Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements

This commit is contained in:
Ilya Groshev
2026-04-21 16:49:44 +03:00
parent 43d6527b42
commit a3fbb1aeba
121 changed files with 4523 additions and 2888 deletions
+450
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@@ -0,0 +1,450 @@
package userdata
import (
"encoding/json"
"maps"
"slices"
"sort"
"strings"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
)
func mapsEqualSimple[K comparable, V comparable](a, b map[K]V) bool {
if len(a) != len(b) {
return false
}
for k, va := range a {
if vb, ok := b[k]; !ok || va != vb {
return false
}
}
return true
}
func mapsEqualStruct[K comparable, V comparable](a, b map[K]V) bool {
return mapsEqualSimple(a, b)
}
func mapsEqualSliceValues[K comparable, V comparable](a, b map[K][]V) bool {
if len(a) != len(b) {
return false
}
for k, va := range a {
vb, ok := b[k]
if !ok || !slices.Equal(va, vb) {
return false
}
}
return true
}
func gimmickStateEqual(a, b store.GimmickState) bool {
return mapsEqualStruct(a.Progress, b.Progress) &&
mapsEqualStruct(a.OrnamentProgress, b.OrnamentProgress) &&
mapsEqualStruct(a.Sequences, b.Sequences) &&
mapsEqualStruct(a.Unlocks, b.Unlocks)
}
func ChangedTables(before, after *store.UserState) []string {
var changed []string
add := func(name string) { changed = append(changed, name) }
if before.UserId != after.UserId || before.PlayerId != after.PlayerId ||
before.OsType != after.OsType || before.PlatformType != after.PlatformType ||
before.UserRestrictionType != after.UserRestrictionType ||
before.RegisterDatetime != after.RegisterDatetime ||
before.GameStartDatetime != after.GameStartDatetime ||
before.LatestVersion != after.LatestVersion {
add("IUser")
}
if before.Setting != after.Setting {
add("IUserSetting")
}
if before.Status != after.Status {
add("IUserStatus")
}
if before.Gem != after.Gem {
add("IUserGem")
}
if before.Profile != after.Profile {
add("IUserProfile")
}
if before.Login != after.Login {
add("IUserLogin")
}
if before.LoginBonus != after.LoginBonus {
add("IUserLoginBonus")
}
if before.PortalCageStatus != after.PortalCageStatus {
add("IUserPortalCageStatus")
}
if before.GuerrillaFreeOpen != after.GuerrillaFreeOpen {
add("IUserEventQuestGuerrillaFreeOpen")
}
if before.ShopReplaceable != after.ShopReplaceable {
add("IUserShopReplaceable")
}
if before.Explore != after.Explore {
add("IUserExplore")
}
if before.BigHuntProgress != after.BigHuntProgress {
add("IUserBigHuntProgressStatus")
}
if before.FacebookId != after.FacebookId {
add("IUserFacebook")
}
if before.MainQuest != after.MainQuest {
add("IUserMainQuestFlowStatus")
add("IUserMainQuestMainFlowStatus")
add("IUserMainQuestProgressStatus")
add("IUserMainQuestSeasonRoute")
add("IUserMainQuestReplayFlowStatus")
}
if before.EventQuest != after.EventQuest {
add("IUserEventQuestProgressStatus")
}
if before.ExtraQuest != after.ExtraQuest {
add("IUserExtraQuestProgressStatus")
}
if before.SideStoryActiveProgress != after.SideStoryActiveProgress {
add("IUserSideStoryQuestSceneProgressStatus")
}
if !mapsEqualStruct(before.Tutorials, after.Tutorials) {
add("IUserTutorialProgress")
}
if !mapsEqualStruct(before.Missions, after.Missions) {
add("IUserMission")
}
if !mapsEqualStruct(before.Characters, after.Characters) {
add("IUserCharacter")
}
if !mapsEqualStruct(before.Costumes, after.Costumes) {
add("IUserCostume")
}
if !mapsEqualStruct(before.Weapons, after.Weapons) {
add("IUserWeapon")
}
if !mapsEqualStruct(before.WeaponStories, after.WeaponStories) {
add("IUserWeaponStory")
}
if !mapsEqualStruct(before.WeaponNotes, after.WeaponNotes) {
add("IUserWeaponNote")
}
if !mapsEqualStruct(before.Companions, after.Companions) {
add("IUserCompanion")
}
if !mapsEqualStruct(before.Thoughts, after.Thoughts) {
add("IUserThought")
}
if !mapsEqualSimple(before.ConsumableItems, after.ConsumableItems) {
add("IUserConsumableItem")
}
if !mapsEqualSimple(before.Materials, after.Materials) {
add("IUserMaterial")
}
if !mapsEqualSimple(before.ImportantItems, after.ImportantItems) {
add("IUserImportantItem")
}
if !mapsEqualSimple(before.PremiumItems, after.PremiumItems) {
add("IUserPremiumItem")
}
if !mapsEqualStruct(before.Parts, after.Parts) {
add("IUserParts")
}
if !mapsEqualStruct(before.PartsGroupNotes, after.PartsGroupNotes) {
add("IUserPartsGroupNote")
}
if !mapsEqualStruct(before.PartsPresets, after.PartsPresets) {
add("IUserPartsPreset")
}
if !mapsEqualStruct(before.CostumeActiveSkills, after.CostumeActiveSkills) {
add("IUserCostumeActiveSkill")
}
if !mapsEqualSliceValues(before.WeaponSkills, after.WeaponSkills) {
add("IUserWeaponSkill")
}
if !mapsEqualSliceValues(before.WeaponAbilities, after.WeaponAbilities) {
add("IUserWeaponAbility")
}
if !mapsEqualStruct(before.WeaponAwakens, after.WeaponAwakens) {
add("IUserWeaponAwaken")
}
if !mapsEqualStruct(before.DeckTypeNotes, after.DeckTypeNotes) {
add("IUserDeckTypeNote")
}
if !mapsEqualStruct(before.DeckCharacters, after.DeckCharacters) {
add("IUserDeckCharacter")
add("IUserDeckCharacterDressupCostume")
}
if !mapsEqualStruct(before.Decks, after.Decks) {
add("IUserDeck")
}
if !mapsEqualSliceValues(before.DeckSubWeapons, after.DeckSubWeapons) {
add("IUserDeckSubWeaponGroup")
}
if !mapsEqualSliceValues(before.DeckParts, after.DeckParts) {
add("IUserDeckPartsGroup")
}
if !mapsEqualStruct(before.Quests, after.Quests) {
add("IUserQuest")
}
if !mapsEqualStruct(before.QuestMissions, after.QuestMissions) {
add("IUserQuestMission")
}
if !mapsEqualStruct(before.SideStoryQuests, after.SideStoryQuests) {
add("IUserSideStoryQuest")
}
if !mapsEqualStruct(before.QuestLimitContentStatus, after.QuestLimitContentStatus) {
add("IUserQuestLimitContentStatus")
}
if !mapsEqualSimple(before.NaviCutInPlayed, after.NaviCutInPlayed) {
add("IUserNaviCutIn")
}
if !mapsEqualSimple(before.ViewedMovies, after.ViewedMovies) {
add("IUserMovie")
}
if !mapsEqualSimple(before.ContentsStories, after.ContentsStories) {
add("IUserContentsStory")
}
if !mapsEqualSimple(before.DrawnOmikuji, after.DrawnOmikuji) {
add("IUserOmikuji")
}
if !mapsEqualSimple(before.DokanConfirmed, after.DokanConfirmed) {
add("IUserDokan")
}
if !mapsEqualStruct(before.ShopItems, after.ShopItems) {
add("IUserShopItem")
}
if !mapsEqualStruct(before.ShopReplaceableLineup, after.ShopReplaceableLineup) {
add("IUserShopReplaceableLineup")
}
if !mapsEqualStruct(before.ExploreScores, after.ExploreScores) {
add("IUserExploreScore")
}
if !mapsEqualStruct(before.CharacterBoards, after.CharacterBoards) {
add("IUserCharacterBoard")
}
if !mapsEqualStruct(before.CharacterBoardAbilities, after.CharacterBoardAbilities) {
add("IUserCharacterBoardAbility")
}
if !mapsEqualStruct(before.CharacterBoardStatusUps, after.CharacterBoardStatusUps) {
add("IUserCharacterBoardStatusUp")
}
if !mapsEqualStruct(before.CostumeAwakenStatusUps, after.CostumeAwakenStatusUps) {
add("IUserCostumeAwakenStatusUp")
}
if !mapsEqualStruct(before.CostumeLotteryEffects, after.CostumeLotteryEffects) {
add("IUserCostumeLotteryEffect")
}
if !mapsEqualStruct(before.CostumeLotteryEffectPending, after.CostumeLotteryEffectPending) {
add("IUserCostumeLotteryEffectPending")
}
if !mapsEqualStruct(before.AutoSaleSettings, after.AutoSaleSettings) {
add("IUserAutoSaleSettingDetail")
}
if !mapsEqualStruct(before.CharacterRebirths, after.CharacterRebirths) {
add("IUserCharacterRebirth")
}
if !mapsEqualStruct(before.CageOrnamentRewards, after.CageOrnamentRewards) {
add("IUserCageOrnamentReward")
}
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
add("IUserBigHuntMaxScore")
}
if !mapsEqualStruct(before.BigHuntStatuses, after.BigHuntStatuses) {
add("IUserBigHuntStatus")
}
if !mapsEqualStruct(before.BigHuntScheduleMaxScores, after.BigHuntScheduleMaxScores) {
add("IUserBigHuntScheduleMaxScore")
}
if !mapsEqualStruct(before.BigHuntWeeklyMaxScores, after.BigHuntWeeklyMaxScores) {
add("IUserBigHuntWeeklyMaxScore")
}
if !mapsEqualStruct(before.BigHuntWeeklyStatuses, after.BigHuntWeeklyStatuses) {
add("IUserBigHuntWeeklyStatus")
}
if !gimmickStateEqual(before.Gimmick, after.Gimmick) {
if !mapsEqualStruct(before.Gimmick.Progress, after.Gimmick.Progress) {
add("IUserGimmick")
}
if !mapsEqualStruct(before.Gimmick.OrnamentProgress, after.Gimmick.OrnamentProgress) {
add("IUserGimmickOrnamentProgress")
}
if !mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
add("IUserGimmickSequence")
}
if !mapsEqualStruct(before.Gimmick.Unlocks, after.Gimmick.Unlocks) {
add("IUserGimmickUnlock")
}
}
return changed
}
func ComputeDelta(before, after *store.UserState, changedTables []string) map[string]*pb.DiffData {
diff := make(map[string]*pb.DiffData, len(changedTables))
for _, table := range changedTables {
afterJSON := projectTable(table, *after)
deleteKeys := "[]"
if kf := keyFieldsForTable(table); len(kf) > 0 {
beforeJSON := projectTable(table, *before)
deleteKeys = ComputeDeleteKeys(
parseJSONRecords(beforeJSON),
parseJSONRecords(afterJSON),
kf,
)
}
diff[table] = &pb.DiffData{
UpdateRecordsJson: afterJSON,
DeleteKeysJson: deleteKeys,
}
}
return diff
}
func AllTableNames() []string {
return slices.Sorted(maps.Keys(projectors))
}
func SortedChangedNames(tables []string) string {
sorted := make([]string, len(tables))
copy(sorted, tables)
sort.Strings(sorted)
return strings.Join(sorted, ",")
}
func parseJSONRecords(jsonStr string) []map[string]any {
if jsonStr == "" || jsonStr == "[]" {
return nil
}
var records []map[string]any
if err := json.Unmarshal([]byte(jsonStr), &records); err != nil {
return nil
}
return records
}
func keyFieldsForTable(table string) []string {
switch table {
case "IUserWeapon":
return []string{"userId", "userWeaponUuid"}
case "IUserWeaponSkill":
return []string{"userId", "userWeaponUuid", "slotNumber"}
case "IUserWeaponAbility":
return []string{"userId", "userWeaponUuid", "slotNumber"}
case "IUserWeaponAwaken":
return []string{"userId", "userWeaponUuid"}
case "IUserCostume":
return []string{"userId", "userCostumeUuid"}
case "IUserCompanion":
return []string{"userId", "userCompanionUuid"}
case "IUserThought":
return []string{"userId", "userThoughtUuid"}
case "IUserParts":
return []string{"userId", "userPartsUuid"}
case "IUserDeckCharacter":
return []string{"userId", "userDeckCharacterUuid"}
case "IUserDeck":
return []string{"userId", "deckType", "userDeckNumber"}
case "IUserDeckSubWeaponGroup":
return []string{"userId", "userDeckCharacterUuid", "sortOrder"}
case "IUserDeckPartsGroup":
return []string{"userId", "userDeckCharacterUuid", "sortOrder"}
case "IUserDeckCharacterDressupCostume":
return []string{"userId", "userDeckCharacterUuid"}
case "IUserCharacter":
return []string{"userId", "characterId"}
case "IUserConsumableItem":
return []string{"userId", "consumableItemId"}
case "IUserMaterial":
return []string{"userId", "materialId"}
case "IUserImportantItem":
return []string{"userId", "importantItemId"}
case "IUserPremiumItem":
return []string{"userId", "premiumItemId"}
case "IUserQuest":
return []string{"userId", "questId"}
case "IUserQuestMission":
return []string{"userId", "questId", "questMissionId"}
case "IUserMission":
return []string{"userId", "missionId"}
case "IUserWeaponStory":
return []string{"userId", "weaponId"}
case "IUserWeaponNote":
return []string{"userId", "weaponId"}
case "IUserTutorialProgress":
return []string{"userId", "tutorialType"}
case "IUserGimmick":
return []string{"userId", "gimmickSequenceScheduleId", "gimmickSequenceId", "gimmickId"}
case "IUserGimmickOrnamentProgress":
return []string{"userId", "gimmickSequenceScheduleId", "gimmickSequenceId", "gimmickId", "gimmickOrnamentIndex"}
case "IUserGimmickSequence":
return []string{"userId", "gimmickSequenceScheduleId", "gimmickSequenceId"}
case "IUserGimmickUnlock":
return []string{"userId", "gimmickSequenceScheduleId", "gimmickSequenceId", "gimmickId"}
case "IUserCostumeActiveSkill":
return []string{"userId", "userCostumeUuid"}
case "IUserCostumeAwakenStatusUp":
return []string{"userId", "userCostumeUuid", "statusCalculationType"}
case "IUserCostumeLotteryEffect":
return []string{"userId", "userCostumeUuid", "slotNumber"}
case "IUserCostumeLotteryEffectPending":
return []string{"userId", "userCostumeUuid"}
case "IUserCharacterBoard":
return []string{"userId", "characterBoardId"}
case "IUserCharacterBoardAbility":
return []string{"userId", "characterId", "abilityId"}
case "IUserCharacterBoardStatusUp":
return []string{"userId", "characterId", "statusCalculationType"}
case "IUserExploreScore":
return []string{"userId", "exploreId"}
case "IUserPartsGroupNote":
return []string{"userId", "partsGroupId"}
case "IUserPartsPreset":
return []string{"userId", "userPartsPresetNumber"}
case "IUserCageOrnamentReward":
return []string{"userId", "cageOrnamentId"}
case "IUserAutoSaleSettingDetail":
return []string{"userId", "possessionAutoSaleItemType"}
case "IUserCharacterRebirth":
return []string{"userId", "characterId"}
case "IUserShopItem":
return []string{"userId", "shopItemId"}
case "IUserShopReplaceableLineup":
return []string{"userId", "slotNumber"}
case "IUserNaviCutIn":
return []string{"userId", "naviCutInId"}
case "IUserMovie":
return []string{"userId", "movieId"}
case "IUserContentsStory":
return []string{"userId", "contentsStoryId"}
case "IUserOmikuji":
return []string{"userId", "omikujiId"}
case "IUserDokan":
return []string{"userId", "dokanId"}
case "IUserSideStoryQuest":
return []string{"userId", "sideStoryQuestId"}
case "IUserQuestLimitContentStatus":
return []string{"userId", "questId"}
case "IUserBigHuntMaxScore":
return []string{"userId", "bigHuntBossId"}
case "IUserBigHuntStatus":
return []string{"userId", "bigHuntBossQuestId"}
case "IUserBigHuntScheduleMaxScore":
return []string{"userId", "bigHuntScheduleId", "bigHuntBossId"}
case "IUserBigHuntWeeklyMaxScore":
return []string{"userId", "bigHuntWeeklyVersion", "attributeType"}
case "IUserBigHuntWeeklyStatus":
return []string{"userId", "bigHuntWeeklyVersion"}
case "IUserDeckTypeNote":
return []string{"userId", "deckType"}
default:
return nil
}
}
+7 -6
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@@ -4,11 +4,12 @@ import (
"sort"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUserBigHuntProgressStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentBigHuntBossQuestId": user.BigHuntProgress.CurrentBigHuntBossQuestId,
"currentBigHuntQuestId": user.BigHuntProgress.CurrentBigHuntQuestId,
@@ -39,7 +40,7 @@ func init() {
"latestVersion": ms.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
@@ -63,7 +64,7 @@ func init() {
"latestVersion": st.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
@@ -97,7 +98,7 @@ func init() {
"latestVersion": ms.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
@@ -130,7 +131,7 @@ func init() {
"latestVersion": ms.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
@@ -153,7 +154,7 @@ func init() {
"latestVersion": ws.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
}
@@ -4,19 +4,20 @@ import (
"sort"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUserCharacterBoard", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCharacterBoardRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCharacterBoardRecords(user)...)
return s
})
register("IUserCharacterBoardAbility", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCharacterBoardAbilityRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCharacterBoardAbilityRecords(user)...)
return s
})
register("IUserCharacterBoardStatusUp", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCharacterBoardStatusUpRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCharacterBoardStatusUpRecords(user)...)
return s
})
registerStatic("IUserCharacterBoardCompleteReward")
+7 -6
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@@ -5,31 +5,32 @@ import (
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUserDeck", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckRecords(user)...)
return s
})
register("IUserDeckCharacter", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckCharacterRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckCharacterRecords(user)...)
return s
})
register("IUserDeckSubWeaponGroup", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckSubWeaponGroupRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckSubWeaponGroupRecords(user)...)
return s
})
register("IUserDeckTypeNote", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckTypeNoteRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckTypeNoteRecords(user)...)
return s
})
register("IUserDeckPartsGroup", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckPartsGroupRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckPartsGroupRecords(user)...)
return s
})
register("IUserDeckCharacterDressupCostume", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDeckDressupCostumeRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDeckDressupCostumeRecords(user)...)
return s
})
registerStatic(
+5 -4
View File
@@ -4,23 +4,24 @@ import (
"sort"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUserGimmick", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedGimmickRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedGimmickRecords(user)...)
return s
})
register("IUserGimmickOrnamentProgress", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedGimmickOrnamentProgressRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedGimmickOrnamentProgressRecords(user)...)
return s
})
register("IUserGimmickSequence", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedGimmickSequenceRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedGimmickSequenceRecords(user)...)
return s
})
register("IUserGimmickUnlock", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedGimmickUnlockRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedGimmickUnlockRecords(user)...)
return s
})
}
+28 -27
View File
@@ -6,111 +6,112 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUserCharacter", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCharacterRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCharacterRecords(user)...)
return s
})
register("IUserCostume", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCostumeRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCostumeRecords(user)...)
return s
})
register("IUserWeapon", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedWeaponRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedWeaponRecords(user)...)
return s
})
register("IUserWeaponStory", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedWeaponStoryRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedWeaponStoryRecords(user)...)
return s
})
register("IUserWeaponNote", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedWeaponNoteRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedWeaponNoteRecords(user)...)
return s
})
register("IUserCompanion", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCompanionRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCompanionRecords(user)...)
return s
})
register("IUserThought", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedThoughtRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedThoughtRecords(user)...)
return s
})
register("IUserConsumableItem", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedConsumableItemRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedConsumableItemRecords(user)...)
return s
})
register("IUserMaterial", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedMaterialRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedMaterialRecords(user)...)
return s
})
register("IUserImportantItem", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedImportantItemRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedImportantItemRecords(user)...)
return s
})
register("IUserPremiumItem", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedPremiumItemRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedPremiumItemRecords(user)...)
return s
})
register("IUserParts", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedPartsRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedPartsRecords(user)...)
return s
})
register("IUserCostumeActiveSkill", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCostumeActiveSkillRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCostumeActiveSkillRecords(user)...)
return s
})
register("IUserWeaponSkill", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedWeaponSkillRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedWeaponSkillRecords(user)...)
return s
})
register("IUserWeaponAbility", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedWeaponAbilityRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedWeaponAbilityRecords(user)...)
return s
})
register("IUserExplore", func(user store.UserState) string {
s, _ := encodeJSONMaps(exploreRecord(user))
s, _ := utils.EncodeJSONMaps(exploreRecord(user))
return s
})
register("IUserExploreScore", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedExploreScoreRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedExploreScoreRecords(user)...)
return s
})
register("IUserPartsGroupNote", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedPartsGroupNoteRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedPartsGroupNoteRecords(user)...)
return s
})
register("IUserPartsPreset", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedPartsPresetRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedPartsPresetRecords(user)...)
return s
})
register("IUserCostumeAwakenStatusUp", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCostumeAwakenStatusUpRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCostumeAwakenStatusUpRecords(user)...)
return s
})
register("IUserAutoSaleSettingDetail", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedAutoSaleSettingRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedAutoSaleSettingRecords(user)...)
return s
})
register("IUserCharacterRebirth", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCharacterRebirthRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCharacterRebirthRecords(user)...)
return s
})
register("IUserCageOrnamentReward", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCageOrnamentRewardRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCageOrnamentRewardRecords(user)...)
return s
})
register("IUserWeaponAwaken", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedWeaponAwakenRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedWeaponAwakenRecords(user)...)
return s
})
register("IUserCostumeLotteryEffect", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
return s
})
register("IUserCostumeLotteryEffectPending", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
s, _ := utils.EncodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
return s
})
registerStatic(
@@ -285,7 +286,7 @@ func WeaponStoryRecordsForIds(user store.UserState, weaponIds []int32) string {
"latestVersion": row.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
}
+13 -12
View File
@@ -4,6 +4,7 @@ import (
"sort"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func sortedQuestRecords(user store.UserState) []map[string]any {
@@ -60,15 +61,15 @@ func sortedQuestMissionRecords(user store.UserState) []map[string]any {
func init() {
register("IUserQuest", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedQuestRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedQuestRecords(user)...)
return s
})
register("IUserQuestMission", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedQuestMissionRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedQuestMissionRecords(user)...)
return s
})
register("IUserMainQuestFlowStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentQuestFlowType": user.MainQuest.CurrentQuestFlowType,
"latestVersion": user.MainQuest.LatestVersion,
@@ -76,7 +77,7 @@ func init() {
return s
})
register("IUserMainQuestMainFlowStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentMainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
"currentQuestSceneId": user.MainQuest.CurrentQuestSceneId,
@@ -87,7 +88,7 @@ func init() {
return s
})
register("IUserMainQuestProgressStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentQuestSceneId": user.MainQuest.ProgressQuestSceneId,
"headQuestSceneId": user.MainQuest.ProgressHeadQuestSceneId,
@@ -97,7 +98,7 @@ func init() {
return s
})
register("IUserMainQuestSeasonRoute", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
@@ -106,7 +107,7 @@ func init() {
return s
})
register("IUserEventQuestProgressStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentEventQuestChapterId": user.EventQuest.CurrentEventQuestChapterId,
"currentQuestId": user.EventQuest.CurrentQuestId,
@@ -117,7 +118,7 @@ func init() {
return s
})
register("IUserExtraQuestProgressStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentQuestId": user.ExtraQuest.CurrentQuestId,
"currentQuestSceneId": user.ExtraQuest.CurrentQuestSceneId,
@@ -127,7 +128,7 @@ func init() {
return s
})
register("IUserMainQuestReplayFlowStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentHeadQuestSceneId": user.MainQuest.ReplayFlowHeadQuestSceneId,
"currentQuestSceneId": user.MainQuest.ReplayFlowCurrentQuestSceneId,
@@ -136,7 +137,7 @@ func init() {
return s
})
register("IUserSideStoryQuestSceneProgressStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"currentSideStoryQuestId": user.SideStoryActiveProgress.CurrentSideStoryQuestId,
"currentSideStoryQuestSceneId": user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId,
@@ -164,7 +165,7 @@ func init() {
"latestVersion": progress.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserQuestLimitContentStatus", func(user store.UserState) string {
@@ -187,7 +188,7 @@ func init() {
"latestVersion": st.LatestVersion,
})
}
s, _ := encodeJSONMaps(records...)
s, _ := utils.EncodeJSONMaps(records...)
return s
})
registerStatic(
+56 -40
View File
@@ -5,11 +5,12 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
func init() {
register("IUser", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"playerId": user.PlayerId,
"osType": user.OsType,
@@ -22,15 +23,15 @@ func init() {
return s
})
register("IUserSetting", func(user store.UserState) string {
s, _ := encodeJSONRecords(&EntityIUserSetting{
UserId: user.UserId,
IsNotifyPurchaseAlert: user.Setting.IsNotifyPurchaseAlert,
LatestVersion: user.Setting.LatestVersion,
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"isNotifyPurchaseAlert": user.Setting.IsNotifyPurchaseAlert,
"latestVersion": user.Setting.LatestVersion,
})
return s
})
register("IUserStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"level": user.Status.Level,
"exp": user.Status.Exp,
@@ -41,16 +42,16 @@ func init() {
return s
})
register("IUserGem", func(user store.UserState) string {
s, _ := encodeJSONRecords(&EntityIUserGem{
UserId: user.UserId,
PaidGem: user.Gem.PaidGem,
FreeGem: user.Gem.FreeGem,
LatestVersion: gametime.NowMillis(),
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"paidGem": user.Gem.PaidGem,
"freeGem": user.Gem.FreeGem,
"latestVersion": gametime.NowMillis(),
})
return s
})
register("IUserProfile", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"name": user.Profile.Name,
"nameUpdateDatetime": user.Profile.NameUpdateDatetime,
@@ -63,58 +64,58 @@ func init() {
return s
})
register("IUserLogin", func(user store.UserState) string {
s, _ := encodeJSONRecords(&EntityIUserLogin{
UserId: user.UserId,
TotalLoginCount: user.Login.TotalLoginCount,
ContinualLoginCount: user.Login.ContinualLoginCount,
MaxContinualLoginCount: user.Login.MaxContinualLoginCount,
LastLoginDatetime: user.Login.LastLoginDatetime,
LastComebackLoginDatetime: user.Login.LastComebackLoginDatetime,
LatestVersion: user.Login.LatestVersion,
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"totalLoginCount": user.Login.TotalLoginCount,
"continualLoginCount": user.Login.ContinualLoginCount,
"maxContinualLoginCount": user.Login.MaxContinualLoginCount,
"lastLoginDatetime": user.Login.LastLoginDatetime,
"lastComebackLoginDatetime": user.Login.LastComebackLoginDatetime,
"latestVersion": user.Login.LatestVersion,
})
return s
})
register("IUserLoginBonus", func(user store.UserState) string {
s, _ := encodeJSONRecords(&EntityIUserLoginBonus{
UserId: user.UserId,
LoginBonusId: user.LoginBonus.LoginBonusId,
CurrentPageNumber: user.LoginBonus.CurrentPageNumber,
CurrentStampNumber: user.LoginBonus.CurrentStampNumber,
LatestRewardReceiveDatetime: user.LoginBonus.LatestRewardReceiveDatetime,
LatestVersion: user.LoginBonus.LatestVersion,
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"loginBonusId": user.LoginBonus.LoginBonusId,
"currentPageNumber": user.LoginBonus.CurrentPageNumber,
"currentStampNumber": user.LoginBonus.CurrentStampNumber,
"latestRewardReceiveDatetime": user.LoginBonus.LatestRewardReceiveDatetime,
"latestVersion": user.LoginBonus.LatestVersion,
})
return s
})
register("IUserTutorialProgress", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedTutorialRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedTutorialRecords(user)...)
return s
})
register("IUserMission", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedMissionRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedMissionRecords(user)...)
return s
})
register("IUserNaviCutIn", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedNaviCutInRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedNaviCutInRecords(user)...)
return s
})
register("IUserMovie", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedMovieRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedMovieRecords(user)...)
return s
})
register("IUserContentsStory", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedContentsStoryRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedContentsStoryRecords(user)...)
return s
})
register("IUserOmikuji", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedOmikujiRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedOmikujiRecords(user)...)
return s
})
register("IUserDokan", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedDokanRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedDokanRecords(user)...)
return s
})
register("IUserPortalCageStatus", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"isCurrentProgress": user.PortalCageStatus.IsCurrentProgress,
"dropItemStartDatetime": user.PortalCageStatus.DropItemStartDatetime,
@@ -124,7 +125,7 @@ func init() {
return s
})
register("IUserEventQuestGuerrillaFreeOpen", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"startDatetime": user.GuerrillaFreeOpen.StartDatetime,
"openMinutes": user.GuerrillaFreeOpen.OpenMinutes,
@@ -135,11 +136,11 @@ func init() {
})
register("IUserShopItem", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedShopItemRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedShopItemRecords(user)...)
return s
})
register("IUserShopReplaceable", func(user store.UserState) string {
s, _ := encodeJSONMaps(map[string]any{
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"lineupUpdateCount": user.ShopReplaceable.LineupUpdateCount,
"latestLineupUpdateDatetime": user.ShopReplaceable.LatestLineupUpdateDatetime,
@@ -148,11 +149,26 @@ func init() {
return s
})
register("IUserShopReplaceableLineup", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedShopReplaceableLineupRecords(user)...)
s, _ := utils.EncodeJSONMaps(sortedShopReplaceableLineupRecords(user)...)
return s
})
registerStatic()
register("IUserFacebook", func(user store.UserState) string {
return ProjectFacebook(user.UserId, user.FacebookId)
})
registerStatic("IUserApple")
}
func ProjectFacebook(userId int64, facebookId int64) string {
if facebookId == 0 {
return "[]"
}
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": userId,
"facebookId": facebookId,
"latestVersion": gametime.NowMillis(),
})
return s
}
func sortedTutorialRecords(user store.UserState) []map[string]any {
@@ -99,6 +99,8 @@ func FullClientTableMap(user store.UserState) map[string]string {
"IUserBigHuntScheduleMaxScore": projectTable("IUserBigHuntScheduleMaxScore", user),
"IUserBigHuntWeeklyMaxScore": projectTable("IUserBigHuntWeeklyMaxScore", user),
"IUserBigHuntWeeklyStatus": projectTable("IUserBigHuntWeeklyStatus", user),
"IUserFacebook": projectTable("IUserFacebook", user),
"IUserApple": projectTable("IUserApple", user),
}
}
-302
View File
@@ -1,302 +0,0 @@
package userdata
import (
"encoding/base64"
"encoding/json"
"fmt"
"lunar-tear/server/internal/gametime"
"github.com/vmihailenco/msgpack/v5"
)
// EntityIUser mirrors the game's EntityIUser [MessagePackObject] with [Key(0..7)].
// Serialized as a MessagePack array of 8 elements.
type EntityIUser struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
PlayerId int64 // Key(1)
OsType int32 // Key(2) — 2 = Android
PlatformType int32 // Key(3) — 2 = GooglePlay
UserRestrictionType int32 // Key(4) — 0 = None
RegisterDatetime int64 // Key(5) — unix millis
GameStartDatetime int64 // Key(6) — unix millis
LatestVersion int64 // Key(7)
}
// EntityIUserSetting mirrors EntityIUserSetting [Key(0..2)].
type EntityIUserSetting struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 `json:"userId"` // Key(0)
IsNotifyPurchaseAlert bool `json:"isNotifyPurchaseAlert"` // Key(1)
LatestVersion int64 `json:"latestVersion"` // Key(2)
}
// EntityIUserTutorialProgress mirrors EntityIUserTutorialProgress [Key(0..4)].
type EntityIUserTutorialProgress struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
TutorialType int32 // Key(1)
ProgressPhase int32 // Key(2)
ChoiceId int32 // Key(3)
LatestVersion int64 // Key(4)
}
// EntityIUserQuest mirrors EntityIUserQuest [Key(0..9)].
type EntityIUserQuest struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
QuestId int32 // Key(1)
QuestStateType int32 // Key(2) — 2 = Cleared
IsBattleOnly bool // Key(3)
LatestStartDatetime int64 // Key(4) — unix millis
ClearCount int32 // Key(5)
DailyClearCount int32 // Key(6)
LastClearDatetime int64 // Key(7) — unix millis
ShortestClearFrames int32 // Key(8)
LatestVersion int64 // Key(9)
}
// EntityIUserMainQuestFlowStatus mirrors EntityIUserMainQuestFlowStatus [Key(0..2)].
type EntityIUserMainQuestFlowStatus struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
CurrentQuestFlowType int32 // Key(1) // QuestFlowType: 0=UNKNOWN, 1=MAIN_FLOW, 2=SUB_FLOW, 3=REPLAY_FLOW, 4=ANOTHER_ROUTE_REPLAY_FLOW
LatestVersion int64 // Key(2)
}
// EntityIUserMainQuestMainFlowStatus mirrors EntityIUserMainQuestMainFlowStatus [Key(0..5)].
type EntityIUserMainQuestMainFlowStatus struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
CurrentMainQuestRouteId int32 // Key(1)
CurrentQuestSceneId int32 // Key(2)
HeadQuestSceneId int32 // Key(3)
IsReachedLastQuestScene bool // Key(4)
LatestVersion int64 // Key(5)
}
// EntityIUserMainQuestProgressStatus mirrors EntityIUserMainQuestProgressStatus [Key(0..4)].
// This table is used by ActivePlayerToEntityPlayingMainQuestStatus (0x2AB4A48).
type EntityIUserMainQuestProgressStatus struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
CurrentQuestSceneId int32 // Key(1)
HeadQuestSceneId int32 // Key(2)
CurrentQuestFlowType int32 // Key(3) // QuestFlowType: 0=UNKNOWN, 1=MAIN_FLOW, 2=SUB_FLOW, 3=REPLAY_FLOW, 4=ANOTHER_ROUTE_REPLAY_FLOW
LatestVersion int64 // Key(4)
}
// EntityIUserMainQuestSeasonRoute mirrors EntityIUserMainQuestSeasonRoute [Key(0..3)].
type EntityIUserMainQuestSeasonRoute struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
MainQuestSeasonId int32 // Key(1)
MainQuestRouteId int32 // Key(2)
LatestVersion int64 // Key(3)
}
// EntityIUserStatus mirrors EntityIUserStatus [Key(0..5)].
type EntityIUserStatus struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
Level int32 // Key(1)
Exp int32 // Key(2)
StaminaMilliValue int32 // Key(3)
StaminaUpdateDatetime int64 // Key(4)
LatestVersion int64 // Key(5)
}
// EntityIUserGem mirrors EntityIUserGem [Key(0..3)].
type EntityIUserGem struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 `json:"userId"` // Key(0)
PaidGem int32 `json:"paidGem"` // Key(1)
FreeGem int32 `json:"freeGem"` // Key(2)
LatestVersion int64 `json:"latestVersion"` // Key(3)
}
// EntityIUserProfile mirrors EntityIUserProfile [Key(0..7)].
type EntityIUserProfile struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
Name string // Key(1)
NameUpdateDatetime int64 // Key(2)
Message string // Key(3)
MessageUpdateDatetime int64 // Key(4)
FavoriteCostumeId int32 // Key(5)
FavoriteCostumeIdUpdateDatetime int64 // Key(6)
LatestVersion int64 // Key(7)
}
// EntityIUserCharacter mirrors EntityIUserCharacter [Key(0..4)].
type EntityIUserCharacter struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
CharacterId int32 // Key(1)
Level int32 // Key(2)
Exp int32 // Key(3)
LatestVersion int64 // Key(4)
}
// EntityIUserCostume mirrors EntityIUserCostume [Key(0..9)].
type EntityIUserCostume struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
UserCostumeUuid string // Key(1)
CostumeId int32 // Key(2)
LimitBreakCount int32 // Key(3)
Level int32 // Key(4)
Exp int32 // Key(5)
HeadupDisplayViewId int32 // Key(6)
AcquisitionDatetime int64 // Key(7)
AwakenCount int32 // Key(8)
LatestVersion int64 // Key(9)
}
// EntityIUserWeapon mirrors EntityIUserWeapon [Key(0..8)].
type EntityIUserWeapon struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
UserWeaponUuid string // Key(1)
WeaponId int32 // Key(2)
Level int32 // Key(3)
Exp int32 // Key(4)
LimitBreakCount int32 // Key(5)
IsProtected bool // Key(6)
AcquisitionDatetime int64 // Key(7)
LatestVersion int64 // Key(8)
}
// EntityIUserCompanion mirrors EntityIUserCompanion [Key(0..6)].
type EntityIUserCompanion struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
UserCompanionUuid string // Key(1)
CompanionId int32 // Key(2)
HeadupDisplayViewId int32 // Key(3)
Level int32 // Key(4)
AcquisitionDatetime int64 // Key(5)
LatestVersion int64 // Key(6)
}
// EntityIUserDeckCharacter mirrors EntityIUserDeckCharacter [Key(0..7)].
type EntityIUserDeckCharacter struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
UserDeckCharacterUuid string // Key(1)
UserCostumeUuid string // Key(2)
MainUserWeaponUuid string // Key(3)
UserCompanionUuid string // Key(4)
Power int32 // Key(5)
UserThoughtUuid string // Key(6)
LatestVersion int64 // Key(7)
}
// EntityIUserDeck mirrors EntityIUserDeck [Key(0..8)].
type EntityIUserDeck struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
DeckType int32 // Key(1)
UserDeckNumber int32 // Key(2)
UserDeckCharacterUuid01 string // Key(3)
UserDeckCharacterUuid02 string // Key(4)
UserDeckCharacterUuid03 string // Key(5)
Name string // Key(6)
Power int32 // Key(7)
LatestVersion int64 // Key(8)
}
// EntityIUserLogin mirrors EntityIUserLogin [Key(0..6)].
type EntityIUserLogin struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 `json:"userId"` // Key(0)
TotalLoginCount int32 `json:"totalLoginCount"` // Key(1)
ContinualLoginCount int32 `json:"continualLoginCount"` // Key(2)
MaxContinualLoginCount int32 `json:"maxContinualLoginCount"` // Key(3)
LastLoginDatetime int64 `json:"lastLoginDatetime"` // Key(4)
LastComebackLoginDatetime int64 `json:"lastComebackLoginDatetime"` // Key(5)
LatestVersion int64 `json:"latestVersion"` // Key(6)
}
// EntityIUserLoginBonus mirrors EntityIUserLoginBonus [Key(0..5)].
type EntityIUserLoginBonus struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 `json:"userId"` // Key(0)
LoginBonusId int32 `json:"loginBonusId"` // Key(1)
CurrentPageNumber int32 `json:"currentPageNumber"` // Key(2)
CurrentStampNumber int32 `json:"currentStampNumber"` // Key(3)
LatestRewardReceiveDatetime int64 `json:"latestRewardReceiveDatetime"` // Key(4)
LatestVersion int64 `json:"latestVersion"` // Key(5)
}
// EntityIUserMission mirrors EntityIUserMission [Key(0..6)].
type EntityIUserMission struct {
_msgpack struct{} `msgpack:",asArray"`
UserId int64 // Key(0)
MissionId int32 // Key(1)
StartDatetime int64 // Key(2)
ProgressValue int32 // Key(3)
MissionProgressStatusType int32 // Key(4)
ClearDatetime int64 // Key(5)
LatestVersion int64 // Key(6)
}
// EncodeRecords serializes a slice of entities to the client-expected format:
// a JSON array of base64-encoded MessagePack byte strings.
func EncodeRecords(entities ...any) (string, error) {
b64List := make([]string, 0, len(entities))
for _, e := range entities {
data, err := msgpack.Marshal(e)
if err != nil {
return "", fmt.Errorf("msgpack marshal: %w", err)
}
b64List = append(b64List, base64.StdEncoding.EncodeToString(data))
}
jsonBytes, err := json.Marshal(b64List)
if err != nil {
return "", fmt.Errorf("json marshal: %w", err)
}
return string(jsonBytes), nil
}
func encodeJSONRecords(entities ...any) (string, error) {
jsonBytes, err := json.Marshal(entities)
if err != nil {
return "", fmt.Errorf("json marshal records: %w", err)
}
return string(jsonBytes), nil
}
func encodeJSONMaps(records ...map[string]any) (string, error) {
jsonBytes, err := json.Marshal(records)
if err != nil {
return "", fmt.Errorf("json marshal maps: %w", err)
}
return string(jsonBytes), nil
}
// DefaultUserData returns pre-built user data tables for a fresh user.
// We provide BOTH msgpack-encoded (base64) and plain JSON variants.
// The server tries msgpack first; if the client doesn't accept it, switch to JSON.
func DefaultUserData(userId int64) map[string]string {
now := gametime.Now().Unix()
userRecord, _ := EncodeRecords(&EntityIUser{
UserId: userId,
PlayerId: userId,
OsType: 2,
PlatformType: 2,
RegisterDatetime: now,
})
settingRecord, _ := EncodeRecords(&EntityIUserSetting{
UserId: userId,
})
data := map[string]string{
"user": userRecord,
"user_setting": settingRecord,
}
return data
}