Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements

This commit is contained in:
Ilya Groshev
2026-04-21 16:49:44 +03:00
parent 43d6527b42
commit a3fbb1aeba
121 changed files with 4523 additions and 2888 deletions
+6 -30
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type TutorialServiceServer struct {
@@ -25,10 +24,10 @@ func NewTutorialServiceServer(users store.UserRepository, sessions store.Session
func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb.SetTutorialProgressRequest) (*pb.SetTutorialProgressResponse, error) {
log.Printf("[TutorialService] SetTutorialProgress: type=%d phase=%d choice=%d", req.TutorialType, req.ProgressPhase, req.ChoiceId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
var grants []questflow.RewardGrant
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.Tutorials[req.TutorialType]
if !exists || req.ProgressPhase >= existing.ProgressPhase {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
@@ -42,22 +41,7 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
store.EnsureDefaultDeck(user, nowMillis)
}
})
tables := []string{"IUserTutorialProgress"}
if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
req.TutorialType == int32(model.TutorialTypeMenuSecond) {
tables = append(tables,
"IUserCharacter", "IUserCostume", "IUserWeapon",
"IUserWeaponSkill", "IUserWeaponAbility",
"IUserCompanion", "IUserDeckCharacter", "IUserDeck",
)
}
if len(grants) > 0 {
tables = append(tables, "IUserCompanion")
}
result := userdata.ProjectTables(user, tables)
for _, t := range tables {
log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t])
}
rewards := make([]*pb.TutorialChoiceReward, len(grants))
for i, g := range grants {
rewards[i] = &pb.TutorialChoiceReward{
@@ -68,14 +52,13 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
}
return &pb.SetTutorialProgressResponse{
TutorialChoiceReward: rewards,
DiffUserData: userdata.BuildDiffFromTables(result),
}, nil
}
func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Context, req *pb.SetTutorialProgressAndReplaceDeckRequest) (*pb.SetTutorialProgressAndReplaceDeckResponse, error) {
log.Printf("[TutorialService] SetTutorialProgressAndReplaceDeck: type=%d phase=%d deckType=%d deckNumber=%d", req.TutorialType, req.ProgressPhase, req.DeckType, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.Tutorials[req.TutorialType]
if !exists || req.ProgressPhase >= existing.ProgressPhase {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
@@ -87,12 +70,5 @@ func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Co
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
}
})
return &pb.SetTutorialProgressAndReplaceDeckResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
"IUserTutorialProgress",
"IUserDeck",
"IUserDeckCharacter",
"IUserDeckSubWeaponGroup",
})),
}, nil
return &pb.SetTutorialProgressAndReplaceDeckResponse{}, nil
}