Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements

This commit is contained in:
Ilya Groshev
2026-04-21 16:49:44 +03:00
parent 43d6527b42
commit a3fbb1aeba
121 changed files with 4523 additions and 2888 deletions
+3 -10
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type PortalCageServiceServer struct {
@@ -23,17 +22,11 @@ func NewPortalCageServiceServer(users store.UserRepository, sessions store.Sessi
func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Context, req *pb.UpdatePortalCageSceneProgressRequest) (*pb.UpdatePortalCageSceneProgressResponse, error) {
log.Printf("[PortalCageService] UpdatePortalCageSceneProgress: portalCageSceneId=%d", req.PortalCageSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = true
user.PortalCageStatus.LatestVersion = now
})
tables := userdata.ProjectTables(user,
[]string{"IUserPortalCageStatus"},
)
return &pb.UpdatePortalCageSceneProgressResponse{
DiffUserData: userdata.BuildDiffFromTablesOrdered(tables, []string{"IUserPortalCageStatus"}),
}, nil
return &pb.UpdatePortalCageSceneProgressResponse{}, nil
}