mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements
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@@ -9,7 +9,6 @@ import (
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"lunar-tear/server/internal/masterdata"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/store"
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"lunar-tear/server/internal/userdata"
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)
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type CageOrnamentServiceServer struct {
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@@ -32,9 +31,9 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
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log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
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}
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userId := currentUserId(ctx, s.users, s.sessions)
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.users.UpdateUser(userId, func(user *store.UserState) {
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user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
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CageOrnamentId: req.CageOrnamentId,
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AcquisitionDatetime: nowMillis,
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@@ -43,17 +42,6 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
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s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
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})
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
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[]string{
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"IUserMaterial", "IUserConsumableItem", "IUserGem",
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"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
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"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility",
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"IUserWeaponNote",
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"IUserCageOrnamentReward",
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},
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))
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userdata.AddWeaponStoryDiff(diff, user, s.granter.DrainChangedStoryWeaponIds())
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return &pb.ReceiveRewardResponse{
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CageOrnamentReward: []*pb.CageOrnamentReward{
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{
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@@ -62,16 +50,15 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
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Count: reward.Count,
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},
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},
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DiffUserData: diff,
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}, nil
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}
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func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.RecordAccessRequest) (*pb.RecordAccessResponse, error) {
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log.Printf("[CageOrnamentService] RecordAccess: cageOrnamentId=%d", req.CageOrnamentId)
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userId := currentUserId(ctx, s.users, s.sessions)
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.users.UpdateUser(userId, func(user *store.UserState) {
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if _, exists := user.CageOrnamentRewards[req.CageOrnamentId]; !exists {
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user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
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CageOrnamentId: req.CageOrnamentId,
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@@ -81,11 +68,5 @@ func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.Re
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}
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})
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
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[]string{"IUserCageOrnamentReward"},
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))
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return &pb.RecordAccessResponse{
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DiffUserData: diff,
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}, nil
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return &pb.RecordAccessResponse{}, nil
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}
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