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Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements
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@@ -23,7 +23,7 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
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}
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}
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func isMainQuestPlayable(quest masterdata.QuestRow) bool {
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func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
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return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
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}
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