Fix Main Quests replay and weapon awaken level cap
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This commit is contained in:
Ilya Groshev
2026-05-09 17:18:48 +03:00
parent 60e0402525
commit 9a2cc92a6f
16 changed files with 440 additions and 65 deletions
+5 -1
View File
@@ -100,9 +100,11 @@ func ChangedTables(before, after *store.UserState) []string {
add("IUserMainQuestFlowStatus")
add("IUserMainQuestMainFlowStatus")
add("IUserMainQuestProgressStatus")
add("IUserMainQuestSeasonRoute")
add("IUserMainQuestReplayFlowStatus")
}
if !mapsEqualStruct(before.MainQuestSeasonRoutes, after.MainQuestSeasonRoutes) {
add("IUserMainQuestSeasonRoute")
}
if before.EventQuest != after.EventQuest {
add("IUserEventQuestProgressStatus")
}
@@ -434,6 +436,8 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "dokanId"}
case "IUserSideStoryQuest":
return []string{"userId", "sideStoryQuestId"}
case "IUserMainQuestSeasonRoute":
return []string{"userId", "mainQuestSeasonId", "mainQuestRouteId"}
case "IUserQuestLimitContentStatus":
return []string{"userId", "questId"}
case "IUserBigHuntMaxScore":
+30 -5
View File
@@ -98,12 +98,37 @@ func init() {
return s
})
register("IUserMainQuestSeasonRoute", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
"latestVersion": user.MainQuest.LatestVersion,
if len(user.MainQuestSeasonRoutes) == 0 {
// Fallback to current (season, route) for legacy saves with no history.
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
"latestVersion": user.MainQuest.LatestVersion,
})
return s
}
keys := make([]store.SeasonRouteKey, 0, len(user.MainQuestSeasonRoutes))
for k := range user.MainQuestSeasonRoutes {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].MainQuestSeasonId != keys[j].MainQuestSeasonId {
return keys[i].MainQuestSeasonId < keys[j].MainQuestSeasonId
}
return keys[i].MainQuestRouteId < keys[j].MainQuestRouteId
})
records := make([]map[string]any, 0, len(keys))
for _, k := range keys {
e := user.MainQuestSeasonRoutes[k]
records = append(records, map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": e.MainQuestSeasonId,
"mainQuestRouteId": e.MainQuestRouteId,
"latestVersion": e.LatestVersion,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserEventQuestProgressStatus", func(user store.UserState) string {