Fix Main Quests replay and weapon awaken level cap
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This commit is contained in:
Ilya Groshev
2026-05-09 17:18:48 +03:00
parent 60e0402525
commit 9a2cc92a6f
16 changed files with 440 additions and 65 deletions
+32 -4
View File
@@ -50,11 +50,16 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
u.LoginBonus.LatestRewardReceiveDatetime, u.LoginBonus.LatestVersion); err != nil {
return err
}
if err := exec(`INSERT INTO user_main_quest (user_id, current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id, head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id, progress_quest_flow_type, main_quest_season_id, latest_version, saved_current_quest_scene_id, saved_head_quest_scene_id, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`,
if err := exec(`INSERT INTO user_main_quest (user_id, current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id, head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id, progress_quest_flow_type, main_quest_season_id, latest_version, saved_ctx_active, saved_ctx_current_quest_scene_id, saved_ctx_head_quest_scene_id, saved_ctx_current_main_quest_route_id, saved_ctx_main_quest_season_id, saved_ctx_is_reached_last_quest_scene, saved_ctx_portal_cage_in_progress, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`,
uid, u.MainQuest.CurrentQuestFlowType, u.MainQuest.CurrentMainQuestRouteId, u.MainQuest.CurrentQuestSceneId,
u.MainQuest.HeadQuestSceneId, boolToInt(u.MainQuest.IsReachedLastQuestScene), u.MainQuest.ProgressQuestSceneId,
u.MainQuest.ProgressHeadQuestSceneId, u.MainQuest.ProgressQuestFlowType, u.MainQuest.MainQuestSeasonId,
u.MainQuest.LatestVersion, u.MainQuest.SavedCurrentQuestSceneId, u.MainQuest.SavedHeadQuestSceneId,
u.MainQuest.LatestVersion,
boolToInt(u.MainQuest.SavedContext.Active),
u.MainQuest.SavedContext.CurrentQuestSceneId, u.MainQuest.SavedContext.HeadQuestSceneId,
u.MainQuest.SavedContext.CurrentMainQuestRouteId, u.MainQuest.SavedContext.MainQuestSeasonId,
boolToInt(u.MainQuest.SavedContext.IsReachedLastQuestScene),
boolToInt(u.MainQuest.SavedContext.PortalCageInProgress),
u.MainQuest.ReplayFlowCurrentQuestSceneId, u.MainQuest.ReplayFlowHeadQuestSceneId); err != nil {
return err
}
@@ -208,6 +213,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for k, v := range u.MainQuestSeasonRoutes {
if err := exec(`INSERT INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion); err != nil {
return err
}
}
for id, v := range u.QuestLimitContentStatus {
if err := exec(`INSERT INTO user_quest_limit_content_status (user_id, limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version) VALUES (?,?,?,?,?)`,
uid, id, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion); err != nil {
@@ -562,11 +573,16 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
}
}
if before.MainQuest != after.MainQuest {
if err := exec(`UPDATE user_main_quest SET current_quest_flow_type=?, current_main_quest_route_id=?, current_quest_scene_id=?, head_quest_scene_id=?, is_reached_last_quest_scene=?, progress_quest_scene_id=?, progress_head_quest_scene_id=?, progress_quest_flow_type=?, main_quest_season_id=?, latest_version=?, saved_current_quest_scene_id=?, saved_head_quest_scene_id=?, replay_flow_current_quest_scene_id=?, replay_flow_head_quest_scene_id=? WHERE user_id=?`,
if err := exec(`UPDATE user_main_quest SET current_quest_flow_type=?, current_main_quest_route_id=?, current_quest_scene_id=?, head_quest_scene_id=?, is_reached_last_quest_scene=?, progress_quest_scene_id=?, progress_head_quest_scene_id=?, progress_quest_flow_type=?, main_quest_season_id=?, latest_version=?, saved_ctx_active=?, saved_ctx_current_quest_scene_id=?, saved_ctx_head_quest_scene_id=?, saved_ctx_current_main_quest_route_id=?, saved_ctx_main_quest_season_id=?, saved_ctx_is_reached_last_quest_scene=?, saved_ctx_portal_cage_in_progress=?, replay_flow_current_quest_scene_id=?, replay_flow_head_quest_scene_id=? WHERE user_id=?`,
after.MainQuest.CurrentQuestFlowType, after.MainQuest.CurrentMainQuestRouteId, after.MainQuest.CurrentQuestSceneId,
after.MainQuest.HeadQuestSceneId, boolToInt(after.MainQuest.IsReachedLastQuestScene), after.MainQuest.ProgressQuestSceneId,
after.MainQuest.ProgressHeadQuestSceneId, after.MainQuest.ProgressQuestFlowType, after.MainQuest.MainQuestSeasonId,
after.MainQuest.LatestVersion, after.MainQuest.SavedCurrentQuestSceneId, after.MainQuest.SavedHeadQuestSceneId,
after.MainQuest.LatestVersion,
boolToInt(after.MainQuest.SavedContext.Active),
after.MainQuest.SavedContext.CurrentQuestSceneId, after.MainQuest.SavedContext.HeadQuestSceneId,
after.MainQuest.SavedContext.CurrentMainQuestRouteId, after.MainQuest.SavedContext.MainQuestSeasonId,
boolToInt(after.MainQuest.SavedContext.IsReachedLastQuestScene),
boolToInt(after.MainQuest.SavedContext.PortalCageInProgress),
after.MainQuest.ReplayFlowCurrentQuestSceneId, after.MainQuest.ReplayFlowHeadQuestSceneId, uid); err != nil {
return err
}
@@ -734,6 +750,18 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
func(v store.SideStoryQuestProgress) []any {
return []any{0, v.HeadSideStoryQuestSceneId, int32(v.SideStoryQuestStateType), v.LatestVersion}
}, "side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version")
for k, v := range after.MainQuestSeasonRoutes {
if old, ok := before.MainQuestSeasonRoutes[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion)
}
}
for k := range before.MainQuestSeasonRoutes {
if _, ok := after.MainQuestSeasonRoutes[k]; !ok {
exec(`DELETE FROM user_main_quest_season_routes WHERE user_id=? AND main_quest_season_id=? AND main_quest_route_id=?`, uid, k.MainQuestSeasonId, k.MainQuestRouteId)
}
}
diffMapInt32(tx, uid, before.QuestLimitContentStatus, after.QuestLimitContentStatus, "user_quest_limit_content_status", "limit_content_id",
func(v store.QuestLimitContentStatus) []any {
return []any{0, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion}