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https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Fix Main Quests replay and weapon awaken level cap
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@@ -50,11 +50,16 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
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u.LoginBonus.LatestRewardReceiveDatetime, u.LoginBonus.LatestVersion); err != nil {
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return err
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}
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if err := exec(`INSERT INTO user_main_quest (user_id, current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id, head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id, progress_quest_flow_type, main_quest_season_id, latest_version, saved_current_quest_scene_id, saved_head_quest_scene_id, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`,
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if err := exec(`INSERT INTO user_main_quest (user_id, current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id, head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id, progress_quest_flow_type, main_quest_season_id, latest_version, saved_ctx_active, saved_ctx_current_quest_scene_id, saved_ctx_head_quest_scene_id, saved_ctx_current_main_quest_route_id, saved_ctx_main_quest_season_id, saved_ctx_is_reached_last_quest_scene, saved_ctx_portal_cage_in_progress, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`,
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uid, u.MainQuest.CurrentQuestFlowType, u.MainQuest.CurrentMainQuestRouteId, u.MainQuest.CurrentQuestSceneId,
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u.MainQuest.HeadQuestSceneId, boolToInt(u.MainQuest.IsReachedLastQuestScene), u.MainQuest.ProgressQuestSceneId,
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u.MainQuest.ProgressHeadQuestSceneId, u.MainQuest.ProgressQuestFlowType, u.MainQuest.MainQuestSeasonId,
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u.MainQuest.LatestVersion, u.MainQuest.SavedCurrentQuestSceneId, u.MainQuest.SavedHeadQuestSceneId,
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u.MainQuest.LatestVersion,
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boolToInt(u.MainQuest.SavedContext.Active),
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u.MainQuest.SavedContext.CurrentQuestSceneId, u.MainQuest.SavedContext.HeadQuestSceneId,
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u.MainQuest.SavedContext.CurrentMainQuestRouteId, u.MainQuest.SavedContext.MainQuestSeasonId,
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boolToInt(u.MainQuest.SavedContext.IsReachedLastQuestScene),
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boolToInt(u.MainQuest.SavedContext.PortalCageInProgress),
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u.MainQuest.ReplayFlowCurrentQuestSceneId, u.MainQuest.ReplayFlowHeadQuestSceneId); err != nil {
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return err
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}
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@@ -208,6 +213,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
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return err
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}
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}
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for k, v := range u.MainQuestSeasonRoutes {
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if err := exec(`INSERT INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
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uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion); err != nil {
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return err
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}
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}
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for id, v := range u.QuestLimitContentStatus {
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if err := exec(`INSERT INTO user_quest_limit_content_status (user_id, limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version) VALUES (?,?,?,?,?)`,
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uid, id, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion); err != nil {
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@@ -562,11 +573,16 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
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}
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}
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if before.MainQuest != after.MainQuest {
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if err := exec(`UPDATE user_main_quest SET current_quest_flow_type=?, current_main_quest_route_id=?, current_quest_scene_id=?, head_quest_scene_id=?, is_reached_last_quest_scene=?, progress_quest_scene_id=?, progress_head_quest_scene_id=?, progress_quest_flow_type=?, main_quest_season_id=?, latest_version=?, saved_current_quest_scene_id=?, saved_head_quest_scene_id=?, replay_flow_current_quest_scene_id=?, replay_flow_head_quest_scene_id=? WHERE user_id=?`,
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if err := exec(`UPDATE user_main_quest SET current_quest_flow_type=?, current_main_quest_route_id=?, current_quest_scene_id=?, head_quest_scene_id=?, is_reached_last_quest_scene=?, progress_quest_scene_id=?, progress_head_quest_scene_id=?, progress_quest_flow_type=?, main_quest_season_id=?, latest_version=?, saved_ctx_active=?, saved_ctx_current_quest_scene_id=?, saved_ctx_head_quest_scene_id=?, saved_ctx_current_main_quest_route_id=?, saved_ctx_main_quest_season_id=?, saved_ctx_is_reached_last_quest_scene=?, saved_ctx_portal_cage_in_progress=?, replay_flow_current_quest_scene_id=?, replay_flow_head_quest_scene_id=? WHERE user_id=?`,
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after.MainQuest.CurrentQuestFlowType, after.MainQuest.CurrentMainQuestRouteId, after.MainQuest.CurrentQuestSceneId,
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after.MainQuest.HeadQuestSceneId, boolToInt(after.MainQuest.IsReachedLastQuestScene), after.MainQuest.ProgressQuestSceneId,
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after.MainQuest.ProgressHeadQuestSceneId, after.MainQuest.ProgressQuestFlowType, after.MainQuest.MainQuestSeasonId,
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after.MainQuest.LatestVersion, after.MainQuest.SavedCurrentQuestSceneId, after.MainQuest.SavedHeadQuestSceneId,
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after.MainQuest.LatestVersion,
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boolToInt(after.MainQuest.SavedContext.Active),
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after.MainQuest.SavedContext.CurrentQuestSceneId, after.MainQuest.SavedContext.HeadQuestSceneId,
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after.MainQuest.SavedContext.CurrentMainQuestRouteId, after.MainQuest.SavedContext.MainQuestSeasonId,
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boolToInt(after.MainQuest.SavedContext.IsReachedLastQuestScene),
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boolToInt(after.MainQuest.SavedContext.PortalCageInProgress),
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after.MainQuest.ReplayFlowCurrentQuestSceneId, after.MainQuest.ReplayFlowHeadQuestSceneId, uid); err != nil {
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return err
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}
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@@ -734,6 +750,18 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
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func(v store.SideStoryQuestProgress) []any {
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return []any{0, v.HeadSideStoryQuestSceneId, int32(v.SideStoryQuestStateType), v.LatestVersion}
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}, "side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version")
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for k, v := range after.MainQuestSeasonRoutes {
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if old, ok := before.MainQuestSeasonRoutes[k]; !ok || old != v {
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exec(`INSERT OR REPLACE INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
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uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion)
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}
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}
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for k := range before.MainQuestSeasonRoutes {
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if _, ok := after.MainQuestSeasonRoutes[k]; !ok {
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exec(`DELETE FROM user_main_quest_season_routes WHERE user_id=? AND main_quest_season_id=? AND main_quest_route_id=?`, uid, k.MainQuestSeasonId, k.MainQuestRouteId)
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}
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}
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diffMapInt32(tx, uid, before.QuestLimitContentStatus, after.QuestLimitContentStatus, "user_quest_limit_content_status", "limit_content_id",
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func(v store.QuestLimitContentStatus) []any {
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return []any{0, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion}
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