Fix Main Quests replay and weapon awaken level cap
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This commit is contained in:
Ilya Groshev
2026-05-09 17:18:48 +03:00
parent 60e0402525
commit 9a2cc92a6f
16 changed files with 440 additions and 65 deletions
+23 -3
View File
@@ -19,6 +19,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -26,15 +28,16 @@ type UserServiceServer struct {
pb.UnimplementedUserServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
authURL string
noRegister bool
}
func NewUserServiceServer(users store.UserRepository, sessions store.SessionRepository, authURL string, noRegister bool) *UserServiceServer {
func NewUserServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder, authURL string, noRegister bool) *UserServiceServer {
if authURL != "" && !strings.Contains(authURL, "://") {
authURL = "http://" + authURL
}
return &UserServiceServer{users: users, sessions: sessions, authURL: authURL, noRegister: noRegister}
return &UserServiceServer{users: users, sessions: sessions, holder: holder, authURL: authURL, noRegister: noRegister}
}
func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUserRequest) (*pb.RegisterUserResponse, error) {
@@ -93,7 +96,24 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.GameStartDatetime = gametime.NowMillis()
now := gametime.NowMillis()
user.GameStartDatetime = now
// Backfill IUserMainQuestSeasonRoute history so the client can compute
// the next route after a chapter end. Idempotent: RecordSeasonRoute
// is a no-op for entries that already exist.
if catalog := s.holder.Get(); catalog != nil && catalog.QuestHandler != nil {
if user.MainQuest.MainQuestSeasonId > 0 && user.MainQuest.CurrentMainQuestRouteId > 0 {
before := len(user.MainQuestSeasonRoutes)
for _, p := range catalog.QuestHandler.SeasonRoutesUpToCurrent(user.MainQuest.MainQuestSeasonId, user.MainQuest.CurrentMainQuestRouteId) {
questflow.RecordSeasonRoute(user, p.MainQuestSeasonId, p.MainQuestRouteId, now)
}
if added := len(user.MainQuestSeasonRoutes) - before; added > 0 {
user.MainQuest.LatestVersion = now
log.Printf("[UserService] GameStart: backfilled %d MainQuestSeasonRoute entries", added)
}
}
}
})
return &pb.GameStartResponse{}, nil