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https://github.com/Walter-Sparrow/lunar-tear.git
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Fix Main Quests replay and weapon awaken level cap
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@@ -74,7 +74,7 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
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if req.IsReplayFlow {
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engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
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} else {
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engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
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engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.IsMainFlow, req.UserDeckNumber, nowMillis)
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}
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})
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@@ -198,6 +198,7 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
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user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
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if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
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user.MainQuest.MainQuestSeasonId = seasonId
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questflow.RecordSeasonRoute(user, seasonId, req.MainQuestRouteId, gametime.NowMillis())
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}
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now := gametime.NowMillis()
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user.PortalCageStatus.IsCurrentProgress = false
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