Fix Main Quests replay and weapon awaken level cap
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This commit is contained in:
Ilya Groshev
2026-05-09 17:18:48 +03:00
parent 60e0402525
commit 9a2cc92a6f
16 changed files with 440 additions and 65 deletions
+2 -1
View File
@@ -74,7 +74,7 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
if req.IsReplayFlow {
engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
} else {
engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.IsMainFlow, req.UserDeckNumber, nowMillis)
}
})
@@ -198,6 +198,7 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
questflow.RecordSeasonRoute(user, seasonId, req.MainQuestRouteId, gametime.NowMillis())
}
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = false