mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Derive main-quest season routes at projection time
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@@ -34,6 +34,8 @@ type QuestCatalog struct {
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TutorialUnlockConditions []EntityMTutorialUnlockCondition
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ChapterLastSceneByQuestId map[int32]int32
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SeasonIdByRouteId map[int32]int32
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RoutesBySeason map[int32][]int32
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RouteCompletionQuestId map[int32]int32
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BattleOnlyTargetSceneByQuestId map[int32]int32
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UserExpThresholds []int32
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@@ -114,8 +116,53 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
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return nil, fmt.Errorf("load main quest route table: %w", err)
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}
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seasonIdByRouteId := make(map[int32]int32, len(routes))
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routesBySeason := make(map[int32][]int32, len(routes))
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sortOrderByRoute := make(map[int32]int32, len(routes))
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for _, r := range routes {
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seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
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routesBySeason[r.MainQuestSeasonId] = append(routesBySeason[r.MainQuestSeasonId], r.MainQuestRouteId)
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sortOrderByRoute[r.MainQuestRouteId] = r.SortOrder
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}
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for seasonId, ids := range routesBySeason {
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s := ids
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sort.Slice(s, func(i, j int) bool { return sortOrderByRoute[s[i]] > sortOrderByRoute[s[j]] })
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routesBySeason[seasonId] = s
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}
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anotherReplayConds, err := utils.ReadTable[EntityMMainQuestRouteAnotherReplayFlowUnlockCondition]("m_main_quest_route_another_replay_flow_unlock_condition")
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if err != nil {
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return nil, fmt.Errorf("load main quest route another replay flow unlock condition table: %w", err)
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}
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evaluateConds, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
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if err != nil {
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return nil, fmt.Errorf("load evaluate condition table: %w", err)
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}
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valueGroupByConditionId := make(map[int32]int32, len(evaluateConds))
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for _, c := range evaluateConds {
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valueGroupByConditionId[c.EvaluateConditionId] = c.EvaluateConditionValueGroupId
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}
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evaluateValueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
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if err != nil {
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return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
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}
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valueByGroupId := make(map[int32]int32, len(evaluateValueGroups))
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for _, vg := range evaluateValueGroups {
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if _, exists := valueByGroupId[vg.EvaluateConditionValueGroupId]; exists {
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continue
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}
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valueByGroupId[vg.EvaluateConditionValueGroupId] = int32(vg.Value)
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}
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routeCompletionQuestId := make(map[int32]int32, len(anotherReplayConds))
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for _, c := range anotherReplayConds {
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valueGroupId, ok := valueGroupByConditionId[c.UnlockEvaluateConditionId]
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if !ok {
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continue
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}
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questId, ok := valueByGroupId[valueGroupId]
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if !ok {
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continue
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}
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routeCompletionQuestId[c.MainQuestRouteId] = questId
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}
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firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
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@@ -539,6 +586,8 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
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TutorialUnlockConditions: tutorialUnlockConds,
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ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
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SeasonIdByRouteId: seasonIdByRouteId,
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RoutesBySeason: routesBySeason,
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RouteCompletionQuestId: routeCompletionQuestId,
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BattleOnlyTargetSceneByQuestId: battleOnlyTargetSceneByQuestId,
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UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
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