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Fix map replay flow and quest mission rewards
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@@ -153,6 +153,9 @@ func init() {
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return s
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})
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register("IUserMainQuestReplayFlowStatus", func(user store.UserState) string {
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if user.MainQuest.ReplayFlowCurrentQuestSceneId == 0 && user.MainQuest.ReplayFlowHeadQuestSceneId == 0 {
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return "[]"
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}
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s, _ := utils.EncodeJSONMaps(map[string]any{
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"userId": user.UserId,
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"currentHeadQuestSceneId": user.MainQuest.ReplayFlowHeadQuestSceneId,
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