mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Fix map replay flow and quest mission rewards
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
This commit is contained in:
@@ -44,7 +44,7 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
|
||||
|
||||
outcome := h.evaluateFinishOutcome(user, questId)
|
||||
if !isRetired {
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis)
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
|
||||
}
|
||||
|
||||
if isRetired && !isAnnihilated && quest.Stamina > 1 {
|
||||
@@ -72,8 +72,7 @@ func (h *QuestHandler) HandleEventQuestRestart(user *store.UserState, eventQuest
|
||||
}
|
||||
|
||||
func (h *QuestHandler) HandleEventQuestSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
|
||||
scene, ok := h.SceneById[questSceneId]
|
||||
if !ok {
|
||||
if _, ok := h.SceneById[questSceneId]; !ok {
|
||||
log.Printf("[HandleEventQuestSceneProgress] unknown sceneId=%d, skipping", questSceneId)
|
||||
return
|
||||
}
|
||||
@@ -84,8 +83,4 @@ func (h *QuestHandler) HandleEventQuestSceneProgress(user *store.UserState, ques
|
||||
}
|
||||
|
||||
h.applySceneGrants(user, questSceneId, nowMillis)
|
||||
|
||||
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
|
||||
h.clearQuestMissions(user, scene.QuestId, nowMillis)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user