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Fix map replay flow and quest mission rewards
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@@ -35,7 +35,7 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
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outcome := h.evaluateFinishOutcome(user, questId)
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if !isRetired {
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h.applyQuestVictory(user, questId, &outcome, nowMillis)
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h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
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}
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if isRetired && !isAnnihilated && quest.Stamina > 1 {
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