Add auto-repeat quest and memoir auto-sell
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This commit is contained in:
Ilya Groshev
2026-05-28 10:48:26 +03:00
parent c961fde8ac
commit 63df7d7055
19 changed files with 413 additions and 34 deletions
+15 -2
View File
@@ -6,6 +6,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
@@ -13,13 +14,15 @@ import (
)
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v maxAutoOrbitCount=%d",
req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.MaxAutoOrbitCount)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
startAutoOrbit(user, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
})
drops := engine.BattleDropRewards(req.QuestId)
@@ -38,16 +41,25 @@ func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartE
}
func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.FinishEventQuestRequest) (*pb.FinishEventQuestResponse, error) {
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v isAutoOrbit=%v",
req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
var endedDrops []store.AutoOrbitDropEntry
var loopEnded bool
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, nowMillis, outcome.DropRewards)
})
autoOrbitReward := emptyAutoOrbitReward()
if loopEnded {
autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
}
return &pb.FinishEventQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -57,6 +69,7 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
AutoOrbitReward: autoOrbitReward,
}, nil
}