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https://github.com/Walter-Sparrow/lunar-tear.git
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Add auto-repeat quest and memoir auto-sell
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@@ -0,0 +1,83 @@
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package service
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import (
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"log"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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)
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func startAutoOrbit(user *store.UserState, questType model.QuestType, chapterId, questId, maxCount int32, nowMillis int64) {
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if maxCount <= 0 {
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if user.QuestAutoOrbit.MaxAutoOrbitCount > 0 {
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log.Printf("[autoOrbit] clear (start without max): prev questType=%d chapter=%d quest=%d cleared=%d/%d",
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user.QuestAutoOrbit.QuestType, user.QuestAutoOrbit.ChapterId, user.QuestAutoOrbit.QuestId,
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user.QuestAutoOrbit.ClearedAutoOrbitCount, user.QuestAutoOrbit.MaxAutoOrbitCount)
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}
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user.QuestAutoOrbit = store.QuestAutoOrbitState{}
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return
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}
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s := user.QuestAutoOrbit
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if s.MaxAutoOrbitCount > 0 &&
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s.QuestType == int32(questType) && s.ChapterId == chapterId &&
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s.QuestId == questId && s.MaxAutoOrbitCount == maxCount {
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s.LatestVersion = nowMillis
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user.QuestAutoOrbit = s
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log.Printf("[autoOrbit] continue cleared=%d/%d", s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount)
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return
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}
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log.Printf("[autoOrbit] start questType=%d chapter=%d quest=%d max=%d", questType, chapterId, questId, maxCount)
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user.QuestAutoOrbit = store.QuestAutoOrbitState{
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QuestType: int32(questType),
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ChapterId: chapterId,
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QuestId: questId,
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MaxAutoOrbitCount: maxCount,
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LatestVersion: nowMillis,
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}
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}
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func finishAutoOrbit(user *store.UserState, isAutoOrbit, isRetired, isAnnihilated bool, questType model.QuestType, chapterId, questId int32, nowMillis int64, drops []questflow.RewardGrant) (endedDrops []store.AutoOrbitDropEntry, loopEnded bool) {
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s := user.QuestAutoOrbit
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if s.MaxAutoOrbitCount <= 0 {
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return nil, false
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}
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if s.QuestType != int32(questType) || s.ChapterId != chapterId || s.QuestId != questId {
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log.Printf("[autoOrbit] finish for other quest, ignored: tracked={qt=%d ch=%d q=%d} got={qt=%d ch=%d q=%d}",
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s.QuestType, s.ChapterId, s.QuestId, int32(questType), chapterId, questId)
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return nil, false
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}
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if !isRetired && !isAnnihilated {
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added := 0
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for _, d := range drops {
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s.AccumulatedDrops = append(s.AccumulatedDrops, store.AutoOrbitDropEntry{
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PossessionType: int32(d.PossessionType),
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PossessionId: d.PossessionId,
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Count: d.Count,
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IsAutoSale: d.IsAutoSale,
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})
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added++
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}
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s.ClearedAutoOrbitCount++
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log.Printf("[autoOrbit] iter cleared=%d/%d +%d drops (total=%d)",
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s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, added, len(s.AccumulatedDrops))
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}
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s.LastClearDatetime = nowMillis
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s.LatestVersion = nowMillis
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if !isAutoOrbit || isRetired || isAnnihilated || s.ClearedAutoOrbitCount >= s.MaxAutoOrbitCount {
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log.Printf("[autoOrbit] loop end: cleared=%d/%d total drops=%d (returned in response, accumulator kept)",
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s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, len(s.AccumulatedDrops))
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user.QuestAutoOrbit = store.QuestAutoOrbitState{AccumulatedDrops: s.AccumulatedDrops}
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return s.AccumulatedDrops, true
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}
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user.QuestAutoOrbit = s
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return nil, false
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}
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func consumeAutoOrbitRewards(user *store.UserState) []store.AutoOrbitDropEntry {
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drops := user.QuestAutoOrbit.AccumulatedDrops
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log.Printf("[autoOrbit] consume on FinishAutoOrbit: returning %d drops (loop status max=%d cleared=%d)",
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len(drops), user.QuestAutoOrbit.MaxAutoOrbitCount, user.QuestAutoOrbit.ClearedAutoOrbitCount)
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user.QuestAutoOrbit = store.QuestAutoOrbitState{}
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return drops
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}
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