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https://github.com/Walter-Sparrow/lunar-tear.git
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Add auto-repeat quest and memoir auto-sell
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@@ -0,0 +1,83 @@
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package service
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import (
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"log"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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)
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func startAutoOrbit(user *store.UserState, questType model.QuestType, chapterId, questId, maxCount int32, nowMillis int64) {
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if maxCount <= 0 {
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if user.QuestAutoOrbit.MaxAutoOrbitCount > 0 {
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log.Printf("[autoOrbit] clear (start without max): prev questType=%d chapter=%d quest=%d cleared=%d/%d",
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user.QuestAutoOrbit.QuestType, user.QuestAutoOrbit.ChapterId, user.QuestAutoOrbit.QuestId,
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user.QuestAutoOrbit.ClearedAutoOrbitCount, user.QuestAutoOrbit.MaxAutoOrbitCount)
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}
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user.QuestAutoOrbit = store.QuestAutoOrbitState{}
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return
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}
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s := user.QuestAutoOrbit
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if s.MaxAutoOrbitCount > 0 &&
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s.QuestType == int32(questType) && s.ChapterId == chapterId &&
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s.QuestId == questId && s.MaxAutoOrbitCount == maxCount {
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s.LatestVersion = nowMillis
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user.QuestAutoOrbit = s
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log.Printf("[autoOrbit] continue cleared=%d/%d", s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount)
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return
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}
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log.Printf("[autoOrbit] start questType=%d chapter=%d quest=%d max=%d", questType, chapterId, questId, maxCount)
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user.QuestAutoOrbit = store.QuestAutoOrbitState{
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QuestType: int32(questType),
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ChapterId: chapterId,
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QuestId: questId,
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MaxAutoOrbitCount: maxCount,
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LatestVersion: nowMillis,
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}
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}
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func finishAutoOrbit(user *store.UserState, isAutoOrbit, isRetired, isAnnihilated bool, questType model.QuestType, chapterId, questId int32, nowMillis int64, drops []questflow.RewardGrant) (endedDrops []store.AutoOrbitDropEntry, loopEnded bool) {
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s := user.QuestAutoOrbit
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if s.MaxAutoOrbitCount <= 0 {
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return nil, false
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}
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if s.QuestType != int32(questType) || s.ChapterId != chapterId || s.QuestId != questId {
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log.Printf("[autoOrbit] finish for other quest, ignored: tracked={qt=%d ch=%d q=%d} got={qt=%d ch=%d q=%d}",
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s.QuestType, s.ChapterId, s.QuestId, int32(questType), chapterId, questId)
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return nil, false
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}
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if !isRetired && !isAnnihilated {
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added := 0
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for _, d := range drops {
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s.AccumulatedDrops = append(s.AccumulatedDrops, store.AutoOrbitDropEntry{
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PossessionType: int32(d.PossessionType),
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PossessionId: d.PossessionId,
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Count: d.Count,
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IsAutoSale: d.IsAutoSale,
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})
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added++
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}
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s.ClearedAutoOrbitCount++
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log.Printf("[autoOrbit] iter cleared=%d/%d +%d drops (total=%d)",
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s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, added, len(s.AccumulatedDrops))
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}
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s.LastClearDatetime = nowMillis
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s.LatestVersion = nowMillis
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if !isAutoOrbit || isRetired || isAnnihilated || s.ClearedAutoOrbitCount >= s.MaxAutoOrbitCount {
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log.Printf("[autoOrbit] loop end: cleared=%d/%d total drops=%d (returned in response, accumulator kept)",
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s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, len(s.AccumulatedDrops))
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user.QuestAutoOrbit = store.QuestAutoOrbitState{AccumulatedDrops: s.AccumulatedDrops}
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return s.AccumulatedDrops, true
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}
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user.QuestAutoOrbit = s
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return nil, false
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}
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func consumeAutoOrbitRewards(user *store.UserState) []store.AutoOrbitDropEntry {
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drops := user.QuestAutoOrbit.AccumulatedDrops
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log.Printf("[autoOrbit] consume on FinishAutoOrbit: returning %d drops (loop status max=%d cleared=%d)",
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len(drops), user.QuestAutoOrbit.MaxAutoOrbitCount, user.QuestAutoOrbit.ClearedAutoOrbitCount)
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user.QuestAutoOrbit = store.QuestAutoOrbitState{}
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return drops
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}
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@@ -6,6 +6,7 @@ import (
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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@@ -13,13 +14,15 @@ import (
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)
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func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
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log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
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log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v maxAutoOrbitCount=%d",
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req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.MaxAutoOrbitCount)
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engine := s.holder.Get().QuestHandler
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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s.users.UpdateUser(userId, func(user *store.UserState) {
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engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
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startAutoOrbit(user, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
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})
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drops := engine.BattleDropRewards(req.QuestId)
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@@ -38,16 +41,25 @@ func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartE
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}
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func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.FinishEventQuestRequest) (*pb.FinishEventQuestResponse, error) {
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log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
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log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v isAutoOrbit=%v",
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req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit)
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nowMillis := gametime.NowMillis()
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engine := s.holder.Get().QuestHandler
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userId := CurrentUserId(ctx, s.users, s.sessions)
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var outcome questflow.FinishOutcome
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var endedDrops []store.AutoOrbitDropEntry
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var loopEnded bool
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s.users.UpdateUser(userId, func(user *store.UserState) {
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outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
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endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, nowMillis, outcome.DropRewards)
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})
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autoOrbitReward := emptyAutoOrbitReward()
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if loopEnded {
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autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
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}
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return &pb.FinishEventQuestResponse{
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DropReward: toProtoRewards(outcome.DropRewards),
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FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
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@@ -57,6 +69,7 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
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IsBigWin: outcome.IsBigWin,
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BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
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UserStatusCampaignReward: []*pb.QuestReward{},
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AutoOrbitReward: autoOrbitReward,
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}, nil
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}
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@@ -65,7 +65,8 @@ func (s *QuestServiceServer) UpdateMainQuestSceneProgress(ctx context.Context, r
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}
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func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMainQuestRequest) (*pb.StartMainQuestResponse, error) {
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log.Printf("[QuestService] StartMainQuest: %+v", req)
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log.Printf("[QuestService] StartMainQuest: questId=%d isMainFlow=%v isReplayFlow=%v isBattleOnly=%v maxAutoOrbitCount=%d",
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req.QuestId, req.IsMainFlow, req.IsReplayFlow, req.IsBattleOnly, req.MaxAutoOrbitCount)
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engine := s.holder.Get().QuestHandler
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userId := CurrentUserId(ctx, s.users, s.sessions)
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@@ -76,6 +77,7 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
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} else {
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engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.IsMainFlow, req.UserDeckNumber, nowMillis)
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}
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startAutoOrbit(user, model.QuestTypeMain, 0, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
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})
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drops := engine.BattleDropRewards(req.QuestId)
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@@ -93,6 +95,26 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
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}, nil
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}
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func emptyAutoOrbitReward() *pb.QuestAutoOrbitResult {
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return &pb.QuestAutoOrbitResult{
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DropReward: []*pb.QuestReward{},
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UserStatusCampaignReward: []*pb.QuestReward{},
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}
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}
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func autoOrbitDropsToProto(drops []store.AutoOrbitDropEntry) []*pb.QuestReward {
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out := make([]*pb.QuestReward, len(drops))
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for i, d := range drops {
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out[i] = &pb.QuestReward{
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PossessionType: d.PossessionType,
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PossessionId: d.PossessionId,
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Count: d.Count,
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IsAutoSale: d.IsAutoSale,
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}
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}
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return out
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}
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func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
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if len(grants) == 0 {
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return []*pb.QuestReward{}
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@@ -103,23 +125,32 @@ func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
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PossessionType: int32(g.PossessionType),
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PossessionId: g.PossessionId,
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Count: g.Count,
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IsAutoSale: g.IsAutoSale,
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}
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}
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return out
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}
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func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.FinishMainQuestRequest) (*pb.FinishMainQuestResponse, error) {
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log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v storySkipType=%d",
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req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.StorySkipType)
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log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v isAutoOrbit=%v storySkipType=%d",
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req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit, req.StorySkipType)
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nowMillis := gametime.NowMillis()
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engine := s.holder.Get().QuestHandler
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userId := CurrentUserId(ctx, s.users, s.sessions)
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var outcome questflow.FinishOutcome
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var endedDrops []store.AutoOrbitDropEntry
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var loopEnded bool
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s.users.UpdateUser(userId, func(user *store.UserState) {
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outcome = engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
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endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeMain, 0, req.QuestId, nowMillis, outcome.DropRewards)
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})
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autoOrbitReward := emptyAutoOrbitReward()
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if loopEnded {
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autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
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}
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return &pb.FinishMainQuestResponse{
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DropReward: toProtoRewards(outcome.DropRewards),
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FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
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@@ -130,6 +161,7 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
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BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
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ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
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UserStatusCampaignReward: []*pb.QuestReward{},
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AutoOrbitReward: autoOrbitReward,
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}, nil
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}
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@@ -162,7 +194,26 @@ func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.Resta
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func (s *QuestServiceServer) FinishAutoOrbit(ctx context.Context, req *emptypb.Empty) (*pb.FinishAutoOrbitResponse, error) {
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log.Printf("[QuestService] FinishAutoOrbit")
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return &pb.FinishAutoOrbitResponse{}, nil
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userId := CurrentUserId(ctx, s.users, s.sessions)
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var drops []store.AutoOrbitDropEntry
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s.users.UpdateUser(userId, func(user *store.UserState) {
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drops = consumeAutoOrbitRewards(user)
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})
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pbDrops := make([]*pb.QuestReward, len(drops))
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for i, d := range drops {
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pbDrops[i] = &pb.QuestReward{
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PossessionType: d.PossessionType,
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PossessionId: d.PossessionId,
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Count: d.Count,
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}
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}
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return &pb.FinishAutoOrbitResponse{
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AutoOrbitResult: []*pb.QuestReward{},
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AutoOrbitReward: &pb.QuestAutoOrbitResult{
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DropReward: pbDrops,
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UserStatusCampaignReward: []*pb.QuestReward{},
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},
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}, nil
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}
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func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestRequest) (*pb.SkipQuestResponse, error) {
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