Add auto-repeat quest and memoir auto-sell
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This commit is contained in:
Ilya Groshev
2026-05-28 10:48:26 +03:00
parent c961fde8ac
commit 63df7d7055
19 changed files with 413 additions and 34 deletions
+7 -8
View File
@@ -204,9 +204,8 @@ func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, o
}
questState.IsRewardGranted = true
}
for _, drop := range outcome.DropRewards {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
h.grantDropRewards(user, outcome.DropRewards, raritySet, rankSet, nowMillis)
for _, reward := range outcome.ReplayFlowFirstClearRewards {
h.applyRewardPossession(user, reward.PossessionType, reward.PossessionId, reward.Count, nowMillis)
}
@@ -260,11 +259,12 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
h.initQuestState(user, questId)
outcome := h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
wasMenuReplay := user.MainQuest.SavedContext.Active
if !isRetired {
var outcome FinishOutcome
if !isRetired && !isAnnihilated {
outcome = h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
h.applyQuestVictory(user, questId, &outcome, nowMillis, wasReplay)
// A replay-flow finish must NOT move the MainFlow scene pointer: the
@@ -334,12 +334,11 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
if user.ConsumableItems[skipTicketId] < 0 {
user.ConsumableItems[skipTicketId] = 0
}
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
var allDrops []RewardGrant
for range skipCount {
drops := h.computeDropRewards(questDef, target, nowMillis)
for _, drop := range drops {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
h.grantDropRewards(user, drops, raritySet, rankSet, nowMillis)
allDrops = append(allDrops, drops...)
if questDef.Gold != 0 {