Fix menu pick from replay flow returning to wrong state

This commit is contained in:
Ilya Groshev
2026-05-12 09:27:28 +03:00
parent 6c9e3c45f0
commit 479ace5c8e
5 changed files with 16 additions and 6 deletions
+2 -2
View File
@@ -131,7 +131,7 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
progress_quest_flow_type, main_quest_season_id, latest_version,
saved_ctx_active, saved_ctx_current_quest_scene_id, saved_ctx_head_quest_scene_id,
saved_ctx_current_main_quest_route_id, saved_ctx_main_quest_season_id,
saved_ctx_is_reached_last_quest_scene, saved_ctx_portal_cage_in_progress,
saved_ctx_is_reached_last_quest_scene, saved_ctx_portal_cage_in_progress, saved_ctx_current_quest_flow_type,
replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id
FROM user_main_quest WHERE user_id=?`, uid).
Scan(&u.MainQuest.CurrentQuestFlowType, &u.MainQuest.CurrentMainQuestRouteId, &u.MainQuest.CurrentQuestSceneId,
@@ -139,7 +139,7 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
&u.MainQuest.ProgressQuestFlowType, &u.MainQuest.MainQuestSeasonId, &u.MainQuest.LatestVersion,
&ctxActive, &u.MainQuest.SavedContext.CurrentQuestSceneId, &u.MainQuest.SavedContext.HeadQuestSceneId,
&u.MainQuest.SavedContext.CurrentMainQuestRouteId, &u.MainQuest.SavedContext.MainQuestSeasonId,
&ctxIsLast, &ctxCage,
&ctxIsLast, &ctxCage, &u.MainQuest.SavedContext.CurrentQuestFlowType,
&u.MainQuest.ReplayFlowCurrentQuestSceneId, &u.MainQuest.ReplayFlowHeadQuestSceneId)
u.MainQuest.IsReachedLastQuestScene = b != 0
u.MainQuest.SavedContext.Active = ctxActive != 0