mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add admin API for content reload
This commit is contained in:
@@ -15,13 +15,14 @@ import (
|
||||
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
|
||||
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
|
||||
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
s.engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
|
||||
engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
|
||||
})
|
||||
|
||||
drops := s.engine.BattleDropRewards(req.QuestId)
|
||||
drops := engine.BattleDropRewards(req.QuestId)
|
||||
pbDrops := make([]*pb.BattleDropReward, len(drops))
|
||||
for i, d := range drops {
|
||||
pbDrops[i] = &pb.BattleDropReward{
|
||||
@@ -40,10 +41,11 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
|
||||
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
|
||||
|
||||
nowMillis := gametime.NowMillis()
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
var outcome questflow.FinishOutcome
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
outcome = s.engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
|
||||
outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
|
||||
})
|
||||
|
||||
return &pb.FinishEventQuestResponse{
|
||||
@@ -61,9 +63,10 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
|
||||
func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.RestartEventQuestRequest) (*pb.RestartEventQuestResponse, error) {
|
||||
log.Printf("[QuestService] RestartEventQuest: chapterId=%d questId=%d", req.EventQuestChapterId, req.QuestId)
|
||||
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
s.engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
|
||||
engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
|
||||
})
|
||||
|
||||
return &pb.RestartEventQuestResponse{
|
||||
@@ -74,9 +77,10 @@ func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.Rest
|
||||
func (s *QuestServiceServer) UpdateEventQuestSceneProgress(ctx context.Context, req *pb.UpdateEventQuestSceneProgressRequest) (*pb.UpdateEventQuestSceneProgressResponse, error) {
|
||||
log.Printf("[QuestService] UpdateEventQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
|
||||
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
s.engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
|
||||
engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
|
||||
})
|
||||
|
||||
return &pb.UpdateEventQuestSceneProgressResponse{}, nil
|
||||
|
||||
Reference in New Issue
Block a user