Add admin API for content reload

This commit is contained in:
Ilya Groshev
2026-04-28 21:22:28 +03:00
parent 9be0df4c30
commit 3fe564cb1d
36 changed files with 992 additions and 638 deletions
+9 -5
View File
@@ -15,13 +15,14 @@ import (
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -40,10 +41,11 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
return &pb.FinishEventQuestResponse{
@@ -61,9 +63,10 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.RestartEventQuestRequest) (*pb.RestartEventQuestResponse, error) {
log.Printf("[QuestService] RestartEventQuest: chapterId=%d questId=%d", req.EventQuestChapterId, req.QuestId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
})
return &pb.RestartEventQuestResponse{
@@ -74,9 +77,10 @@ func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.Rest
func (s *QuestServiceServer) UpdateEventQuestSceneProgress(ctx context.Context, req *pb.UpdateEventQuestSceneProgressRequest) (*pb.UpdateEventQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateEventQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateEventQuestSceneProgressResponse{}, nil