Add admin API for content reload

This commit is contained in:
Ilya Groshev
2026-04-28 21:22:28 +03:00
parent 9be0df4c30
commit 3fe564cb1d
36 changed files with 992 additions and 638 deletions
+25 -23
View File
@@ -7,6 +7,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -14,43 +15,44 @@ type CharacterBoardServiceServer struct {
pb.UnimplementedCharacterBoardServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterBoardCatalog
holder *runtime.Holder
}
func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterBoardCatalog) *CharacterBoardServiceServer {
return &CharacterBoardServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CharacterBoardServiceServer {
return &CharacterBoardServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.ReleasePanelRequest) (*pb.ReleasePanelResponse, error) {
log.Printf("[CharacterBoardService] ReleasePanel: panelIds=%v", req.CharacterBoardPanelId)
catalog := s.holder.Get().CharacterBoard
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, panelId := range req.CharacterBoardPanelId {
panel, ok := s.catalog.PanelById[panelId]
panel, ok := catalog.PanelById[panelId]
if !ok {
log.Printf("[CharacterBoardService] unknown panelId=%d, skipping", panelId)
continue
}
s.consumeCosts(user, panel)
s.setReleaseBit(user, panel)
s.applyEffects(user, panel)
consumeBoardCosts(catalog, user, panel)
setBoardReleaseBit(user, panel)
applyBoardEffects(catalog, user, panel)
}
})
return &pb.ReleasePanelResponse{}, nil
}
func (s *CharacterBoardServiceServer) consumeCosts(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
costs := s.catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
func consumeBoardCosts(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
costs := catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
for _, cost := range costs {
store.DeductPossession(user, model.PossessionType(cost.PossessionType), cost.PossessionId, cost.Count)
}
}
func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
func setBoardReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
boardId := panel.CharacterBoardId
board := user.CharacterBoards[boardId]
board.CharacterBoardId = boardId
@@ -73,26 +75,26 @@ func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel
user.CharacterBoards[boardId] = board
}
func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
effects := s.catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
func applyBoardEffects(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
effects := catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
for _, eff := range effects {
switch model.CharacterBoardEffectType(eff.CharacterBoardEffectType) {
case model.CharacterBoardEffectTypeAbility:
s.applyAbilityEffect(user, eff)
applyBoardAbilityEffect(catalog, user, eff)
case model.CharacterBoardEffectTypeStatusUp:
s.applyStatusUpEffect(user, eff)
applyBoardStatusUpEffect(catalog, user, eff)
}
}
}
func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
ability, ok := s.catalog.AbilityById[eff.CharacterBoardEffectId]
func applyBoardAbilityEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
ability, ok := catalog.AbilityById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown abilityId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(ability.CharacterBoardEffectTargetGroupId)
characterId := resolveBoardCharacterId(catalog, ability.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
@@ -103,21 +105,21 @@ func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState,
state.AbilityId = ability.AbilityId
state.Level += eff.EffectValue
if maxLvl, ok := s.catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl {
if maxLvl, ok := catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl {
state.Level = maxLvl
}
user.CharacterBoardAbilities[key] = state
}
func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
statusUp, ok := s.catalog.StatusUpById[eff.CharacterBoardEffectId]
func applyBoardStatusUpEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
statusUp, ok := catalog.StatusUpById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown statusUpId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(statusUp.CharacterBoardEffectTargetGroupId)
characterId := resolveBoardCharacterId(catalog, statusUp.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
@@ -151,8 +153,8 @@ func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState,
user.CharacterBoardStatusUps[key] = state
}
func (s *CharacterBoardServiceServer) resolveCharacterId(targetGroupId int32) int32 {
targets := s.catalog.EffectTargetsByGroupId[targetGroupId]
func resolveBoardCharacterId(catalog *masterdata.CharacterBoardCatalog, targetGroupId int32) int32 {
targets := catalog.EffectTargetsByGroupId[targetGroupId]
for _, t := range targets {
if t.TargetValue != 0 {
return t.TargetValue