Implement Fate Boards
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This commit is contained in:
Ilya Groshev
2026-05-17 18:21:57 +03:00
parent 956dbfaefd
commit 2cf0c153e1
16 changed files with 549 additions and 7 deletions
+1
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@@ -124,4 +124,5 @@ func registerServices(
pb.RegisterSideStoryQuestServiceServer(srv, service.NewSideStoryQuestServiceServer(userStore, userStore, holder))
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, holder))
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, holder))
pb.RegisterLabyrinthServiceServer(srv, service.NewLabyrinthServiceServer(userStore, userStore, holder))
}
+225
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@@ -0,0 +1,225 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type LabyrinthChapter struct {
EventQuestChapterId int32
LatestSeasonNumber int32
StageOrders []int32
}
type LabyrinthStageTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type LabyrinthSeasonMilestone struct {
HeadQuestId int32
HeadStageOrder int32
Rewards []RewardItem
}
type labyrinthStageKey struct {
ChapterId int32
StageOrder int32
}
type LabyrinthCatalog struct {
ChaptersByOrder []LabyrinthChapter
ClearRewardsByStage map[labyrinthStageKey][]RewardItem
AccumTiersByStage map[labyrinthStageKey][]LabyrinthStageTier
SeasonMilestonesByChapter map[int32][]LabyrinthSeasonMilestone
}
func (c *LabyrinthCatalog) StageClearReward(chapterId, stageOrder int32) []RewardItem {
return c.ClearRewardsByStage[labyrinthStageKey{chapterId, stageOrder}]
}
func (c *LabyrinthCatalog) CollectAccumulationRewards(chapterId, stageOrder, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.AccumTiersByStage[labyrinthStageKey{chapterId, stageOrder}] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func (c *LabyrinthCatalog) SeasonMilestones(chapterId int32) []LabyrinthSeasonMilestone {
return c.SeasonMilestonesByChapter[chapterId]
}
func LoadLabyrinthCatalog() *LabyrinthCatalog {
seasonRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeason]("m_event_quest_labyrinth_season")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
stageRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStage]("m_event_quest_labyrinth_stage")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
// chapterId -> highest SeasonNumber
latestSeason := make(map[int32]int32)
for _, r := range seasonRows {
if r.SeasonNumber > latestSeason[r.EventQuestChapterId] {
latestSeason[r.EventQuestChapterId] = r.SeasonNumber
}
}
// chapterId -> stage orders
stagesByChapter := make(map[int32][]int32)
for _, r := range stageRows {
stagesByChapter[r.EventQuestChapterId] = append(stagesByChapter[r.EventQuestChapterId], r.StageOrder)
}
chapters := make([]LabyrinthChapter, 0, len(latestSeason))
for chapterId, season := range latestSeason {
stages := stagesByChapter[chapterId]
sort.Slice(stages, func(i, j int) bool { return stages[i] < stages[j] })
chapters = append(chapters, LabyrinthChapter{
EventQuestChapterId: chapterId,
LatestSeasonNumber: season,
StageOrders: stages,
})
}
sort.Slice(chapters, func(i, j int) bool {
return chapters[i].EventQuestChapterId < chapters[j].EventQuestChapterId
})
clearRewards, accumTiers, seasonMilestones := loadLabyrinthRewards(seasonRows, stageRows)
log.Printf("labyrinth catalog loaded: %d chapters, %d stages with clear rewards, %d with accumulation rewards, %d chapters with season rewards",
len(chapters), len(clearRewards), len(accumTiers), len(seasonMilestones))
return &LabyrinthCatalog{
ChaptersByOrder: chapters,
ClearRewardsByStage: clearRewards,
AccumTiersByStage: accumTiers,
SeasonMilestonesByChapter: seasonMilestones,
}
}
func loadLabyrinthRewards(seasonRows []EntityMEventQuestLabyrinthSeason, stageRows []EntityMEventQuestLabyrinthStage) (
clearRewards map[labyrinthStageKey][]RewardItem,
accumTiers map[labyrinthStageKey][]LabyrinthStageTier,
seasonMilestones map[int32][]LabyrinthSeasonMilestone,
) {
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthRewardGroup]("m_event_quest_labyrinth_reward_group")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_reward_group unavailable, rewards disabled: %v", err)
return nil, nil, nil
}
// reward group id -> reward items
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = append(itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// per-stage one-time clear reward
clearRewards = make(map[labyrinthStageKey][]RewardItem)
for _, r := range stageRows {
if r.StageClearRewardGroupId == 0 {
continue
}
if items := itemsByRewardGroup[r.StageClearRewardGroupId]; len(items) > 0 {
clearRewards[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = items
}
}
if accumGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStageAccumulationRewardGroup]("m_event_quest_labyrinth_stage_accumulation_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage_accumulation_reward_group unavailable, accumulation rewards disabled: %v", err)
} else {
// accumulation group id -> tiers (threshold + resolved reward items)
tiersByGroup := make(map[int32][]LabyrinthStageTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId], LabyrinthStageTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
accumTiers = make(map[labyrinthStageKey][]LabyrinthStageTier)
for _, r := range stageRows {
if r.StageAccumulationRewardGroupId == 0 {
continue
}
tiers := tiersByGroup[r.StageAccumulationRewardGroupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
accumTiers[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = tiers
}
}
// per-chapter season-reward milestones
if seasonRewardRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeasonRewardGroup]("m_event_quest_labyrinth_season_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season_reward_group unavailable, season rewards disabled: %v", err)
} else {
seasonMilestones = buildLabyrinthSeasonMilestones(seasonRows, seasonRewardRows, itemsByRewardGroup)
}
return clearRewards, accumTiers, seasonMilestones
}
func buildLabyrinthSeasonMilestones(
seasonRows []EntityMEventQuestLabyrinthSeason,
seasonRewardRows []EntityMEventQuestLabyrinthSeasonRewardGroup,
itemsByRewardGroup map[int32][]RewardItem,
) map[int32][]LabyrinthSeasonMilestone {
// chapter -> SeasonRewardGroupId (all seasons of a chapter share one)
groupByChapter := make(map[int32]int32)
for _, r := range seasonRows {
groupByChapter[r.EventQuestChapterId] = r.SeasonRewardGroupId
}
// SeasonRewardGroupId -> its rows, in table order
rowsByGroup := make(map[int32][]EntityMEventQuestLabyrinthSeasonRewardGroup)
for _, r := range seasonRewardRows {
rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId] = append(rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId], r)
}
milestones := make(map[int32][]LabyrinthSeasonMilestone)
for chapterId, seasonGroupId := range groupByChapter {
rows := rowsByGroup[seasonGroupId]
if len(rows) == 0 {
continue
}
// rank distinct reward-group ids ascending -> 1-based head stage order
stageByRewardGroup := make(map[int32]int32)
var distinct []int32
for _, r := range rows {
if _, seen := stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId]; !seen {
stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = 0
distinct = append(distinct, r.EventQuestLabyrinthRewardGroupId)
}
}
sort.Slice(distinct, func(i, j int) bool { return distinct[i] < distinct[j] })
for i, gid := range distinct {
stageByRewardGroup[gid] = int32(i + 1)
}
list := make([]LabyrinthSeasonMilestone, 0, len(rows))
for _, r := range rows {
list = append(list, LabyrinthSeasonMilestone{
HeadQuestId: r.HeadQuestId,
HeadStageOrder: stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
milestones[chapterId] = list
}
return milestones
}
-5
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@@ -12,10 +12,6 @@ const (
QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
)
// IsReplayQuestFlowType reports whether the flow type indicates an active
// replay session — either same-route REPLAY_FLOW or cross-route
// ANOTHER_ROUTE_REPLAY_FLOW. Mirrors the client's Story.IsReplayQuestFlowType
// predicate (dump.cs:768202).
func IsReplayQuestFlowType(t int32) bool {
return t == int32(QuestFlowTypeReplayFlow) ||
t == int32(QuestFlowTypeAnotherRouteReplayFlow)
@@ -170,7 +166,6 @@ const (
type SideStorySceneIdType int32
// Values mirror SideStoryTypes.SceneIdTypes in the client (dump.cs).
const (
SideStorySceneInvalid SideStorySceneIdType = 0
SideStorySceneIntroduction SideStorySceneIdType = 1
+3
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@@ -141,6 +141,8 @@ func buildCatalogs() (*Catalogs, error) {
towerCatalog := masterdata.LoadTowerCatalog()
labyrinthCatalog := masterdata.LoadLabyrinthCatalog()
return &Catalogs{
GameConfig: gameConfig,
Parts: partsCatalog,
@@ -167,6 +169,7 @@ func buildCatalogs() (*Catalogs, error) {
SideStory: sideStoryCatalog,
BigHunt: bigHuntCatalog,
Tower: towerCatalog,
Labyrinth: labyrinthCatalog,
QuestHandler: questHandler,
GachaHandler: gachaHandler,
}, nil
+1
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@@ -51,6 +51,7 @@ type Catalogs struct {
SideStory *masterdata.SideStoryCatalog
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
Labyrinth *masterdata.LabyrinthCatalog
// Catalog-derived handlers must rebuild on every reload because they
// embed/cache pointers to specific catalog instances.
+138
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@@ -0,0 +1,138 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type LabyrinthServiceServer struct {
pb.UnimplementedLabyrinthServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
if holder == nil {
panic("runtime holder is required")
}
return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
old := rec.AccumulationRewardReceivedQuestMissionCount
items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
if highest <= old {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.AccumulationRewardReceivedQuestMissionCount = highest
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
})
return &pb.ReceiveStageAccumulationRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
if rec.IsReceivedStageClearReward {
log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
return
}
items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.IsReceivedStageClearReward = true
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
req.EventQuestChapterId, req.StageOrder, len(items))
})
return &pb.ReceiveStageClearRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
laby := s.holder.Get().Labyrinth
var seasonResult []*pb.LabyrinthSeasonResult
for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
for _, it := range m.Rewards {
rewards = append(rewards, &pb.LabyrinthReward{
PossessionType: it.PossessionType,
PossessionId: it.PossessionId,
Count: it.Count,
})
}
seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
EventQuestChapterId: req.EventQuestChapterId,
HeadQuestId: m.HeadQuestId,
SeasonReward: rewards,
HeadStageOrder: m.HeadStageOrder,
})
}
log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
req.EventQuestChapterId, len(seasonResult))
return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
}
+2
View File
@@ -27,6 +27,8 @@ func CloneUserState(u UserState) UserState {
}
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
out.ConsumableItems = maps.Clone(u.ConsumableItems)
out.Materials = maps.Clone(u.Materials)
out.Parts = maps.Clone(u.Parts)
+2
View File
@@ -125,6 +125,8 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
},
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
+18
View File
@@ -78,6 +78,8 @@ func initMaps(u *store.UserState) {
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
u.LabyrinthSeasons = make(map[int32]store.LabyrinthSeasonState)
u.LabyrinthStages = make(map[store.LabyrinthStageKey]store.LabyrinthStageState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
@@ -659,6 +661,22 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version
FROM user_event_quest_labyrinth_seasons WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthSeasonState
rows.Scan(&v.EventQuestChapterId, &v.LastJoinSeasonNumber, &v.LastSeasonRewardReceivedSeasonNumber, &v.LatestVersion)
u.LabyrinthSeasons[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version
FROM user_event_quest_labyrinth_stages WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthStageState
var rcvd int
rows.Scan(&v.EventQuestChapterId, &v.StageOrder, &rcvd, &v.AccumulationRewardReceivedQuestMissionCount, &v.LatestVersion)
v.IsReceivedStageClearReward = rcvd != 0
u.LabyrinthStages[store.LabyrinthStageKey{EventQuestChapterId: v.EventQuestChapterId, StageOrder: v.StageOrder}] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
+28
View File
@@ -460,6 +460,18 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.LabyrinthSeasons {
if err := exec(`INSERT INTO user_event_quest_labyrinth_seasons (user_id, event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version) VALUES (?,?,?,?,?)`,
uid, v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion); err != nil {
return err
}
}
for k, v := range u.LabyrinthStages {
if err := exec(`INSERT INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.ShopItems {
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
@@ -1005,6 +1017,22 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
},
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
diffMapInt32(tx, uid, before.LabyrinthSeasons, after.LabyrinthSeasons, "user_event_quest_labyrinth_seasons", "event_quest_chapter_id",
func(v store.LabyrinthSeasonState) []any {
return []any{v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion}
},
"event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version")
for k, v := range after.LabyrinthStages {
if old, ok := before.LabyrinthStages[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion)
}
}
for k := range before.LabyrinthStages {
if _, ok := after.LabyrinthStages[k]; !ok {
exec(`DELETE FROM user_event_quest_labyrinth_stages WHERE user_id=? AND event_quest_chapter_id=? AND stage_order=?`, uid, k.EventQuestChapterId, k.StageOrder)
}
}
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
func(v store.UserShopItemState) []any {
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
+2
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@@ -79,6 +79,8 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
// Child tables in reverse-dependency order (matches schema's goose Down).
childTables := []string{
"user_event_quest_labyrinth_stages",
"user_event_quest_labyrinth_seasons",
"user_event_quest_tower_accumulation_rewards",
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
+29
View File
@@ -78,6 +78,8 @@ type UserState struct {
Gimmick GimmickState
CageOrnamentRewards map[int32]CageOrnamentRewardState
TowerAccumulationRewards map[int32]TowerAccumulationRewardState
LabyrinthSeasons map[int32]LabyrinthSeasonState
LabyrinthStages map[LabyrinthStageKey]LabyrinthStageState
ConsumableItems map[int32]int32
Materials map[int32]int32
Parts map[string]PartsState
@@ -196,6 +198,12 @@ func (u *UserState) EnsureMaps() {
if u.TowerAccumulationRewards == nil {
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
}
if u.LabyrinthSeasons == nil {
u.LabyrinthSeasons = make(map[int32]LabyrinthSeasonState)
}
if u.LabyrinthStages == nil {
u.LabyrinthStages = make(map[LabyrinthStageKey]LabyrinthStageState)
}
if u.ConsumableItems == nil {
u.ConsumableItems = make(map[int32]int32)
}
@@ -878,6 +886,27 @@ type TowerAccumulationRewardState struct {
LatestVersion int64
}
type LabyrinthSeasonState struct {
EventQuestChapterId int32
LastJoinSeasonNumber int32
LastSeasonRewardReceivedSeasonNumber int32
LatestVersion int64
}
// LabyrinthStageKey is the composite key for UserState.LabyrinthStages.
type LabyrinthStageKey struct {
EventQuestChapterId int32
StageOrder int32
}
type LabyrinthStageState struct {
EventQuestChapterId int32
StageOrder int32
IsReceivedStageClearReward bool
AccumulationRewardReceivedQuestMissionCount int32
LatestVersion int64
}
type PartsState struct {
UserPartsUuid string
PartsId int32
@@ -266,6 +266,9 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
add("IUserEventQuestTowerAccumulationReward")
}
if !mapsEqualStruct(before.LabyrinthStages, after.LabyrinthStages) {
add("IUserEventQuestLabyrinthStage")
}
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
add("IUserBigHuntMaxScore")
@@ -431,6 +434,8 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "cageOrnamentId"}
case "IUserEventQuestTowerAccumulationReward":
return []string{"userId", "eventQuestChapterId"}
case "IUserEventQuestLabyrinthStage":
return []string{"userId", "eventQuestChapterId", "stageOrder"}
case "IUserAutoSaleSettingDetail":
return []string{"userId", "possessionAutoSaleItemType"}
case "IUserCharacterRebirth":
@@ -0,0 +1,72 @@
package userdata
import (
"sync"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
var labyrinthCatalog = sync.OnceValue(masterdata.LoadLabyrinthCatalog)
func init() {
register("IUserEventQuestLabyrinthSeason", func(user store.UserState) string {
chapters := labyrinthCatalog().ChaptersByOrder
records := make([]map[string]any, 0, len(chapters))
for _, ch := range chapters {
if st, ok := user.LabyrinthSeasons[ch.EventQuestChapterId]; ok {
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"lastJoinSeasonNumber": st.LastJoinSeasonNumber,
"lastSeasonRewardReceivedSeasonNumber": st.LastSeasonRewardReceivedSeasonNumber,
"latestVersion": st.LatestVersion,
})
continue
}
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": ch.EventQuestChapterId,
"lastJoinSeasonNumber": ch.LatestSeasonNumber,
"lastSeasonRewardReceivedSeasonNumber": 0,
"latestVersion": user.GameStartDatetime,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserEventQuestLabyrinthStage", func(user store.UserState) string {
records := make([]map[string]any, 0)
for _, ch := range labyrinthCatalog().ChaptersByOrder {
for _, stageOrder := range ch.StageOrders {
key := store.LabyrinthStageKey{
EventQuestChapterId: ch.EventQuestChapterId,
StageOrder: stageOrder,
}
if st, ok := user.LabyrinthStages[key]; ok {
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"stageOrder": st.StageOrder,
"isReceivedStageClearReward": st.IsReceivedStageClearReward,
"accumulationRewardReceivedQuestMissionCount": st.AccumulationRewardReceivedQuestMissionCount,
"latestVersion": st.LatestVersion,
})
continue
}
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": ch.EventQuestChapterId,
"stageOrder": stageOrder,
"isReceivedStageClearReward": false,
"accumulationRewardReceivedQuestMissionCount": 0,
"latestVersion": user.GameStartDatetime,
})
}
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
}
-2
View File
@@ -243,8 +243,6 @@ func init() {
})
registerStatic(
"IUserEventQuestDailyGroupCompleteReward",
"IUserEventQuestLabyrinthSeason",
"IUserEventQuestLabyrinthStage",
"IUserQuestReplayFlowRewardGroup",
"IUserQuestAutoOrbit",
"IUserQuestSceneChoice",
@@ -0,0 +1,23 @@
-- +goose Up
CREATE TABLE user_event_quest_labyrinth_seasons (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
last_join_season_number INTEGER NOT NULL DEFAULT 0,
last_season_reward_received_season_number INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id)
);
CREATE TABLE user_event_quest_labyrinth_stages (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
stage_order INTEGER NOT NULL,
is_received_stage_clear_reward INTEGER NOT NULL DEFAULT 0,
accumulation_reward_received_quest_mission_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id, stage_order)
);
-- +goose Down
DROP TABLE IF EXISTS user_event_quest_labyrinth_stages;
DROP TABLE IF EXISTS user_event_quest_labyrinth_seasons;