Implement Fate Boards
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This commit is contained in:
Ilya Groshev
2026-05-17 18:21:57 +03:00
parent 956dbfaefd
commit 2cf0c153e1
16 changed files with 549 additions and 7 deletions
@@ -266,6 +266,9 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
add("IUserEventQuestTowerAccumulationReward")
}
if !mapsEqualStruct(before.LabyrinthStages, after.LabyrinthStages) {
add("IUserEventQuestLabyrinthStage")
}
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
add("IUserBigHuntMaxScore")
@@ -431,6 +434,8 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "cageOrnamentId"}
case "IUserEventQuestTowerAccumulationReward":
return []string{"userId", "eventQuestChapterId"}
case "IUserEventQuestLabyrinthStage":
return []string{"userId", "eventQuestChapterId", "stageOrder"}
case "IUserAutoSaleSettingDetail":
return []string{"userId", "possessionAutoSaleItemType"}
case "IUserCharacterRebirth":