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Implement Fate Boards
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@@ -125,6 +125,8 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
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},
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
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LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
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LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
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ConsumableItems: make(map[int32]int32),
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Materials: make(map[int32]int32),
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Thoughts: make(map[string]ThoughtState),
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