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Implement Fate Boards
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@@ -27,6 +27,8 @@ func CloneUserState(u UserState) UserState {
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}
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out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
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out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
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out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
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out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
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out.ConsumableItems = maps.Clone(u.ConsumableItems)
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out.Materials = maps.Clone(u.Materials)
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out.Parts = maps.Clone(u.Parts)
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