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https://github.com/Walter-Sparrow/lunar-tear.git
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Implement Fate Boards
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@@ -0,0 +1,225 @@
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package masterdata
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import (
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"log"
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"sort"
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"lunar-tear/server/internal/utils"
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)
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type LabyrinthChapter struct {
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EventQuestChapterId int32
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LatestSeasonNumber int32
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StageOrders []int32
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}
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type LabyrinthStageTier struct {
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QuestMissionClearCount int32
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Rewards []RewardItem
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}
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type LabyrinthSeasonMilestone struct {
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HeadQuestId int32
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HeadStageOrder int32
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Rewards []RewardItem
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}
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type labyrinthStageKey struct {
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ChapterId int32
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StageOrder int32
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}
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type LabyrinthCatalog struct {
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ChaptersByOrder []LabyrinthChapter
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ClearRewardsByStage map[labyrinthStageKey][]RewardItem
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AccumTiersByStage map[labyrinthStageKey][]LabyrinthStageTier
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SeasonMilestonesByChapter map[int32][]LabyrinthSeasonMilestone
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}
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func (c *LabyrinthCatalog) StageClearReward(chapterId, stageOrder int32) []RewardItem {
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return c.ClearRewardsByStage[labyrinthStageKey{chapterId, stageOrder}]
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}
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func (c *LabyrinthCatalog) CollectAccumulationRewards(chapterId, stageOrder, oldCount, targetCount int32) ([]RewardItem, int32) {
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var items []RewardItem
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highest := int32(0)
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for _, t := range c.AccumTiersByStage[labyrinthStageKey{chapterId, stageOrder}] {
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if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
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items = append(items, t.Rewards...)
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if t.QuestMissionClearCount > highest {
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highest = t.QuestMissionClearCount
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}
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}
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}
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return items, highest
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}
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func (c *LabyrinthCatalog) SeasonMilestones(chapterId int32) []LabyrinthSeasonMilestone {
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return c.SeasonMilestonesByChapter[chapterId]
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}
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func LoadLabyrinthCatalog() *LabyrinthCatalog {
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seasonRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeason]("m_event_quest_labyrinth_season")
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if err != nil {
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log.Printf("[labyrinth] m_event_quest_labyrinth_season unavailable, labyrinth disabled: %v", err)
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return &LabyrinthCatalog{}
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}
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stageRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStage]("m_event_quest_labyrinth_stage")
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if err != nil {
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log.Printf("[labyrinth] m_event_quest_labyrinth_stage unavailable, labyrinth disabled: %v", err)
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return &LabyrinthCatalog{}
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}
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// chapterId -> highest SeasonNumber
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latestSeason := make(map[int32]int32)
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for _, r := range seasonRows {
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if r.SeasonNumber > latestSeason[r.EventQuestChapterId] {
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latestSeason[r.EventQuestChapterId] = r.SeasonNumber
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}
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}
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// chapterId -> stage orders
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stagesByChapter := make(map[int32][]int32)
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for _, r := range stageRows {
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stagesByChapter[r.EventQuestChapterId] = append(stagesByChapter[r.EventQuestChapterId], r.StageOrder)
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}
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chapters := make([]LabyrinthChapter, 0, len(latestSeason))
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for chapterId, season := range latestSeason {
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stages := stagesByChapter[chapterId]
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sort.Slice(stages, func(i, j int) bool { return stages[i] < stages[j] })
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chapters = append(chapters, LabyrinthChapter{
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EventQuestChapterId: chapterId,
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LatestSeasonNumber: season,
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StageOrders: stages,
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})
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}
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sort.Slice(chapters, func(i, j int) bool {
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return chapters[i].EventQuestChapterId < chapters[j].EventQuestChapterId
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})
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clearRewards, accumTiers, seasonMilestones := loadLabyrinthRewards(seasonRows, stageRows)
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log.Printf("labyrinth catalog loaded: %d chapters, %d stages with clear rewards, %d with accumulation rewards, %d chapters with season rewards",
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len(chapters), len(clearRewards), len(accumTiers), len(seasonMilestones))
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return &LabyrinthCatalog{
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ChaptersByOrder: chapters,
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ClearRewardsByStage: clearRewards,
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AccumTiersByStage: accumTiers,
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SeasonMilestonesByChapter: seasonMilestones,
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}
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}
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func loadLabyrinthRewards(seasonRows []EntityMEventQuestLabyrinthSeason, stageRows []EntityMEventQuestLabyrinthStage) (
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clearRewards map[labyrinthStageKey][]RewardItem,
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accumTiers map[labyrinthStageKey][]LabyrinthStageTier,
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seasonMilestones map[int32][]LabyrinthSeasonMilestone,
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) {
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rewardGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthRewardGroup]("m_event_quest_labyrinth_reward_group")
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if err != nil {
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log.Printf("[labyrinth] m_event_quest_labyrinth_reward_group unavailable, rewards disabled: %v", err)
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return nil, nil, nil
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}
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// reward group id -> reward items
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itemsByRewardGroup := make(map[int32][]RewardItem)
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for _, r := range rewardGroupRows {
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itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = append(itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId], RewardItem{
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PossessionType: r.PossessionType,
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PossessionId: r.PossessionId,
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Count: r.Count,
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})
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}
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// per-stage one-time clear reward
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clearRewards = make(map[labyrinthStageKey][]RewardItem)
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for _, r := range stageRows {
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if r.StageClearRewardGroupId == 0 {
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continue
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}
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if items := itemsByRewardGroup[r.StageClearRewardGroupId]; len(items) > 0 {
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clearRewards[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = items
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}
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}
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if accumGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStageAccumulationRewardGroup]("m_event_quest_labyrinth_stage_accumulation_reward_group"); err != nil {
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log.Printf("[labyrinth] m_event_quest_labyrinth_stage_accumulation_reward_group unavailable, accumulation rewards disabled: %v", err)
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} else {
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// accumulation group id -> tiers (threshold + resolved reward items)
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tiersByGroup := make(map[int32][]LabyrinthStageTier)
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for _, r := range accumGroupRows {
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tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId], LabyrinthStageTier{
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QuestMissionClearCount: r.QuestMissionClearCount,
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Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
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})
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}
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accumTiers = make(map[labyrinthStageKey][]LabyrinthStageTier)
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for _, r := range stageRows {
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if r.StageAccumulationRewardGroupId == 0 {
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continue
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}
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tiers := tiersByGroup[r.StageAccumulationRewardGroupId]
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sort.Slice(tiers, func(i, j int) bool {
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return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
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})
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accumTiers[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = tiers
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}
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}
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// per-chapter season-reward milestones
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if seasonRewardRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeasonRewardGroup]("m_event_quest_labyrinth_season_reward_group"); err != nil {
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log.Printf("[labyrinth] m_event_quest_labyrinth_season_reward_group unavailable, season rewards disabled: %v", err)
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} else {
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seasonMilestones = buildLabyrinthSeasonMilestones(seasonRows, seasonRewardRows, itemsByRewardGroup)
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}
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return clearRewards, accumTiers, seasonMilestones
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}
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func buildLabyrinthSeasonMilestones(
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seasonRows []EntityMEventQuestLabyrinthSeason,
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seasonRewardRows []EntityMEventQuestLabyrinthSeasonRewardGroup,
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itemsByRewardGroup map[int32][]RewardItem,
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) map[int32][]LabyrinthSeasonMilestone {
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// chapter -> SeasonRewardGroupId (all seasons of a chapter share one)
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groupByChapter := make(map[int32]int32)
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for _, r := range seasonRows {
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groupByChapter[r.EventQuestChapterId] = r.SeasonRewardGroupId
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}
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// SeasonRewardGroupId -> its rows, in table order
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rowsByGroup := make(map[int32][]EntityMEventQuestLabyrinthSeasonRewardGroup)
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for _, r := range seasonRewardRows {
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rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId] = append(rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId], r)
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}
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milestones := make(map[int32][]LabyrinthSeasonMilestone)
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for chapterId, seasonGroupId := range groupByChapter {
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rows := rowsByGroup[seasonGroupId]
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if len(rows) == 0 {
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continue
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}
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// rank distinct reward-group ids ascending -> 1-based head stage order
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stageByRewardGroup := make(map[int32]int32)
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var distinct []int32
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for _, r := range rows {
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if _, seen := stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId]; !seen {
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stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = 0
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distinct = append(distinct, r.EventQuestLabyrinthRewardGroupId)
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}
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}
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sort.Slice(distinct, func(i, j int) bool { return distinct[i] < distinct[j] })
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for i, gid := range distinct {
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stageByRewardGroup[gid] = int32(i + 1)
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}
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list := make([]LabyrinthSeasonMilestone, 0, len(rows))
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for _, r := range rows {
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list = append(list, LabyrinthSeasonMilestone{
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HeadQuestId: r.HeadQuestId,
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HeadStageOrder: stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
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Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
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})
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}
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milestones[chapterId] = list
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}
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return milestones
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}
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@@ -12,10 +12,6 @@ const (
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QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
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)
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// IsReplayQuestFlowType reports whether the flow type indicates an active
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// replay session — either same-route REPLAY_FLOW or cross-route
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// ANOTHER_ROUTE_REPLAY_FLOW. Mirrors the client's Story.IsReplayQuestFlowType
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// predicate (dump.cs:768202).
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func IsReplayQuestFlowType(t int32) bool {
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return t == int32(QuestFlowTypeReplayFlow) ||
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t == int32(QuestFlowTypeAnotherRouteReplayFlow)
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@@ -170,7 +166,6 @@ const (
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type SideStorySceneIdType int32
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// Values mirror SideStoryTypes.SceneIdTypes in the client (dump.cs).
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const (
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SideStorySceneInvalid SideStorySceneIdType = 0
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SideStorySceneIntroduction SideStorySceneIdType = 1
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@@ -141,6 +141,8 @@ func buildCatalogs() (*Catalogs, error) {
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towerCatalog := masterdata.LoadTowerCatalog()
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labyrinthCatalog := masterdata.LoadLabyrinthCatalog()
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return &Catalogs{
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GameConfig: gameConfig,
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Parts: partsCatalog,
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@@ -167,6 +169,7 @@ func buildCatalogs() (*Catalogs, error) {
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SideStory: sideStoryCatalog,
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BigHunt: bigHuntCatalog,
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Tower: towerCatalog,
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Labyrinth: labyrinthCatalog,
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QuestHandler: questHandler,
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GachaHandler: gachaHandler,
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}, nil
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@@ -51,6 +51,7 @@ type Catalogs struct {
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SideStory *masterdata.SideStoryCatalog
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BigHunt *masterdata.BigHuntCatalog
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Tower *masterdata.TowerCatalog
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Labyrinth *masterdata.LabyrinthCatalog
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// Catalog-derived handlers must rebuild on every reload because they
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// embed/cache pointers to specific catalog instances.
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@@ -0,0 +1,138 @@
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package service
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import (
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"context"
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/runtime"
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"lunar-tear/server/internal/store"
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)
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type LabyrinthServiceServer struct {
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pb.UnimplementedLabyrinthServiceServer
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users store.UserRepository
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sessions store.SessionRepository
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holder *runtime.Holder
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}
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func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
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if holder == nil {
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panic("runtime holder is required")
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}
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return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
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}
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func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
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log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
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req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
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cat := s.holder.Get()
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laby := cat.Labyrinth
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granter := cat.QuestHandler.Granter
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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key := store.LabyrinthStageKey{
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EventQuestChapterId: req.EventQuestChapterId,
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StageOrder: req.StageOrder,
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}
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s.users.UpdateUser(userId, func(user *store.UserState) {
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rec := user.LabyrinthStages[key]
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old := rec.AccumulationRewardReceivedQuestMissionCount
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items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
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if highest <= old {
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log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
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req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
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return
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}
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for _, it := range items {
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granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
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}
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rec.EventQuestChapterId = req.EventQuestChapterId
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rec.StageOrder = req.StageOrder
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rec.AccumulationRewardReceivedQuestMissionCount = highest
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rec.LatestVersion = nowMillis
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user.LabyrinthStages[key] = rec
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log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
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req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
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})
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return &pb.ReceiveStageAccumulationRewardResponse{}, nil
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}
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func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
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log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
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req.EventQuestChapterId, req.StageOrder)
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cat := s.holder.Get()
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laby := cat.Labyrinth
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granter := cat.QuestHandler.Granter
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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key := store.LabyrinthStageKey{
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EventQuestChapterId: req.EventQuestChapterId,
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StageOrder: req.StageOrder,
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}
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s.users.UpdateUser(userId, func(user *store.UserState) {
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rec := user.LabyrinthStages[key]
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if rec.IsReceivedStageClearReward {
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log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
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req.EventQuestChapterId, req.StageOrder)
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return
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}
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items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
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for _, it := range items {
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granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
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}
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rec.EventQuestChapterId = req.EventQuestChapterId
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rec.StageOrder = req.StageOrder
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rec.IsReceivedStageClearReward = true
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rec.LatestVersion = nowMillis
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user.LabyrinthStages[key] = rec
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log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
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req.EventQuestChapterId, req.StageOrder, len(items))
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})
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return &pb.ReceiveStageClearRewardResponse{}, nil
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}
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func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
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laby := s.holder.Get().Labyrinth
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var seasonResult []*pb.LabyrinthSeasonResult
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for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
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rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
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for _, it := range m.Rewards {
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rewards = append(rewards, &pb.LabyrinthReward{
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PossessionType: it.PossessionType,
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PossessionId: it.PossessionId,
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Count: it.Count,
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})
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}
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seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
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EventQuestChapterId: req.EventQuestChapterId,
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HeadQuestId: m.HeadQuestId,
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SeasonReward: rewards,
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HeadStageOrder: m.HeadStageOrder,
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})
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}
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log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
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req.EventQuestChapterId, len(seasonResult))
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return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
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}
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@@ -27,6 +27,8 @@ func CloneUserState(u UserState) UserState {
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}
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out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
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out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
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out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
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out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
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out.ConsumableItems = maps.Clone(u.ConsumableItems)
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out.Materials = maps.Clone(u.Materials)
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out.Parts = maps.Clone(u.Parts)
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@@ -125,6 +125,8 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
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},
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
|
||||
LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
|
||||
LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
|
||||
ConsumableItems: make(map[int32]int32),
|
||||
Materials: make(map[int32]int32),
|
||||
Thoughts: make(map[string]ThoughtState),
|
||||
|
||||
@@ -78,6 +78,8 @@ func initMaps(u *store.UserState) {
|
||||
u.ExploreScores = make(map[int32]store.ExploreScoreState)
|
||||
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
|
||||
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
|
||||
u.LabyrinthSeasons = make(map[int32]store.LabyrinthSeasonState)
|
||||
u.LabyrinthStages = make(map[store.LabyrinthStageKey]store.LabyrinthStageState)
|
||||
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
|
||||
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
|
||||
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
|
||||
@@ -659,6 +661,22 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
|
||||
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version
|
||||
FROM user_event_quest_labyrinth_seasons WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.LabyrinthSeasonState
|
||||
rows.Scan(&v.EventQuestChapterId, &v.LastJoinSeasonNumber, &v.LastSeasonRewardReceivedSeasonNumber, &v.LatestVersion)
|
||||
u.LabyrinthSeasons[v.EventQuestChapterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version
|
||||
FROM user_event_quest_labyrinth_stages WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.LabyrinthStageState
|
||||
var rcvd int
|
||||
rows.Scan(&v.EventQuestChapterId, &v.StageOrder, &rcvd, &v.AccumulationRewardReceivedQuestMissionCount, &v.LatestVersion)
|
||||
v.IsReceivedStageClearReward = rcvd != 0
|
||||
u.LabyrinthStages[store.LabyrinthStageKey{EventQuestChapterId: v.EventQuestChapterId, StageOrder: v.StageOrder}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
|
||||
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserShopItemState
|
||||
|
||||
@@ -460,6 +460,18 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for _, v := range u.LabyrinthSeasons {
|
||||
if err := exec(`INSERT INTO user_event_quest_labyrinth_seasons (user_id, event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for k, v := range u.LabyrinthStages {
|
||||
if err := exec(`INSERT INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
|
||||
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for _, v := range u.ShopItems {
|
||||
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
|
||||
@@ -1005,6 +1017,22 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
|
||||
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
|
||||
},
|
||||
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
|
||||
diffMapInt32(tx, uid, before.LabyrinthSeasons, after.LabyrinthSeasons, "user_event_quest_labyrinth_seasons", "event_quest_chapter_id",
|
||||
func(v store.LabyrinthSeasonState) []any {
|
||||
return []any{v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion}
|
||||
},
|
||||
"event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version")
|
||||
for k, v := range after.LabyrinthStages {
|
||||
if old, ok := before.LabyrinthStages[k]; !ok || old != v {
|
||||
exec(`INSERT OR REPLACE INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
|
||||
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion)
|
||||
}
|
||||
}
|
||||
for k := range before.LabyrinthStages {
|
||||
if _, ok := after.LabyrinthStages[k]; !ok {
|
||||
exec(`DELETE FROM user_event_quest_labyrinth_stages WHERE user_id=? AND event_quest_chapter_id=? AND stage_order=?`, uid, k.EventQuestChapterId, k.StageOrder)
|
||||
}
|
||||
}
|
||||
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
|
||||
func(v store.UserShopItemState) []any {
|
||||
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
|
||||
|
||||
@@ -79,6 +79,8 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
|
||||
|
||||
// Child tables in reverse-dependency order (matches schema's goose Down).
|
||||
childTables := []string{
|
||||
"user_event_quest_labyrinth_stages",
|
||||
"user_event_quest_labyrinth_seasons",
|
||||
"user_event_quest_tower_accumulation_rewards",
|
||||
"user_cage_ornament_rewards",
|
||||
"user_shop_replaceable_lineup",
|
||||
|
||||
@@ -78,6 +78,8 @@ type UserState struct {
|
||||
Gimmick GimmickState
|
||||
CageOrnamentRewards map[int32]CageOrnamentRewardState
|
||||
TowerAccumulationRewards map[int32]TowerAccumulationRewardState
|
||||
LabyrinthSeasons map[int32]LabyrinthSeasonState
|
||||
LabyrinthStages map[LabyrinthStageKey]LabyrinthStageState
|
||||
ConsumableItems map[int32]int32
|
||||
Materials map[int32]int32
|
||||
Parts map[string]PartsState
|
||||
@@ -196,6 +198,12 @@ func (u *UserState) EnsureMaps() {
|
||||
if u.TowerAccumulationRewards == nil {
|
||||
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
|
||||
}
|
||||
if u.LabyrinthSeasons == nil {
|
||||
u.LabyrinthSeasons = make(map[int32]LabyrinthSeasonState)
|
||||
}
|
||||
if u.LabyrinthStages == nil {
|
||||
u.LabyrinthStages = make(map[LabyrinthStageKey]LabyrinthStageState)
|
||||
}
|
||||
if u.ConsumableItems == nil {
|
||||
u.ConsumableItems = make(map[int32]int32)
|
||||
}
|
||||
@@ -878,6 +886,27 @@ type TowerAccumulationRewardState struct {
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type LabyrinthSeasonState struct {
|
||||
EventQuestChapterId int32
|
||||
LastJoinSeasonNumber int32
|
||||
LastSeasonRewardReceivedSeasonNumber int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
// LabyrinthStageKey is the composite key for UserState.LabyrinthStages.
|
||||
type LabyrinthStageKey struct {
|
||||
EventQuestChapterId int32
|
||||
StageOrder int32
|
||||
}
|
||||
|
||||
type LabyrinthStageState struct {
|
||||
EventQuestChapterId int32
|
||||
StageOrder int32
|
||||
IsReceivedStageClearReward bool
|
||||
AccumulationRewardReceivedQuestMissionCount int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type PartsState struct {
|
||||
UserPartsUuid string
|
||||
PartsId int32
|
||||
|
||||
@@ -266,6 +266,9 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
|
||||
add("IUserEventQuestTowerAccumulationReward")
|
||||
}
|
||||
if !mapsEqualStruct(before.LabyrinthStages, after.LabyrinthStages) {
|
||||
add("IUserEventQuestLabyrinthStage")
|
||||
}
|
||||
|
||||
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
|
||||
add("IUserBigHuntMaxScore")
|
||||
@@ -431,6 +434,8 @@ func keyFieldsForTable(table string) []string {
|
||||
return []string{"userId", "cageOrnamentId"}
|
||||
case "IUserEventQuestTowerAccumulationReward":
|
||||
return []string{"userId", "eventQuestChapterId"}
|
||||
case "IUserEventQuestLabyrinthStage":
|
||||
return []string{"userId", "eventQuestChapterId", "stageOrder"}
|
||||
case "IUserAutoSaleSettingDetail":
|
||||
return []string{"userId", "possessionAutoSaleItemType"}
|
||||
case "IUserCharacterRebirth":
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
package userdata
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
var labyrinthCatalog = sync.OnceValue(masterdata.LoadLabyrinthCatalog)
|
||||
|
||||
func init() {
|
||||
register("IUserEventQuestLabyrinthSeason", func(user store.UserState) string {
|
||||
chapters := labyrinthCatalog().ChaptersByOrder
|
||||
records := make([]map[string]any, 0, len(chapters))
|
||||
for _, ch := range chapters {
|
||||
if st, ok := user.LabyrinthSeasons[ch.EventQuestChapterId]; ok {
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": st.EventQuestChapterId,
|
||||
"lastJoinSeasonNumber": st.LastJoinSeasonNumber,
|
||||
"lastSeasonRewardReceivedSeasonNumber": st.LastSeasonRewardReceivedSeasonNumber,
|
||||
"latestVersion": st.LatestVersion,
|
||||
})
|
||||
continue
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": ch.EventQuestChapterId,
|
||||
"lastJoinSeasonNumber": ch.LatestSeasonNumber,
|
||||
"lastSeasonRewardReceivedSeasonNumber": 0,
|
||||
"latestVersion": user.GameStartDatetime,
|
||||
})
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
|
||||
register("IUserEventQuestLabyrinthStage", func(user store.UserState) string {
|
||||
records := make([]map[string]any, 0)
|
||||
for _, ch := range labyrinthCatalog().ChaptersByOrder {
|
||||
for _, stageOrder := range ch.StageOrders {
|
||||
key := store.LabyrinthStageKey{
|
||||
EventQuestChapterId: ch.EventQuestChapterId,
|
||||
StageOrder: stageOrder,
|
||||
}
|
||||
if st, ok := user.LabyrinthStages[key]; ok {
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": st.EventQuestChapterId,
|
||||
"stageOrder": st.StageOrder,
|
||||
"isReceivedStageClearReward": st.IsReceivedStageClearReward,
|
||||
"accumulationRewardReceivedQuestMissionCount": st.AccumulationRewardReceivedQuestMissionCount,
|
||||
"latestVersion": st.LatestVersion,
|
||||
})
|
||||
continue
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": ch.EventQuestChapterId,
|
||||
"stageOrder": stageOrder,
|
||||
"isReceivedStageClearReward": false,
|
||||
"accumulationRewardReceivedQuestMissionCount": 0,
|
||||
"latestVersion": user.GameStartDatetime,
|
||||
})
|
||||
}
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
}
|
||||
@@ -243,8 +243,6 @@ func init() {
|
||||
})
|
||||
registerStatic(
|
||||
"IUserEventQuestDailyGroupCompleteReward",
|
||||
"IUserEventQuestLabyrinthSeason",
|
||||
"IUserEventQuestLabyrinthStage",
|
||||
"IUserQuestReplayFlowRewardGroup",
|
||||
"IUserQuestAutoOrbit",
|
||||
"IUserQuestSceneChoice",
|
||||
|
||||
Reference in New Issue
Block a user