Implement Recollections of Dusk

This commit is contained in:
Ilya Groshev
2026-05-16 14:35:47 +03:00
parent 15beefb5b8
commit 26c10ac429
6 changed files with 229 additions and 42 deletions
+75 -25
View File
@@ -6,6 +6,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
@@ -22,34 +23,89 @@ func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.S
return &SideStoryQuestServiceServer{users: users, sessions: sessions, holder: holder}
}
func sideStoryClearedCount(info *masterdata.SideStoryQuestInfo, user *store.UserState) int {
cleared := 0
for _, questId := range info.Quests {
if user.QuestLimitContentStatus[questId].LimitContentQuestStatusType == 1 {
cleared++
}
}
return cleared
}
func sideStoryQuestCleared(info *masterdata.SideStoryQuestInfo, user *store.UserState) bool {
return info != nil && len(info.Quests) > 0 && sideStoryClearedCount(info, user) == len(info.Quests)
}
func sideStoryNextSceneAfterBattle(info *masterdata.SideStoryQuestInfo, user *store.UserState) (int32, bool) {
cleared := sideStoryClearedCount(info, user)
if cleared == 0 {
return 0, false
}
total := len(info.Quests)
var sceneType model.SideStorySceneIdType
switch {
case cleared >= total:
sceneType = model.SideStorySceneOutroduction
case cleared == total-1:
sceneType = model.SideStorySceneUnlockLastQuest
default:
sceneType = model.SideStoryScenePlayLastQuest
}
return info.SceneIdByType(sceneType)
}
func applySideStoryProgressState(progress *store.SideStoryQuestProgress, info *masterdata.SideStoryQuestInfo, user *store.UserState) {
if sideStoryQuestCleared(info, user) {
progress.SideStoryQuestStateType = model.SideStoryQuestStateCleared
} else if progress.SideStoryQuestStateType == model.SideStoryQuestStateUnknown {
progress.SideStoryQuestStateType = model.SideStoryQuestStateActive
}
}
func setSideStoryActive(user *store.UserState, questId, sceneId int32, nowMillis int64) {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
CurrentSideStoryQuestId: questId,
CurrentSideStoryQuestSceneId: sceneId,
LatestVersion: nowMillis,
}
}
func setSideStoryScene(user *store.UserState, info *masterdata.SideStoryQuestInfo, questId, sceneId int32, nowMillis int64) {
progress := user.SideStoryQuests[questId]
progress.HeadSideStoryQuestSceneId = sceneId
applySideStoryProgressState(&progress, info, user)
progress.LatestVersion = nowMillis
user.SideStoryQuests[questId] = progress
setSideStoryActive(user, questId, sceneId, nowMillis)
}
func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Context, req *pb.MoveSideStoryQuestRequest) (*pb.MoveSideStoryQuestResponse, error) {
log.Printf("[SideStoryQuestService] MoveSideStoryQuestProgress: sideStoryQuestId=%d", req.SideStoryQuestId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
firstSceneId := s.holder.Get().SideStory.FirstSceneByQuestId[req.SideStoryQuestId]
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
s.users.UpdateUser(userId, func(user *store.UserState) {
if info == nil || len(info.Quests) == 0 {
log.Printf("[SideStoryQuestService] unknown sideStoryQuestId=%d, skipping", req.SideStoryQuestId)
return
}
existing, exists := user.SideStoryQuests[req.SideStoryQuestId]
var sceneId int32
if exists && existing.HeadSideStoryQuestSceneId > 0 {
sceneId = existing.HeadSideStoryQuestSceneId
var scene int32
var ok bool
if !exists || existing.HeadSideStoryQuestSceneId == 0 {
scene, ok = info.SceneIdByType(model.SideStorySceneIntroduction)
} else {
sceneId = firstSceneId
scene, ok = sideStoryNextSceneAfterBattle(info, user)
}
user.SideStoryActiveProgress.CurrentSideStoryQuestId = req.SideStoryQuestId
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = sceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
if !exists {
user.SideStoryQuests[req.SideStoryQuestId] = store.SideStoryQuestProgress{
HeadSideStoryQuestSceneId: firstSceneId,
SideStoryQuestStateType: model.SideStoryQuestStateActive,
LatestVersion: nowMillis,
}
if !ok {
return
}
setSideStoryScene(user, info, req.SideStoryQuestId, scene, nowMillis)
})
return &pb.MoveSideStoryQuestResponse{}, nil
@@ -61,16 +117,10 @@ func (s *SideStoryQuestServiceServer) UpdateSideStoryQuestSceneProgress(ctx cont
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = req.SideStoryQuestSceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
progress := user.SideStoryQuests[req.SideStoryQuestId]
if req.SideStoryQuestSceneId > progress.HeadSideStoryQuestSceneId {
progress.HeadSideStoryQuestSceneId = req.SideStoryQuestSceneId
}
progress.LatestVersion = nowMillis
user.SideStoryQuests[req.SideStoryQuestId] = progress
s.users.UpdateUser(userId, func(user *store.UserState) {
setSideStoryScene(user, info, req.SideStoryQuestId, req.SideStoryQuestSceneId, nowMillis)
})
return &pb.UpdateSideStoryQuestSceneProgressResponse{}, nil