Implement Tower accumulation reward claiming

This commit is contained in:
Ilya Groshev
2026-05-16 20:51:44 +03:00
parent 1dc5b8fd7c
commit 25cbe8635f
13 changed files with 272 additions and 66 deletions
+84
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@@ -0,0 +1,84 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type TowerTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type TowerCatalog struct {
TiersByChapter map[int32][]TowerTier
}
func (c *TowerCatalog) CollectRewards(chapterId, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.TiersByChapter[chapterId] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func LoadTowerCatalog() *TowerCatalog {
// chapterId -> accumulation reward group id
accumRewardRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationReward]("m_event_quest_tower_accumulation_reward")
if err != nil {
log.Fatalf("load event quest tower accumulation reward table: %v", err)
}
groupByChapter := make(map[int32]int32, len(accumRewardRows))
for _, r := range accumRewardRows {
groupByChapter[r.EventQuestChapterId] = r.EventQuestTowerAccumulationRewardGroupId
}
// reward group id -> reward items
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestTowerRewardGroup]("m_event_quest_tower_reward_group")
if err != nil {
log.Fatalf("load event quest tower reward group table: %v", err)
}
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestTowerRewardGroupId] = append(itemsByRewardGroup[r.EventQuestTowerRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// accumulation group id -> tiers (threshold + resolved reward items)
accumGroupRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationRewardGroup]("m_event_quest_tower_accumulation_reward_group")
if err != nil {
log.Fatalf("load event quest tower accumulation reward group table: %v", err)
}
tiersByGroup := make(map[int32][]TowerTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId], TowerTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestTowerRewardGroupId],
})
}
// resolve per-chapter, sorted ascending by threshold
tiersByChapter := make(map[int32][]TowerTier, len(groupByChapter))
for chapterId, groupId := range groupByChapter {
tiers := tiersByGroup[groupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
tiersByChapter[chapterId] = tiers
}
log.Printf("tower catalog loaded: %d chapters", len(tiersByChapter))
return &TowerCatalog{TiersByChapter: tiersByChapter}
}
+3
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@@ -139,6 +139,8 @@ func buildCatalogs() (*Catalogs, error) {
bigHuntCatalog := masterdata.LoadBigHuntCatalog()
towerCatalog := masterdata.LoadTowerCatalog()
return &Catalogs{
GameConfig: gameConfig,
Parts: partsCatalog,
@@ -164,6 +166,7 @@ func buildCatalogs() (*Catalogs, error) {
Companion: companionCatalog,
SideStory: sideStoryCatalog,
BigHunt: bigHuntCatalog,
Tower: towerCatalog,
QuestHandler: questHandler,
GachaHandler: gachaHandler,
}, nil
+1
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@@ -50,6 +50,7 @@ type Catalogs struct {
Companion *masterdata.CompanionCatalog
SideStory *masterdata.SideStoryCatalog
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
// Catalog-derived handlers must rebuild on every reload because they
// embed/cache pointers to specific catalog instances.
+49
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@@ -0,0 +1,49 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
func (s *QuestServiceServer) ReceiveTowerAccumulationReward(ctx context.Context, req *pb.ReceiveTowerAccumulationRewardRequest) (*pb.ReceiveTowerAccumulationRewardResponse, error) {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: eventQuestChapterId=%d targetMissionClearCount=%d",
req.EventQuestChapterId, req.TargetMissionClearCount)
cat := s.holder.Get()
tower := cat.Tower
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.TowerAccumulationRewards[req.EventQuestChapterId]
old := rec.LatestRewardReceiveQuestMissionClearCount
items, highest := tower.CollectRewards(req.EventQuestChapterId, old, req.TargetMissionClearCount)
if highest <= old {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: nothing to grant for chapter=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, old, req.TargetMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.LatestRewardReceiveQuestMissionClearCount = highest
rec.LatestVersion = nowMillis
user.TowerAccumulationRewards[req.EventQuestChapterId] = rec
log.Printf("[QuestService] ReceiveTowerAccumulationReward: chapter=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, len(items), old, highest)
})
return &pb.ReceiveTowerAccumulationRewardResponse{}, nil
}
+1
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@@ -26,6 +26,7 @@ func CloneUserState(u UserState) UserState {
Unlocks: maps.Clone(u.Gimmick.Unlocks),
}
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
out.ConsumableItems = maps.Clone(u.ConsumableItems)
out.Materials = maps.Clone(u.Materials)
out.Parts = maps.Clone(u.Parts)
+1
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@@ -124,6 +124,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
Unlocks: make(map[GimmickKey]GimmickUnlockState),
},
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
+8
View File
@@ -77,6 +77,7 @@ func initMaps(u *store.UserState) {
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
@@ -651,6 +652,13 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.CageOrnamentRewards[v.CageOrnamentId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.TowerAccumulationRewardState
rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
+11
View File
@@ -454,6 +454,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.TowerAccumulationRewards {
if err := exec(`INSERT INTO user_event_quest_tower_accumulation_rewards (user_id, event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version) VALUES (?,?,?,?)`,
uid, v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.ShopItems {
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
@@ -994,6 +1000,11 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{v.CageOrnamentId, v.AcquisitionDatetime, v.LatestVersion}
},
"cage_ornament_id, acquisition_datetime, latest_version")
diffMapInt32(tx, uid, before.TowerAccumulationRewards, after.TowerAccumulationRewards, "user_event_quest_tower_accumulation_rewards", "event_quest_chapter_id",
func(v store.TowerAccumulationRewardState) []any {
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
},
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
func(v store.UserShopItemState) []any {
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
+1
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@@ -79,6 +79,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
// Child tables in reverse-dependency order (matches schema's goose Down).
childTables := []string{
"user_event_quest_tower_accumulation_rewards",
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
"user_shop_items",
+10
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@@ -77,6 +77,7 @@ type UserState struct {
WeaponStories map[int32]WeaponStoryState
Gimmick GimmickState
CageOrnamentRewards map[int32]CageOrnamentRewardState
TowerAccumulationRewards map[int32]TowerAccumulationRewardState
ConsumableItems map[int32]int32
Materials map[int32]int32
Parts map[string]PartsState
@@ -192,6 +193,9 @@ func (u *UserState) EnsureMaps() {
if u.CageOrnamentRewards == nil {
u.CageOrnamentRewards = make(map[int32]CageOrnamentRewardState)
}
if u.TowerAccumulationRewards == nil {
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
}
if u.ConsumableItems == nil {
u.ConsumableItems = make(map[int32]int32)
}
@@ -868,6 +872,12 @@ type CageOrnamentRewardState struct {
LatestVersion int64
}
type TowerAccumulationRewardState struct {
EventQuestChapterId int32
LatestRewardReceiveQuestMissionClearCount int32
LatestVersion int64
}
type PartsState struct {
UserPartsUuid string
PartsId int32
@@ -263,6 +263,9 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.CageOrnamentRewards, after.CageOrnamentRewards) {
add("IUserCageOrnamentReward")
}
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
add("IUserEventQuestTowerAccumulationReward")
}
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
add("IUserBigHuntMaxScore")
@@ -426,6 +429,8 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "userPartsPresetTagNumber"}
case "IUserCageOrnamentReward":
return []string{"userId", "cageOrnamentId"}
case "IUserEventQuestTowerAccumulationReward":
return []string{"userId", "eventQuestChapterId"}
case "IUserAutoSaleSettingDetail":
return []string{"userId", "possessionAutoSaleItemType"}
case "IUserCharacterRebirth":
+22 -1
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@@ -219,11 +219,32 @@ func init() {
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserEventQuestTowerAccumulationReward", func(user store.UserState) string {
if len(user.TowerAccumulationRewards) == 0 {
return "[]"
}
ids := make([]int, 0, len(user.TowerAccumulationRewards))
for id := range user.TowerAccumulationRewards {
ids = append(ids, int(id))
}
sort.Ints(ids)
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
st := user.TowerAccumulationRewards[int32(id)]
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"latestRewardReceiveQuestMissionClearCount": st.LatestRewardReceiveQuestMissionClearCount,
"latestVersion": st.LatestVersion,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
registerStatic(
"IUserEventQuestDailyGroupCompleteReward",
"IUserEventQuestLabyrinthSeason",
"IUserEventQuestLabyrinthStage",
"IUserEventQuestTowerAccumulationReward",
"IUserQuestReplayFlowRewardGroup",
"IUserQuestAutoOrbit",
"IUserQuestSceneChoice",
@@ -0,0 +1,11 @@
-- +goose Up
CREATE TABLE user_event_quest_tower_accumulation_rewards (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
latest_reward_receive_quest_mission_clear_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id)
);
-- +goose Down
DROP TABLE IF EXISTS user_event_quest_tower_accumulation_rewards;