Implement Tower accumulation reward claiming

This commit is contained in:
Ilya Groshev
2026-05-16 20:51:44 +03:00
parent 1dc5b8fd7c
commit 25cbe8635f
13 changed files with 272 additions and 66 deletions
+8
View File
@@ -77,6 +77,7 @@ func initMaps(u *store.UserState) {
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
@@ -651,6 +652,13 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.CageOrnamentRewards[v.CageOrnamentId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.TowerAccumulationRewardState
rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
+11
View File
@@ -454,6 +454,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.TowerAccumulationRewards {
if err := exec(`INSERT INTO user_event_quest_tower_accumulation_rewards (user_id, event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version) VALUES (?,?,?,?)`,
uid, v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.ShopItems {
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
@@ -994,6 +1000,11 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{v.CageOrnamentId, v.AcquisitionDatetime, v.LatestVersion}
},
"cage_ornament_id, acquisition_datetime, latest_version")
diffMapInt32(tx, uid, before.TowerAccumulationRewards, after.TowerAccumulationRewards, "user_event_quest_tower_accumulation_rewards", "event_quest_chapter_id",
func(v store.TowerAccumulationRewardState) []any {
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
},
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
func(v store.UserShopItemState) []any {
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
+1
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@@ -79,6 +79,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
// Child tables in reverse-dependency order (matches schema's goose Down).
childTables := []string{
"user_event_quest_tower_accumulation_rewards",
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
"user_shop_items",