mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Implement Tower accumulation reward claiming
This commit is contained in:
@@ -26,6 +26,7 @@ func CloneUserState(u UserState) UserState {
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Unlocks: maps.Clone(u.Gimmick.Unlocks),
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}
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out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
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out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
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out.ConsumableItems = maps.Clone(u.ConsumableItems)
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out.Materials = maps.Clone(u.Materials)
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out.Parts = maps.Clone(u.Parts)
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@@ -123,30 +123,31 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
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Sequences: make(map[GimmickSequenceKey]GimmickSequenceState),
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Unlocks: make(map[GimmickKey]GimmickUnlockState),
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},
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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ConsumableItems: make(map[int32]int32),
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Materials: make(map[int32]int32),
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Thoughts: make(map[string]ThoughtState),
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Parts: make(map[string]PartsState),
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PartsGroupNotes: make(map[int32]PartsGroupNoteState),
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PartsPresets: make(map[int32]PartsPresetState),
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PartsPresetTags: make(map[int32]PartsPresetTagState),
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PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
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ImportantItems: make(map[int32]int32),
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CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
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WeaponSkills: make(map[string][]WeaponSkillState),
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WeaponAbilities: make(map[string][]WeaponAbilityState),
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DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
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WeaponNotes: make(map[int32]WeaponNoteState),
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NaviCutInPlayed: make(map[int32]bool),
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ViewedMovies: make(map[int32]int64),
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ContentsStories: make(map[int32]int64),
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DrawnOmikuji: make(map[int32]int64),
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PremiumItems: make(map[int32]int64),
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DokanConfirmed: make(map[int32]bool),
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ShopItems: make(map[int32]UserShopItemState),
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ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
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ExploreScores: make(map[int32]ExploreScoreState),
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
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ConsumableItems: make(map[int32]int32),
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Materials: make(map[int32]int32),
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Thoughts: make(map[string]ThoughtState),
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Parts: make(map[string]PartsState),
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PartsGroupNotes: make(map[int32]PartsGroupNoteState),
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PartsPresets: make(map[int32]PartsPresetState),
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PartsPresetTags: make(map[int32]PartsPresetTagState),
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PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
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ImportantItems: make(map[int32]int32),
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CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
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WeaponSkills: make(map[string][]WeaponSkillState),
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WeaponAbilities: make(map[string][]WeaponAbilityState),
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DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
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WeaponNotes: make(map[int32]WeaponNoteState),
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NaviCutInPlayed: make(map[int32]bool),
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ViewedMovies: make(map[int32]int64),
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ContentsStories: make(map[int32]int64),
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DrawnOmikuji: make(map[int32]int64),
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PremiumItems: make(map[int32]int64),
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DokanConfirmed: make(map[int32]bool),
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ShopItems: make(map[int32]UserShopItemState),
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ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
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ExploreScores: make(map[int32]ExploreScoreState),
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CharacterBoards: make(map[int32]CharacterBoardState),
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CharacterBoardAbilities: make(map[CharacterBoardAbilityKey]CharacterBoardAbilityState),
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@@ -77,6 +77,7 @@ func initMaps(u *store.UserState) {
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u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
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u.ExploreScores = make(map[int32]store.ExploreScoreState)
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u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
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u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
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u.CharacterBoards = make(map[int32]store.CharacterBoardState)
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u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
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u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
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@@ -651,6 +652,13 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
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u.CageOrnamentRewards[v.CageOrnamentId] = v
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})
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queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
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FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
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var v store.TowerAccumulationRewardState
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rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
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u.TowerAccumulationRewards[v.EventQuestChapterId] = v
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})
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queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
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FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
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var v store.UserShopItemState
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@@ -454,6 +454,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
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return err
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}
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}
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for _, v := range u.TowerAccumulationRewards {
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if err := exec(`INSERT INTO user_event_quest_tower_accumulation_rewards (user_id, event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version) VALUES (?,?,?,?)`,
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uid, v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion); err != nil {
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return err
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}
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}
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for _, v := range u.ShopItems {
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if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
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uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
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@@ -994,6 +1000,11 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
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return []any{v.CageOrnamentId, v.AcquisitionDatetime, v.LatestVersion}
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},
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"cage_ornament_id, acquisition_datetime, latest_version")
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diffMapInt32(tx, uid, before.TowerAccumulationRewards, after.TowerAccumulationRewards, "user_event_quest_tower_accumulation_rewards", "event_quest_chapter_id",
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func(v store.TowerAccumulationRewardState) []any {
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return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
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},
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"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
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diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
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func(v store.UserShopItemState) []any {
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return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
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@@ -79,6 +79,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
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// Child tables in reverse-dependency order (matches schema's goose Down).
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childTables := []string{
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"user_event_quest_tower_accumulation_rewards",
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"user_cage_ornament_rewards",
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"user_shop_replaceable_lineup",
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"user_shop_items",
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@@ -63,47 +63,48 @@ type UserState struct {
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Gacha GachaState
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Notifications NotificationState
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Characters map[int32]CharacterState
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Costumes map[string]CostumeState
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Weapons map[string]WeaponState
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Companions map[string]CompanionState
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Thoughts map[string]ThoughtState
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DeckCharacters map[string]DeckCharacterState
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Decks map[DeckKey]DeckState
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TripleDecks map[DeckKey]TripleDeckState
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Quests map[int32]UserQuestState
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QuestMissions map[QuestMissionKey]UserQuestMissionState
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Missions map[int32]UserMissionState
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WeaponStories map[int32]WeaponStoryState
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Gimmick GimmickState
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CageOrnamentRewards map[int32]CageOrnamentRewardState
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ConsumableItems map[int32]int32
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Materials map[int32]int32
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Parts map[string]PartsState
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PartsGroupNotes map[int32]PartsGroupNoteState
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PartsPresets map[int32]PartsPresetState
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PartsPresetTags map[int32]PartsPresetTagState
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PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
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ImportantItems map[int32]int32
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CostumeActiveSkills map[string]CostumeActiveSkillState
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WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
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WeaponAbilities map[string][]WeaponAbilityState // key: userWeaponUuid
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WeaponAwakens map[string]WeaponAwakenState // key: userWeaponUuid
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DeckTypeNotes map[model.DeckType]DeckTypeNoteState
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WeaponNotes map[int32]WeaponNoteState
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DeckSubWeapons map[string][]string
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DeckParts map[string][]string
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NaviCutInPlayed map[int32]bool
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ViewedMovies map[int32]int64
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ContentsStories map[int32]int64
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DrawnOmikuji map[int32]int64
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PremiumItems map[int32]int64
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DokanConfirmed map[int32]bool
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PortalCageStatus PortalCageStatusState
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GuerrillaFreeOpen GuerrillaFreeOpenState
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ShopItems map[int32]UserShopItemState
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ShopReplaceable UserShopReplaceableState
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ShopReplaceableLineup map[int32]UserShopReplaceableLineupState
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Characters map[int32]CharacterState
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Costumes map[string]CostumeState
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Weapons map[string]WeaponState
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Companions map[string]CompanionState
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Thoughts map[string]ThoughtState
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DeckCharacters map[string]DeckCharacterState
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Decks map[DeckKey]DeckState
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TripleDecks map[DeckKey]TripleDeckState
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Quests map[int32]UserQuestState
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QuestMissions map[QuestMissionKey]UserQuestMissionState
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Missions map[int32]UserMissionState
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WeaponStories map[int32]WeaponStoryState
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Gimmick GimmickState
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CageOrnamentRewards map[int32]CageOrnamentRewardState
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TowerAccumulationRewards map[int32]TowerAccumulationRewardState
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ConsumableItems map[int32]int32
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Materials map[int32]int32
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Parts map[string]PartsState
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PartsGroupNotes map[int32]PartsGroupNoteState
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PartsPresets map[int32]PartsPresetState
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PartsPresetTags map[int32]PartsPresetTagState
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PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
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ImportantItems map[int32]int32
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CostumeActiveSkills map[string]CostumeActiveSkillState
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WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
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WeaponAbilities map[string][]WeaponAbilityState // key: userWeaponUuid
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WeaponAwakens map[string]WeaponAwakenState // key: userWeaponUuid
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DeckTypeNotes map[model.DeckType]DeckTypeNoteState
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WeaponNotes map[int32]WeaponNoteState
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DeckSubWeapons map[string][]string
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DeckParts map[string][]string
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NaviCutInPlayed map[int32]bool
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ViewedMovies map[int32]int64
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ContentsStories map[int32]int64
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DrawnOmikuji map[int32]int64
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PremiumItems map[int32]int64
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DokanConfirmed map[int32]bool
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PortalCageStatus PortalCageStatusState
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GuerrillaFreeOpen GuerrillaFreeOpenState
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ShopItems map[int32]UserShopItemState
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ShopReplaceable UserShopReplaceableState
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ShopReplaceableLineup map[int32]UserShopReplaceableLineupState
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Explore ExploreState
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ExploreScores map[int32]ExploreScoreState
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@@ -192,6 +193,9 @@ func (u *UserState) EnsureMaps() {
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if u.CageOrnamentRewards == nil {
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u.CageOrnamentRewards = make(map[int32]CageOrnamentRewardState)
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}
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if u.TowerAccumulationRewards == nil {
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u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
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}
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if u.ConsumableItems == nil {
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u.ConsumableItems = make(map[int32]int32)
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}
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@@ -868,6 +872,12 @@ type CageOrnamentRewardState struct {
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LatestVersion int64
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}
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type TowerAccumulationRewardState struct {
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EventQuestChapterId int32
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LatestRewardReceiveQuestMissionClearCount int32
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LatestVersion int64
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}
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type PartsState struct {
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UserPartsUuid string
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PartsId int32
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