mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Implement Tower accumulation reward claiming
This commit is contained in:
@@ -0,0 +1,84 @@
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package masterdata
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import (
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"log"
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"sort"
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"lunar-tear/server/internal/utils"
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)
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type TowerTier struct {
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QuestMissionClearCount int32
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Rewards []RewardItem
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}
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type TowerCatalog struct {
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TiersByChapter map[int32][]TowerTier
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}
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func (c *TowerCatalog) CollectRewards(chapterId, oldCount, targetCount int32) ([]RewardItem, int32) {
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var items []RewardItem
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highest := int32(0)
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for _, t := range c.TiersByChapter[chapterId] {
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if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
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items = append(items, t.Rewards...)
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if t.QuestMissionClearCount > highest {
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highest = t.QuestMissionClearCount
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}
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}
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}
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return items, highest
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}
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func LoadTowerCatalog() *TowerCatalog {
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// chapterId -> accumulation reward group id
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accumRewardRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationReward]("m_event_quest_tower_accumulation_reward")
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if err != nil {
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log.Fatalf("load event quest tower accumulation reward table: %v", err)
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}
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groupByChapter := make(map[int32]int32, len(accumRewardRows))
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for _, r := range accumRewardRows {
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groupByChapter[r.EventQuestChapterId] = r.EventQuestTowerAccumulationRewardGroupId
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}
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// reward group id -> reward items
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rewardGroupRows, err := utils.ReadTable[EntityMEventQuestTowerRewardGroup]("m_event_quest_tower_reward_group")
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if err != nil {
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log.Fatalf("load event quest tower reward group table: %v", err)
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}
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itemsByRewardGroup := make(map[int32][]RewardItem)
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for _, r := range rewardGroupRows {
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itemsByRewardGroup[r.EventQuestTowerRewardGroupId] = append(itemsByRewardGroup[r.EventQuestTowerRewardGroupId], RewardItem{
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PossessionType: r.PossessionType,
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PossessionId: r.PossessionId,
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Count: r.Count,
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})
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}
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// accumulation group id -> tiers (threshold + resolved reward items)
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accumGroupRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationRewardGroup]("m_event_quest_tower_accumulation_reward_group")
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if err != nil {
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log.Fatalf("load event quest tower accumulation reward group table: %v", err)
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}
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tiersByGroup := make(map[int32][]TowerTier)
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for _, r := range accumGroupRows {
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tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId], TowerTier{
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QuestMissionClearCount: r.QuestMissionClearCount,
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Rewards: itemsByRewardGroup[r.EventQuestTowerRewardGroupId],
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})
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}
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// resolve per-chapter, sorted ascending by threshold
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tiersByChapter := make(map[int32][]TowerTier, len(groupByChapter))
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for chapterId, groupId := range groupByChapter {
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tiers := tiersByGroup[groupId]
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sort.Slice(tiers, func(i, j int) bool {
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return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
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})
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tiersByChapter[chapterId] = tiers
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}
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log.Printf("tower catalog loaded: %d chapters", len(tiersByChapter))
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return &TowerCatalog{TiersByChapter: tiersByChapter}
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}
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@@ -139,6 +139,8 @@ func buildCatalogs() (*Catalogs, error) {
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bigHuntCatalog := masterdata.LoadBigHuntCatalog()
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towerCatalog := masterdata.LoadTowerCatalog()
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return &Catalogs{
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GameConfig: gameConfig,
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Parts: partsCatalog,
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@@ -164,6 +166,7 @@ func buildCatalogs() (*Catalogs, error) {
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Companion: companionCatalog,
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SideStory: sideStoryCatalog,
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BigHunt: bigHuntCatalog,
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Tower: towerCatalog,
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QuestHandler: questHandler,
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GachaHandler: gachaHandler,
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}, nil
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@@ -50,6 +50,7 @@ type Catalogs struct {
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Companion *masterdata.CompanionCatalog
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SideStory *masterdata.SideStoryCatalog
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BigHunt *masterdata.BigHuntCatalog
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Tower *masterdata.TowerCatalog
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// Catalog-derived handlers must rebuild on every reload because they
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// embed/cache pointers to specific catalog instances.
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@@ -0,0 +1,49 @@
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package service
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import (
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"context"
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/store"
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)
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func (s *QuestServiceServer) ReceiveTowerAccumulationReward(ctx context.Context, req *pb.ReceiveTowerAccumulationRewardRequest) (*pb.ReceiveTowerAccumulationRewardResponse, error) {
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log.Printf("[QuestService] ReceiveTowerAccumulationReward: eventQuestChapterId=%d targetMissionClearCount=%d",
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req.EventQuestChapterId, req.TargetMissionClearCount)
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cat := s.holder.Get()
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tower := cat.Tower
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granter := cat.QuestHandler.Granter
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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s.users.UpdateUser(userId, func(user *store.UserState) {
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rec := user.TowerAccumulationRewards[req.EventQuestChapterId]
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old := rec.LatestRewardReceiveQuestMissionClearCount
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items, highest := tower.CollectRewards(req.EventQuestChapterId, old, req.TargetMissionClearCount)
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if highest <= old {
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log.Printf("[QuestService] ReceiveTowerAccumulationReward: nothing to grant for chapter=%d (claimed=%d, target=%d)",
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req.EventQuestChapterId, old, req.TargetMissionClearCount)
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return
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}
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for _, it := range items {
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granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
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}
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rec.EventQuestChapterId = req.EventQuestChapterId
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rec.LatestRewardReceiveQuestMissionClearCount = highest
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rec.LatestVersion = nowMillis
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user.TowerAccumulationRewards[req.EventQuestChapterId] = rec
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log.Printf("[QuestService] ReceiveTowerAccumulationReward: chapter=%d granted %d item(s), claimed %d -> %d",
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req.EventQuestChapterId, len(items), old, highest)
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})
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return &pb.ReceiveTowerAccumulationRewardResponse{}, nil
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}
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@@ -26,6 +26,7 @@ func CloneUserState(u UserState) UserState {
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Unlocks: maps.Clone(u.Gimmick.Unlocks),
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}
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out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
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out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
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out.ConsumableItems = maps.Clone(u.ConsumableItems)
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out.Materials = maps.Clone(u.Materials)
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out.Parts = maps.Clone(u.Parts)
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@@ -123,30 +123,31 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
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Sequences: make(map[GimmickSequenceKey]GimmickSequenceState),
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Unlocks: make(map[GimmickKey]GimmickUnlockState),
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},
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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ConsumableItems: make(map[int32]int32),
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Materials: make(map[int32]int32),
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Thoughts: make(map[string]ThoughtState),
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Parts: make(map[string]PartsState),
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PartsGroupNotes: make(map[int32]PartsGroupNoteState),
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PartsPresets: make(map[int32]PartsPresetState),
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PartsPresetTags: make(map[int32]PartsPresetTagState),
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PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
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ImportantItems: make(map[int32]int32),
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CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
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WeaponSkills: make(map[string][]WeaponSkillState),
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WeaponAbilities: make(map[string][]WeaponAbilityState),
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DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
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WeaponNotes: make(map[int32]WeaponNoteState),
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NaviCutInPlayed: make(map[int32]bool),
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ViewedMovies: make(map[int32]int64),
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ContentsStories: make(map[int32]int64),
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DrawnOmikuji: make(map[int32]int64),
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PremiumItems: make(map[int32]int64),
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DokanConfirmed: make(map[int32]bool),
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ShopItems: make(map[int32]UserShopItemState),
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ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
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ExploreScores: make(map[int32]ExploreScoreState),
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CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
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TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
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ConsumableItems: make(map[int32]int32),
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Materials: make(map[int32]int32),
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Thoughts: make(map[string]ThoughtState),
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Parts: make(map[string]PartsState),
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PartsGroupNotes: make(map[int32]PartsGroupNoteState),
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PartsPresets: make(map[int32]PartsPresetState),
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PartsPresetTags: make(map[int32]PartsPresetTagState),
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PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
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ImportantItems: make(map[int32]int32),
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CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
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WeaponSkills: make(map[string][]WeaponSkillState),
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WeaponAbilities: make(map[string][]WeaponAbilityState),
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DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
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WeaponNotes: make(map[int32]WeaponNoteState),
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NaviCutInPlayed: make(map[int32]bool),
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ViewedMovies: make(map[int32]int64),
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ContentsStories: make(map[int32]int64),
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DrawnOmikuji: make(map[int32]int64),
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PremiumItems: make(map[int32]int64),
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DokanConfirmed: make(map[int32]bool),
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ShopItems: make(map[int32]UserShopItemState),
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ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
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ExploreScores: make(map[int32]ExploreScoreState),
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CharacterBoards: make(map[int32]CharacterBoardState),
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CharacterBoardAbilities: make(map[CharacterBoardAbilityKey]CharacterBoardAbilityState),
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@@ -77,6 +77,7 @@ func initMaps(u *store.UserState) {
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u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
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u.ExploreScores = make(map[int32]store.ExploreScoreState)
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u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
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u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
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u.CharacterBoards = make(map[int32]store.CharacterBoardState)
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u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
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u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
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@@ -651,6 +652,13 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
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u.CageOrnamentRewards[v.CageOrnamentId] = v
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})
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queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
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FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
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var v store.TowerAccumulationRewardState
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rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
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u.TowerAccumulationRewards[v.EventQuestChapterId] = v
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})
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queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
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FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
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var v store.UserShopItemState
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@@ -454,6 +454,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
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return err
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}
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}
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for _, v := range u.TowerAccumulationRewards {
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if err := exec(`INSERT INTO user_event_quest_tower_accumulation_rewards (user_id, event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version) VALUES (?,?,?,?)`,
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uid, v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion); err != nil {
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return err
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}
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}
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for _, v := range u.ShopItems {
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if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
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uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
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@@ -994,6 +1000,11 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
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return []any{v.CageOrnamentId, v.AcquisitionDatetime, v.LatestVersion}
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},
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"cage_ornament_id, acquisition_datetime, latest_version")
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diffMapInt32(tx, uid, before.TowerAccumulationRewards, after.TowerAccumulationRewards, "user_event_quest_tower_accumulation_rewards", "event_quest_chapter_id",
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func(v store.TowerAccumulationRewardState) []any {
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return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
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},
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"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
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diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
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func(v store.UserShopItemState) []any {
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return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
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@@ -79,6 +79,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
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// Child tables in reverse-dependency order (matches schema's goose Down).
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childTables := []string{
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"user_event_quest_tower_accumulation_rewards",
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"user_cage_ornament_rewards",
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"user_shop_replaceable_lineup",
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"user_shop_items",
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@@ -63,47 +63,48 @@ type UserState struct {
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Gacha GachaState
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Notifications NotificationState
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Characters map[int32]CharacterState
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Costumes map[string]CostumeState
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Weapons map[string]WeaponState
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Companions map[string]CompanionState
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Thoughts map[string]ThoughtState
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DeckCharacters map[string]DeckCharacterState
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Decks map[DeckKey]DeckState
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TripleDecks map[DeckKey]TripleDeckState
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Quests map[int32]UserQuestState
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QuestMissions map[QuestMissionKey]UserQuestMissionState
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Missions map[int32]UserMissionState
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WeaponStories map[int32]WeaponStoryState
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Gimmick GimmickState
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CageOrnamentRewards map[int32]CageOrnamentRewardState
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ConsumableItems map[int32]int32
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Materials map[int32]int32
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Parts map[string]PartsState
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PartsGroupNotes map[int32]PartsGroupNoteState
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PartsPresets map[int32]PartsPresetState
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PartsPresetTags map[int32]PartsPresetTagState
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PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
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ImportantItems map[int32]int32
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CostumeActiveSkills map[string]CostumeActiveSkillState
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WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
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WeaponAbilities map[string][]WeaponAbilityState // key: userWeaponUuid
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WeaponAwakens map[string]WeaponAwakenState // key: userWeaponUuid
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DeckTypeNotes map[model.DeckType]DeckTypeNoteState
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WeaponNotes map[int32]WeaponNoteState
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DeckSubWeapons map[string][]string
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DeckParts map[string][]string
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NaviCutInPlayed map[int32]bool
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ViewedMovies map[int32]int64
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ContentsStories map[int32]int64
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DrawnOmikuji map[int32]int64
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PremiumItems map[int32]int64
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DokanConfirmed map[int32]bool
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PortalCageStatus PortalCageStatusState
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GuerrillaFreeOpen GuerrillaFreeOpenState
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ShopItems map[int32]UserShopItemState
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ShopReplaceable UserShopReplaceableState
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ShopReplaceableLineup map[int32]UserShopReplaceableLineupState
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Characters map[int32]CharacterState
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Costumes map[string]CostumeState
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Weapons map[string]WeaponState
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Companions map[string]CompanionState
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Thoughts map[string]ThoughtState
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DeckCharacters map[string]DeckCharacterState
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Decks map[DeckKey]DeckState
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TripleDecks map[DeckKey]TripleDeckState
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Quests map[int32]UserQuestState
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QuestMissions map[QuestMissionKey]UserQuestMissionState
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Missions map[int32]UserMissionState
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WeaponStories map[int32]WeaponStoryState
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Gimmick GimmickState
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CageOrnamentRewards map[int32]CageOrnamentRewardState
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TowerAccumulationRewards map[int32]TowerAccumulationRewardState
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ConsumableItems map[int32]int32
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Materials map[int32]int32
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Parts map[string]PartsState
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PartsGroupNotes map[int32]PartsGroupNoteState
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PartsPresets map[int32]PartsPresetState
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PartsPresetTags map[int32]PartsPresetTagState
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PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
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ImportantItems map[int32]int32
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CostumeActiveSkills map[string]CostumeActiveSkillState
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WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
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WeaponAbilities map[string][]WeaponAbilityState // key: userWeaponUuid
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WeaponAwakens map[string]WeaponAwakenState // key: userWeaponUuid
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DeckTypeNotes map[model.DeckType]DeckTypeNoteState
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WeaponNotes map[int32]WeaponNoteState
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DeckSubWeapons map[string][]string
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DeckParts map[string][]string
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NaviCutInPlayed map[int32]bool
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ViewedMovies map[int32]int64
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ContentsStories map[int32]int64
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DrawnOmikuji map[int32]int64
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PremiumItems map[int32]int64
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DokanConfirmed map[int32]bool
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PortalCageStatus PortalCageStatusState
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GuerrillaFreeOpen GuerrillaFreeOpenState
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ShopItems map[int32]UserShopItemState
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ShopReplaceable UserShopReplaceableState
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ShopReplaceableLineup map[int32]UserShopReplaceableLineupState
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Explore ExploreState
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ExploreScores map[int32]ExploreScoreState
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@@ -192,6 +193,9 @@ func (u *UserState) EnsureMaps() {
|
||||
if u.CageOrnamentRewards == nil {
|
||||
u.CageOrnamentRewards = make(map[int32]CageOrnamentRewardState)
|
||||
}
|
||||
if u.TowerAccumulationRewards == nil {
|
||||
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
|
||||
}
|
||||
if u.ConsumableItems == nil {
|
||||
u.ConsumableItems = make(map[int32]int32)
|
||||
}
|
||||
@@ -868,6 +872,12 @@ type CageOrnamentRewardState struct {
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type TowerAccumulationRewardState struct {
|
||||
EventQuestChapterId int32
|
||||
LatestRewardReceiveQuestMissionClearCount int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type PartsState struct {
|
||||
UserPartsUuid string
|
||||
PartsId int32
|
||||
|
||||
@@ -263,6 +263,9 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
if !mapsEqualStruct(before.CageOrnamentRewards, after.CageOrnamentRewards) {
|
||||
add("IUserCageOrnamentReward")
|
||||
}
|
||||
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
|
||||
add("IUserEventQuestTowerAccumulationReward")
|
||||
}
|
||||
|
||||
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
|
||||
add("IUserBigHuntMaxScore")
|
||||
@@ -426,6 +429,8 @@ func keyFieldsForTable(table string) []string {
|
||||
return []string{"userId", "userPartsPresetTagNumber"}
|
||||
case "IUserCageOrnamentReward":
|
||||
return []string{"userId", "cageOrnamentId"}
|
||||
case "IUserEventQuestTowerAccumulationReward":
|
||||
return []string{"userId", "eventQuestChapterId"}
|
||||
case "IUserAutoSaleSettingDetail":
|
||||
return []string{"userId", "possessionAutoSaleItemType"}
|
||||
case "IUserCharacterRebirth":
|
||||
|
||||
@@ -219,11 +219,32 @@ func init() {
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
register("IUserEventQuestTowerAccumulationReward", func(user store.UserState) string {
|
||||
if len(user.TowerAccumulationRewards) == 0 {
|
||||
return "[]"
|
||||
}
|
||||
ids := make([]int, 0, len(user.TowerAccumulationRewards))
|
||||
for id := range user.TowerAccumulationRewards {
|
||||
ids = append(ids, int(id))
|
||||
}
|
||||
sort.Ints(ids)
|
||||
records := make([]map[string]any, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
st := user.TowerAccumulationRewards[int32(id)]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": st.EventQuestChapterId,
|
||||
"latestRewardReceiveQuestMissionClearCount": st.LatestRewardReceiveQuestMissionClearCount,
|
||||
"latestVersion": st.LatestVersion,
|
||||
})
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
registerStatic(
|
||||
"IUserEventQuestDailyGroupCompleteReward",
|
||||
"IUserEventQuestLabyrinthSeason",
|
||||
"IUserEventQuestLabyrinthStage",
|
||||
"IUserEventQuestTowerAccumulationReward",
|
||||
"IUserQuestReplayFlowRewardGroup",
|
||||
"IUserQuestAutoOrbit",
|
||||
"IUserQuestSceneChoice",
|
||||
|
||||
Reference in New Issue
Block a user