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https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Implement Memoirs Protect/Unprotect and ConsumableItemService.UseEffectItem
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@@ -8,6 +8,7 @@ import (
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type ConsumableItemCatalog struct {
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All map[int32]EntityMConsumableItem
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Effects map[int32][]EntityMConsumableItemEffect
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}
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func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
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@@ -15,12 +16,20 @@ func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
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if err != nil {
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return nil, fmt.Errorf("load consumable item table: %w", err)
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}
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effects, err := utils.ReadTable[EntityMConsumableItemEffect]("m_consumable_item_effect")
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if err != nil {
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return nil, fmt.Errorf("load consumable item effect table: %w", err)
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}
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catalog := &ConsumableItemCatalog{
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All: make(map[int32]EntityMConsumableItem, len(rows)),
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Effects: make(map[int32][]EntityMConsumableItemEffect, len(effects)),
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}
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for _, row := range rows {
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catalog.All[row.ConsumableItemId] = row
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}
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for _, e := range effects {
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catalog.Effects[e.ConsumableItemId] = append(catalog.Effects[e.ConsumableItemId], e)
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}
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return catalog, nil
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}
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@@ -6,6 +6,8 @@ import (
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/runtime"
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"lunar-tear/server/internal/store"
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)
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@@ -21,6 +23,49 @@ func NewConsumableItemServiceServer(users store.UserRepository, sessions store.S
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return &ConsumableItemServiceServer{users: users, sessions: sessions, holder: holder}
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}
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func (s *ConsumableItemServiceServer) UseEffectItem(ctx context.Context, req *pb.ConsumableItemUseEffectItemRequest) (*pb.ConsumableItemUseEffectItemResponse, error) {
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log.Printf("[ConsumableItemService] UseEffectItem: consumableItemId=%d count=%d", req.ConsumableItemId, req.Count)
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cat := s.holder.Get()
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catalog := cat.ConsumableItem
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
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if _, ok := catalog.All[req.ConsumableItemId]; !ok {
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log.Printf("[ConsumableItemService] UseEffectItem: unknown consumableItemId=%d", req.ConsumableItemId)
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return
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}
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cur := user.ConsumableItems[req.ConsumableItemId]
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if cur < req.Count {
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log.Printf("[ConsumableItemService] UseEffectItem: insufficient consumableItemId=%d have=%d need=%d", req.ConsumableItemId, cur, req.Count)
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return
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}
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user.ConsumableItems[req.ConsumableItemId] -= req.Count
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if user.ConsumableItems[req.ConsumableItemId] <= 0 {
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delete(user.ConsumableItems, req.ConsumableItemId)
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}
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maxStaminaMillis := cat.Shop.MaxStaminaMillis[user.Status.Level]
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for _, effect := range catalog.Effects[req.ConsumableItemId] {
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switch effect.EffectTargetType {
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case model.EffectTargetStaminaRecovery:
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millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxStaminaMillis)
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store.RecoverStamina(user, millis*req.Count, maxStaminaMillis, nowMillis)
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default:
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log.Printf("[ConsumableItemService] UseEffectItem: unhandled effect targetType=%d valueType=%d value=%d itemId=%d",
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effect.EffectTargetType, effect.EffectValueType, effect.EffectValue, req.ConsumableItemId)
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}
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}
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})
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if err != nil {
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return nil, fmt.Errorf("consumable item use effect item: %w", err)
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}
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return &pb.ConsumableItemUseEffectItemResponse{}, nil
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}
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func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.ConsumableItemSellRequest) (*pb.ConsumableItemSellResponse, error) {
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log.Printf("[ConsumableItemService] Sell: %d item(s)", len(req.ConsumableItemPossession))
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@@ -26,6 +26,50 @@ func NewPartsServiceServer(users store.UserRepository, sessions store.SessionRep
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return &PartsServiceServer{users: users, sessions: sessions, holder: holder}
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}
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func (s *PartsServiceServer) Protect(ctx context.Context, req *pb.PartsProtectRequest) (*pb.PartsProtectResponse, error) {
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log.Printf("[PartsService] Protect: uuids=%v", req.UserPartsUuid)
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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s.users.UpdateUser(userId, func(user *store.UserState) {
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for _, uuid := range req.UserPartsUuid {
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part, ok := user.Parts[uuid]
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if !ok {
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log.Printf("[PartsService] Protect: part uuid=%s not found", uuid)
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continue
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}
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part.IsProtected = true
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part.LatestVersion = nowMillis
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user.Parts[uuid] = part
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}
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})
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return &pb.PartsProtectResponse{}, nil
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}
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func (s *PartsServiceServer) Unprotect(ctx context.Context, req *pb.PartsUnprotectRequest) (*pb.PartsUnprotectResponse, error) {
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log.Printf("[PartsService] Unprotect: uuids=%v", req.UserPartsUuid)
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userId := CurrentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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s.users.UpdateUser(userId, func(user *store.UserState) {
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for _, uuid := range req.UserPartsUuid {
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part, ok := user.Parts[uuid]
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if !ok {
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log.Printf("[PartsService] Unprotect: part uuid=%s not found", uuid)
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continue
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}
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part.IsProtected = false
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part.LatestVersion = nowMillis
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user.Parts[uuid] = part
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}
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})
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return &pb.PartsUnprotectResponse{}, nil
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}
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func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest) (*pb.PartsSellResponse, error) {
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log.Printf("[PartsService] Sell: %d part(s)", len(req.UserPartsUuid))
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@@ -194,22 +194,10 @@ func applyShopContentEffects(catalog *masterdata.ShopCatalog, user *store.UserSt
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switch effect.EffectTargetType {
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case model.EffectTargetStaminaRecovery:
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maxMillis := catalog.MaxStaminaMillis[user.Status.Level]
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millis := resolveShopEffectMillis(catalog, effect.EffectValueType, effect.EffectValue, user.Status.Level)
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millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxMillis)
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store.RecoverStamina(user, millis*qty, maxMillis, nowMillis)
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default:
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log.Printf("[ShopService] unhandled effect: shopItemId=%d targetType=%d", shopItemId, effect.EffectTargetType)
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}
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}
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}
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func resolveShopEffectMillis(catalog *masterdata.ShopCatalog, effectValueType, effectValue, userLevel int32) int32 {
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switch effectValueType {
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case model.EffectValueFixed:
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return effectValue
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case model.EffectValuePermil:
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maxMillis := catalog.MaxStaminaMillis[userLevel]
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return effectValue * maxMillis / 1000
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default:
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return 0
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}
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}
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@@ -1,6 +1,10 @@
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package store
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import "log"
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import (
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"log"
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"lunar-tear/server/internal/model"
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)
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const StaminaRecoveryDivisor int64 = 180
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@@ -39,3 +43,14 @@ func ReplenishStamina(user *UserState, maxStaminaMillis int32, nowMillis int64)
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user.Status.StaminaUpdateDatetime = nowMillis
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log.Printf("[ReplenishStamina] set to %d", maxStaminaMillis)
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}
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func ResolveStaminaEffectMillis(effectValueType, effectValue, maxStaminaMillis int32) int32 {
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switch effectValueType {
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case model.EffectValueFixed:
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return effectValue * 1000
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case model.EffectValuePermil:
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return effectValue * maxStaminaMillis / 1000
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default:
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return 0
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}
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}
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