mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 13:53:41 +03:00
Fix repeated weapon story unlock notifications by sending only changed stories in diffs
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@@ -20,7 +20,6 @@ var weaponDiffTables = []string{
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"IUserWeaponAbility",
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"IUserMaterial",
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"IUserConsumableItem",
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"IUserWeaponStory",
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}
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var limitBreakDiffTables = []string{
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@@ -98,6 +97,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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var changedStoryIds []int32
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snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
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weapon, ok := user.Weapons[req.UserWeaponUuid]
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if !ok {
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@@ -149,6 +149,8 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
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weapon.LatestVersion = nowMillis
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user.Weapons[req.UserWeaponUuid] = weapon
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log.Printf("[WeaponService] EnhanceByMaterial: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
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changedStoryIds = s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
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})
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if err != nil {
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return nil, fmt.Errorf("weapon enhance by material: %w", err)
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@@ -156,6 +158,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
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userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
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return &pb.EnhanceByMaterialResponse{
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IsGreatSuccess: false,
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@@ -227,6 +230,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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var changedStoryIds []int32
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snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
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weapon, ok := user.Weapons[req.UserWeaponUuid]
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if !ok {
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@@ -286,7 +290,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
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log.Printf("[WeaponService] Evolve: weaponId %d -> %d", wm.WeaponId, evolvedId)
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s.checkEvolutionStoryUnlocks(user, evolvedId, nowMillis)
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changedStoryIds = s.checkWeaponStoryUnlocks(user, evolvedId, weapon.Level, nowMillis)
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})
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if err != nil {
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return nil, fmt.Errorf("weapon evolve: %w", err)
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@@ -294,6 +298,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
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userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
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return &pb.EvolveResponse{DiffUserData: diff}, nil
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}
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@@ -665,6 +670,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
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Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
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Track("IUserWeaponAbility", oldUser, userdata.SortedWeaponAbilityRecords, []string{"userId", "userWeaponUuid", "slotNumber"})
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var changedStoryIds []int32
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snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
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weapon, ok := user.Weapons[req.UserWeaponUuid]
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if !ok {
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@@ -725,6 +731,8 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
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weapon.LatestVersion = nowMillis
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user.Weapons[req.UserWeaponUuid] = weapon
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log.Printf("[WeaponService] EnhanceByWeapon: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
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changedStoryIds = s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
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})
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if err != nil {
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return nil, fmt.Errorf("weapon enhance by weapon: %w", err)
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@@ -732,6 +740,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
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tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), weaponDiffTables)
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diff := tracker.Apply(snapshot, tables)
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userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
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return &pb.EnhanceByWeaponResponse{
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IsGreatSuccess: false,
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@@ -740,21 +749,49 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
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}, nil
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}
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func (s *WeaponServiceServer) checkEvolutionStoryUnlocks(user *store.UserState, weaponId int32, nowMillis int64) {
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func (s *WeaponServiceServer) checkWeaponStoryUnlocks(user *store.UserState, weaponId, level int32, nowMillis int64) []int32 {
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wm, ok := s.catalog.Weapons[weaponId]
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if !ok || wm.WeaponStoryReleaseConditionGroupId == 0 {
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return
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return nil
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}
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evoOrder, hasEvo := s.catalog.EvolutionOrder[weaponId]
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conditions := s.catalog.ReleaseConditionsByGroupId[wm.WeaponStoryReleaseConditionGroupId]
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changed := false
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for _, cond := range conditions {
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granted := false
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switch cond.WeaponStoryReleaseConditionType {
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case model.WeaponStoryReleaseConditionTypeAcquisition:
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granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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case model.WeaponStoryReleaseConditionTypeReachSpecifiedLevel:
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if level >= cond.ConditionValue {
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granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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}
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case model.WeaponStoryReleaseConditionTypeReachInitialMaxLevel:
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if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
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if level >= maxFunc.Evaluate(0) {
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granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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}
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}
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case model.WeaponStoryReleaseConditionTypeReachOnceEvolvedMaxLevel:
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if hasEvo && evoOrder >= 1 {
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if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
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if level >= maxFunc.Evaluate(0) {
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granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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}
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}
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}
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case model.WeaponStoryReleaseConditionTypeReachSpecifiedEvolutionCount:
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if hasEvo && evoOrder >= cond.ConditionValue {
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store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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}
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case model.WeaponStoryReleaseConditionTypeAcquisition:
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store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
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}
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if granted {
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changed = true
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}
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}
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if changed {
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return []int32{weaponId}
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}
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return nil
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}
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