Fix repeated weapon story unlock notifications by sending only changed stories in diffs

This commit is contained in:
Ilya Groshev
2026-04-16 14:36:05 +03:00
parent a61ae6b93e
commit 0ab2589277
17 changed files with 260 additions and 150 deletions
+2 -1
View File
@@ -49,10 +49,11 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
"IUserMaterial", "IUserConsumableItem", "IUserGem",
"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility",
"IUserWeaponNote", "IUserWeaponStory",
"IUserWeaponNote",
"IUserCageOrnamentReward",
},
))
userdata.AddWeaponStoryDiff(diff, user, s.granter.DrainChangedStoryWeaponIds())
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
+1 -1
View File
@@ -26,7 +26,6 @@ var gachaDiffTables = []string{
"IUserWeaponNote",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponStory",
"IUserCharacter",
"IUserMaterial",
}
@@ -296,6 +295,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
userdata.FullClientTableMap(updatedUser),
gachaDiffTables,
))
userdata.AddWeaponStoryDiff(diff, updatedUser, s.handler.Granter.DrainChangedStoryWeaponIds())
return &pb.DrawResponse{
NextGacha: nextGacha,
+41 -35
View File
@@ -8,6 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -52,6 +53,28 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
outcome = s.engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserEventQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishEventQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -61,27 +84,7 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserEventQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
@@ -111,21 +114,24 @@ func (s *QuestServiceServer) UpdateEventQuestSceneProgress(ctx context.Context,
s.engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserEventQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateEventQuestSceneProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserEventQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
+41 -35
View File
@@ -8,6 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
func (s *QuestServiceServer) StartExtraQuest(ctx context.Context, req *pb.StartExtraQuestRequest) (*pb.StartExtraQuestResponse, error) {
@@ -50,6 +51,28 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
outcome = s.engine.HandleExtraQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserExtraQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishExtraQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -58,27 +81,7 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserExtraQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
@@ -119,20 +122,23 @@ func (s *QuestServiceServer) UpdateExtraQuestSceneProgress(ctx context.Context,
s.engine.HandleExtraQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserExtraQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateExtraQuestSceneProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserExtraQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
+52 -48
View File
@@ -41,30 +41,32 @@ func (s *QuestServiceServer) UpdateMainFlowSceneProgress(ctx context.Context, re
s.engine.HandleMainFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserPortalCageStatus",
"IUserSideStoryQuestSceneProgressStatus",
"IUserQuest",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateMainFlowSceneProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserPortalCageStatus",
"IUserSideStoryQuestSceneProgressStatus",
"IUserQuest",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
@@ -169,6 +171,32 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
outcome = s.engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserMainQuestReplayFlowStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishMainQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -179,31 +207,7 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserMainQuestReplayFlowStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
}),
DiffUserData: diff,
}, nil
}
+1 -1
View File
@@ -32,7 +32,6 @@ var shopDiffTables = []string{
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
}
type ShopServiceServer struct {
@@ -92,6 +91,7 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, s.granter.DrainChangedStoryWeaponIds())
return &pb.BuyResponse{
OverflowPossession: []*pb.Possession{},
-1
View File
@@ -28,7 +28,6 @@ var startedGameStartTables = []string{
"IUserQuestMission",
"IUserTutorialProgress",
"IUserWeaponNote",
"IUserWeaponStory",
"IUserCostumeActiveSkill",
"IUserDeckTypeNote",
"IUserDeckSubWeaponGroup",
+44 -7
View File
@@ -20,7 +20,6 @@ var weaponDiffTables = []string{
"IUserWeaponAbility",
"IUserMaterial",
"IUserConsumableItem",
"IUserWeaponStory",
}
var limitBreakDiffTables = []string{
@@ -98,6 +97,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
var changedStoryIds []int32
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
weapon, ok := user.Weapons[req.UserWeaponUuid]
if !ok {
@@ -149,6 +149,8 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
weapon.LatestVersion = nowMillis
user.Weapons[req.UserWeaponUuid] = weapon
log.Printf("[WeaponService] EnhanceByMaterial: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
changedStoryIds = s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon enhance by material: %w", err)
@@ -156,6 +158,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
return &pb.EnhanceByMaterialResponse{
IsGreatSuccess: false,
@@ -227,6 +230,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
var changedStoryIds []int32
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
weapon, ok := user.Weapons[req.UserWeaponUuid]
if !ok {
@@ -286,7 +290,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
log.Printf("[WeaponService] Evolve: weaponId %d -> %d", wm.WeaponId, evolvedId)
s.checkEvolutionStoryUnlocks(user, evolvedId, nowMillis)
changedStoryIds = s.checkWeaponStoryUnlocks(user, evolvedId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon evolve: %w", err)
@@ -294,6 +298,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
return &pb.EvolveResponse{DiffUserData: diff}, nil
}
@@ -665,6 +670,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
Track("IUserWeaponAbility", oldUser, userdata.SortedWeaponAbilityRecords, []string{"userId", "userWeaponUuid", "slotNumber"})
var changedStoryIds []int32
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
weapon, ok := user.Weapons[req.UserWeaponUuid]
if !ok {
@@ -725,6 +731,8 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
weapon.LatestVersion = nowMillis
user.Weapons[req.UserWeaponUuid] = weapon
log.Printf("[WeaponService] EnhanceByWeapon: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
changedStoryIds = s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon enhance by weapon: %w", err)
@@ -732,6 +740,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), weaponDiffTables)
diff := tracker.Apply(snapshot, tables)
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
return &pb.EnhanceByWeaponResponse{
IsGreatSuccess: false,
@@ -740,21 +749,49 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
}, nil
}
func (s *WeaponServiceServer) checkEvolutionStoryUnlocks(user *store.UserState, weaponId int32, nowMillis int64) {
func (s *WeaponServiceServer) checkWeaponStoryUnlocks(user *store.UserState, weaponId, level int32, nowMillis int64) []int32 {
wm, ok := s.catalog.Weapons[weaponId]
if !ok || wm.WeaponStoryReleaseConditionGroupId == 0 {
return
return nil
}
evoOrder, hasEvo := s.catalog.EvolutionOrder[weaponId]
conditions := s.catalog.ReleaseConditionsByGroupId[wm.WeaponStoryReleaseConditionGroupId]
changed := false
for _, cond := range conditions {
granted := false
switch cond.WeaponStoryReleaseConditionType {
case model.WeaponStoryReleaseConditionTypeAcquisition:
granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
case model.WeaponStoryReleaseConditionTypeReachSpecifiedLevel:
if level >= cond.ConditionValue {
granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
case model.WeaponStoryReleaseConditionTypeReachInitialMaxLevel:
if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if level >= maxFunc.Evaluate(0) {
granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
}
case model.WeaponStoryReleaseConditionTypeReachOnceEvolvedMaxLevel:
if hasEvo && evoOrder >= 1 {
if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if level >= maxFunc.Evaluate(0) {
granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
}
}
case model.WeaponStoryReleaseConditionTypeReachSpecifiedEvolutionCount:
if hasEvo && evoOrder >= cond.ConditionValue {
store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
granted = store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
case model.WeaponStoryReleaseConditionTypeAcquisition:
store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
if granted {
changed = true
}
}
if changed {
return []int32{weaponId}
}
return nil
}