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Fix repeated weapon story unlock notifications by sending only changed stories in diffs
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@@ -20,6 +20,7 @@ type FinishOutcome struct {
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MissionClearCompleteRewards []RewardGrant
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BigWinClearedQuestMissionIds []int32
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IsBigWin bool
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ChangedWeaponStoryIds []int32
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}
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type QuestHandler struct {
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