Initial commit

This commit is contained in:
Ilya Groshev
2026-04-14 09:28:26 +03:00
commit 02f511f40c
161 changed files with 21541 additions and 0 deletions
+198
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package memory
import (
"fmt"
"strings"
"sync"
"time"
"lunar-tear/server/internal/store"
)
type Option func(*MemoryStore)
func WithSnapshotDir(dir string) Option {
return func(s *MemoryStore) {
s.snapshotDir = dir
}
}
func WithSceneId(sceneId int32) Option {
return func(s *MemoryStore) {
s.bootstrapSceneId = sceneId
}
}
func WithStarterItems(v bool) Option {
return func(s *MemoryStore) {
s.starterItems = v
}
}
type MemoryStore struct {
mu sync.RWMutex
clock store.Clock
bootstrapSceneId int32
snapshotDir string
starterItems bool
lastSnapshotSceneId int32
nextUserId int64
users map[int64]*store.UserState
userIdsByUuid map[string]int64
sessionToUserId map[string]int64
sessions map[string]store.SessionState
gachaCatalog map[int32]store.GachaCatalogEntry
}
var (
_ store.UserRepository = (*MemoryStore)(nil)
_ store.SessionRepository = (*MemoryStore)(nil)
_ store.GachaRepository = (*MemoryStore)(nil)
)
func New(clock store.Clock, options ...Option) *MemoryStore {
if clock == nil {
clock = time.Now
}
s := &MemoryStore{
clock: clock,
nextUserId: defaultUserId,
users: make(map[int64]*store.UserState),
userIdsByUuid: make(map[string]int64),
sessionToUserId: make(map[string]int64),
sessions: make(map[string]store.SessionState),
gachaCatalog: make(map[int32]store.GachaCatalogEntry),
}
for _, opt := range options {
opt(s)
}
return s
}
func (s *MemoryStore) EnsureUser(uuid string) (store.UserState, error) {
s.mu.Lock()
defer s.mu.Unlock()
return cloneUserState(*s.getOrCreateLocked(normalizeUUID(uuid))), nil
}
func (s *MemoryStore) CreateSession(uuid string, ttl time.Duration) (store.UserState, store.SessionState, error) {
s.mu.Lock()
defer s.mu.Unlock()
user := s.getOrCreateLocked(normalizeUUID(uuid))
now := s.clock()
session := store.SessionState{
SessionKey: fmt.Sprintf("session_%d_%d", user.UserId, now.UnixNano()),
UserId: user.UserId,
Uuid: user.Uuid,
ExpireAt: now.Add(ttl),
}
s.sessionToUserId[session.SessionKey] = user.UserId
s.sessions[session.SessionKey] = session
return cloneUserState(*user), session, nil
}
func (s *MemoryStore) ResolveUserId(sessionKey string) (int64, error) {
s.mu.RLock()
defer s.mu.RUnlock()
userId, ok := s.sessionToUserId[sessionKey]
if !ok {
return 0, store.ErrNotFound
}
return userId, nil
}
func (s *MemoryStore) SnapshotUser(userId int64) (store.UserState, error) {
s.mu.RLock()
defer s.mu.RUnlock()
user, ok := s.users[userId]
if !ok {
return store.UserState{}, store.ErrNotFound
}
return cloneUserState(*user), nil
}
func (s *MemoryStore) UpdateUser(userId int64, mutate func(*store.UserState)) (store.UserState, error) {
s.mu.Lock()
defer s.mu.Unlock()
user, ok := s.users[userId]
if !ok {
return store.UserState{}, store.ErrNotFound
}
mutate(user)
sceneId := user.MainQuest.CurrentQuestSceneId
if s.snapshotDir != "" && sceneId != 0 && sceneId != s.lastSnapshotSceneId {
saveSnapshot(user, s.snapshotDir)
s.lastSnapshotSceneId = sceneId
}
return cloneUserState(*user), nil
}
func (s *MemoryStore) DefaultUserId() (int64, error) {
s.mu.RLock()
defer s.mu.RUnlock()
if _, ok := s.users[defaultUserId]; ok {
return defaultUserId, nil
}
if len(s.users) == 0 {
return defaultUserId, nil
}
var minUserId int64
for userId := range s.users {
if minUserId == 0 || userId < minUserId {
minUserId = userId
}
}
return minUserId, nil
}
func (s *MemoryStore) SnapshotCatalog() ([]store.GachaCatalogEntry, error) {
s.mu.RLock()
defer s.mu.RUnlock()
out := make([]store.GachaCatalogEntry, 0, len(s.gachaCatalog))
for _, entry := range s.gachaCatalog {
out = append(out, cloneGachaCatalogEntry(entry))
}
return out, nil
}
func (s *MemoryStore) ReplaceCatalog(entries []store.GachaCatalogEntry) error {
s.mu.Lock()
defer s.mu.Unlock()
s.gachaCatalog = make(map[int32]store.GachaCatalogEntry, len(entries))
for _, entry := range entries {
s.gachaCatalog[entry.GachaId] = cloneGachaCatalogEntry(entry)
}
return nil
}
func (s *MemoryStore) getOrCreateLocked(uuid string) *store.UserState {
if userId, ok := s.userIdsByUuid[uuid]; ok {
return s.users[userId]
}
userId := s.nextUserId
s.nextUserId++
user := seedUserState(userId, uuid, s.clock().UnixMilli(), s.bootstrapSceneId, s.snapshotDir, s.starterItems)
s.users[userId] = user
s.userIdsByUuid[uuid] = userId
return user
}
func normalizeUUID(uuid string) string {
uuid = strings.TrimSpace(uuid)
if uuid == "" {
return defaultUUID
}
return uuid
}