mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Initial commit
This commit is contained in:
@@ -0,0 +1,366 @@
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package service
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import (
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"context"
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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"lunar-tear/server/internal/userdata"
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emptypb "google.golang.org/protobuf/types/known/emptypb"
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)
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type QuestServiceServer struct {
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pb.UnimplementedQuestServiceServer
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users store.UserRepository
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sessions store.SessionRepository
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engine *questflow.QuestHandler
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}
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func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRepository, engine *questflow.QuestHandler) *QuestServiceServer {
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if engine == nil {
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panic("quest handler is required")
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}
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return &QuestServiceServer{users: users, sessions: sessions, engine: engine}
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}
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func buildSelectedQuestDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
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tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames)
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return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
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}
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func (s *QuestServiceServer) UpdateMainFlowSceneProgress(ctx context.Context, req *pb.UpdateMainFlowSceneProgressRequest) (*pb.UpdateMainFlowSceneProgressResponse, error) {
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log.Printf("[QuestService] UpdateMainFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleMainFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
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})
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return &pb.UpdateMainFlowSceneProgressResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserMainQuestFlowStatus",
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"IUserMainQuestMainFlowStatus",
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"IUserMainQuestProgressStatus",
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"IUserMainQuestSeasonRoute",
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"IUserPortalCageStatus",
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"IUserSideStoryQuestSceneProgressStatus",
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"IUserQuest",
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"IUserCharacter",
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"IUserCostume",
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"IUserCostumeActiveSkill",
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"IUserWeapon",
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"IUserWeaponSkill",
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"IUserWeaponAbility",
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"IUserWeaponNote",
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"IUserWeaponStory",
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"IUserCompanion",
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"IUserConsumableItem",
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"IUserMaterial",
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"IUserImportantItem",
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"IUserParts",
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"IUserPartsGroupNote",
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}),
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}, nil
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}
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func (s *QuestServiceServer) UpdateReplayFlowSceneProgress(ctx context.Context, req *pb.UpdateReplayFlowSceneProgressRequest) (*pb.UpdateReplayFlowSceneProgressResponse, error) {
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log.Printf("[QuestService] UpdateReplayFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleReplayFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
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})
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return &pb.UpdateReplayFlowSceneProgressResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserMainQuestFlowStatus",
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"IUserMainQuestReplayFlowStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) UpdateMainQuestSceneProgress(ctx context.Context, req *pb.UpdateMainQuestSceneProgressRequest) (*pb.UpdateMainQuestSceneProgressResponse, error) {
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log.Printf("[QuestService] UpdateMainQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleMainQuestSceneProgress(user, req.QuestSceneId)
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})
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return &pb.UpdateMainQuestSceneProgressResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserStatus",
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"IUserCharacter",
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"IUserQuest",
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"IUserQuestMission",
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"IUserMainQuestFlowStatus",
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"IUserMainQuestMainFlowStatus",
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"IUserMainQuestProgressStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMainQuestRequest) (*pb.StartMainQuestResponse, error) {
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log.Printf("[QuestService] StartMainQuest: %+v", req)
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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if req.IsReplayFlow {
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s.engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
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} else {
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s.engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
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}
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})
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drops := s.engine.BattleDropRewards(req.QuestId)
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pbDrops := make([]*pb.BattleDropReward, len(drops))
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for i, d := range drops {
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pbDrops[i] = &pb.BattleDropReward{
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QuestSceneId: d.QuestSceneId,
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BattleDropCategoryId: d.BattleDropCategoryId,
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BattleDropEffectId: 1,
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}
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}
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return &pb.StartMainQuestResponse{
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BattleDropReward: pbDrops,
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserStatus",
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"IUserQuest",
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"IUserQuestMission",
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"IUserMainQuestFlowStatus",
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"IUserMainQuestMainFlowStatus",
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"IUserMainQuestProgressStatus",
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"IUserMainQuestSeasonRoute",
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"IUserMainQuestReplayFlowStatus",
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}),
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}, nil
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}
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func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
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if len(grants) == 0 {
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return []*pb.QuestReward{}
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}
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out := make([]*pb.QuestReward, len(grants))
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for i, g := range grants {
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out[i] = &pb.QuestReward{
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PossessionType: int32(g.PossessionType),
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PossessionId: g.PossessionId,
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Count: g.Count,
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}
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}
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return out
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}
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func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.FinishMainQuestRequest) (*pb.FinishMainQuestResponse, error) {
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log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v storySkipType=%d",
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req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.StorySkipType)
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nowMillis := gametime.NowMillis()
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userId := currentUserId(ctx, s.users, s.sessions)
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var outcome questflow.FinishOutcome
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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outcome = s.engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
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})
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return &pb.FinishMainQuestResponse{
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DropReward: toProtoRewards(outcome.DropRewards),
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FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
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MissionClearReward: toProtoRewards(outcome.MissionClearRewards),
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MissionClearCompleteReward: toProtoRewards(outcome.MissionClearCompleteRewards),
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AutoOrbitResult: []*pb.QuestReward{},
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IsBigWin: outcome.IsBigWin,
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BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
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ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
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UserStatusCampaignReward: []*pb.QuestReward{},
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserQuest",
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"IUserQuestMission",
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"IUserMainQuestFlowStatus",
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"IUserMainQuestMainFlowStatus",
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"IUserMainQuestProgressStatus",
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"IUserMainQuestSeasonRoute",
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"IUserMainQuestReplayFlowStatus",
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"IUserStatus",
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"IUserGem",
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"IUserCharacter",
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"IUserCostume",
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"IUserCostumeActiveSkill",
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"IUserWeapon",
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"IUserWeaponSkill",
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"IUserWeaponAbility",
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"IUserWeaponNote",
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"IUserWeaponStory",
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"IUserCompanion",
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"IUserConsumableItem",
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"IUserMaterial",
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"IUserImportantItem",
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"IUserParts",
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"IUserPartsGroupNote",
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}),
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}, nil
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}
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func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.RestartMainQuestRequest) (*pb.RestartMainQuestResponse, error) {
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log.Printf("[QuestService] RestartMainQuest: questId=%d isMainFlow=%v", req.QuestId, req.IsMainFlow)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleQuestRestart(user, req.QuestId, gametime.NowMillis())
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})
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drops := s.engine.BattleDropRewards(req.QuestId)
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pbDrops := make([]*pb.BattleDropReward, len(drops))
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for i, d := range drops {
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pbDrops[i] = &pb.BattleDropReward{
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QuestSceneId: d.QuestSceneId,
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BattleDropCategoryId: d.BattleDropCategoryId,
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BattleDropEffectId: 1,
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}
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}
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return &pb.RestartMainQuestResponse{
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BattleDropReward: pbDrops,
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DeckNumber: user.Quests[req.QuestId].UserDeckNumber,
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserStatus",
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"IUserQuest",
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"IUserQuestMission",
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"IUserMainQuestFlowStatus",
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"IUserMainQuestMainFlowStatus",
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"IUserMainQuestProgressStatus",
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"IUserMainQuestSeasonRoute",
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}),
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}, nil
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}
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func (s *QuestServiceServer) FinishAutoOrbit(ctx context.Context, req *emptypb.Empty) (*pb.FinishAutoOrbitResponse, error) {
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log.Printf("[QuestService] FinishAutoOrbit")
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return &pb.FinishAutoOrbitResponse{
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DiffUserData: userdata.EmptyDiff(),
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}, nil
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}
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func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestRequest) (*pb.SkipQuestResponse, error) {
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log.Printf("[QuestService] SkipQuest: questId=%d skipCount=%d useEffectItems=%d", req.QuestId, req.SkipCount, len(req.UseEffectItem))
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nowMillis := gametime.NowMillis()
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userId := currentUserId(ctx, s.users, s.sessions)
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var outcome questflow.FinishOutcome
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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for _, item := range req.UseEffectItem {
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log.Printf("[QuestService] SkipQuest UseEffectItem: consumableItemId=%d count=%d", item.ConsumableItemId, item.Count)
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user.ConsumableItems[item.ConsumableItemId] -= item.Count
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if user.ConsumableItems[item.ConsumableItemId] < 0 {
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user.ConsumableItems[item.ConsumableItemId] = 0
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}
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}
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outcome = s.engine.HandleQuestSkip(user, req.QuestId, req.SkipCount, nowMillis)
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})
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return &pb.SkipQuestResponse{
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DropReward: toProtoRewards(outcome.DropRewards),
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UserStatusCampaignReward: []*pb.QuestReward{},
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserQuest",
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"IUserStatus",
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"IUserConsumableItem",
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"IUserMaterial",
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"IUserParts",
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"IUserPartsGroupNote",
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"IUserCharacter",
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"IUserCostume",
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}),
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}, nil
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}
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func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteRequest) (*pb.SetRouteResponse, error) {
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log.Printf("[QuestService] SetRoute: mainQuestRouteId=%d", req.MainQuestRouteId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
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if seasonId, ok := s.engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
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user.MainQuest.MainQuestSeasonId = seasonId
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}
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now := gametime.NowMillis()
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user.PortalCageStatus.IsCurrentProgress = false
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user.PortalCageStatus.LatestVersion = now
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})
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return &pb.SetRouteResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserMainQuestSeasonRoute",
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"IUserMainQuestMainFlowStatus",
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"IUserPortalCageStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) SetQuestSceneChoice(ctx context.Context, req *pb.SetQuestSceneChoiceRequest) (*pb.SetQuestSceneChoiceResponse, error) {
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log.Printf("[QuestService] SetQuestSceneChoice: questSceneId=%d choiceNumber=%d",
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req.QuestSceneId, req.ChoiceNumber)
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return &pb.SetQuestSceneChoiceResponse{
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DiffUserData: userdata.EmptyDiff(),
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}, nil
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}
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func (s *QuestServiceServer) ResetLimitContentQuestProgress(ctx context.Context, req *pb.ResetLimitContentQuestProgressRequest) (*pb.ResetLimitContentQuestProgressResponse, error) {
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log.Printf("[QuestService] ResetLimitContentQuestProgress: eventQuestChapterId=%d questId=%d",
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req.EventQuestChapterId, req.QuestId)
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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if _, exists := user.SideStoryQuests[req.QuestId]; exists {
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user.SideStoryQuests[req.QuestId] = store.SideStoryQuestProgress{
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HeadSideStoryQuestSceneId: 0,
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SideStoryQuestStateType: model.SideStoryQuestStateUnknown,
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LatestVersion: nowMillis,
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}
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}
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delete(user.QuestLimitContentStatus, req.QuestId)
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if user.SideStoryActiveProgress.CurrentSideStoryQuestId == req.QuestId {
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user.SideStoryActiveProgress = store.SideStoryActiveProgress{
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LatestVersion: nowMillis,
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}
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}
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})
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return &pb.ResetLimitContentQuestProgressResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserSideStoryQuest",
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"IUserSideStoryQuestSceneProgressStatus",
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"IUserQuestLimitContentStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) SetAutoSaleSetting(ctx context.Context, req *pb.SetAutoSaleSettingRequest) (*pb.SetAutoSaleSettingResponse, error) {
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log.Printf("[QuestService] SetAutoSaleSetting: items=%d", len(req.AutoSaleSettingItem))
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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user.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState, len(req.AutoSaleSettingItem))
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for itemType, itemValue := range req.AutoSaleSettingItem {
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user.AutoSaleSettings[itemType] = store.AutoSaleSettingState{
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PossessionAutoSaleItemType: itemType,
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PossessionAutoSaleItemValue: itemValue,
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}
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}
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})
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return &pb.SetAutoSaleSettingResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserAutoSaleSettingDetail",
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}),
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}, nil
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}
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Block a user