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https://github.com/Walter-Sparrow/lunar-tear.git
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Initial commit
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@@ -0,0 +1,138 @@
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package service
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import (
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"context"
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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)
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func (s *QuestServiceServer) StartExtraQuest(ctx context.Context, req *pb.StartExtraQuestRequest) (*pb.StartExtraQuestResponse, error) {
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log.Printf("[QuestService] StartExtraQuest: questId=%d deckNumber=%d", req.QuestId, req.UserDeckNumber)
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleExtraQuestStart(user, req.QuestId, req.UserDeckNumber, nowMillis)
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})
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drops := s.engine.BattleDropRewards(req.QuestId)
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pbDrops := make([]*pb.BattleDropReward, len(drops))
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for i, d := range drops {
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pbDrops[i] = &pb.BattleDropReward{
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QuestSceneId: d.QuestSceneId,
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BattleDropCategoryId: d.BattleDropCategoryId,
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BattleDropEffectId: 1,
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}
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}
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return &pb.StartExtraQuestResponse{
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BattleDropReward: pbDrops,
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserStatus",
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"IUserQuest",
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"IUserQuestMission",
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"IUserExtraQuestProgressStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.FinishExtraQuestRequest) (*pb.FinishExtraQuestResponse, error) {
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log.Printf("[QuestService] FinishExtraQuest: questId=%d isRetired=%v isAnnihilated=%v", req.QuestId, req.IsRetired, req.IsAnnihilated)
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nowMillis := gametime.NowMillis()
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userId := currentUserId(ctx, s.users, s.sessions)
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var outcome questflow.FinishOutcome
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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outcome = s.engine.HandleExtraQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
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})
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return &pb.FinishExtraQuestResponse{
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DropReward: toProtoRewards(outcome.DropRewards),
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FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
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MissionClearReward: toProtoRewards(outcome.MissionClearRewards),
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MissionClearCompleteReward: toProtoRewards(outcome.MissionClearCompleteRewards),
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IsBigWin: outcome.IsBigWin,
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BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
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UserStatusCampaignReward: []*pb.QuestReward{},
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserQuest",
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"IUserQuestMission",
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"IUserExtraQuestProgressStatus",
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"IUserStatus",
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"IUserGem",
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"IUserCharacter",
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"IUserCostume",
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"IUserCostumeActiveSkill",
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"IUserWeapon",
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"IUserWeaponSkill",
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"IUserWeaponAbility",
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"IUserWeaponNote",
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"IUserWeaponStory",
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"IUserCompanion",
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"IUserConsumableItem",
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"IUserMaterial",
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"IUserImportantItem",
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"IUserParts",
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"IUserPartsGroupNote",
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}),
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}, nil
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}
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func (s *QuestServiceServer) RestartExtraQuest(ctx context.Context, req *pb.RestartExtraQuestRequest) (*pb.RestartExtraQuestResponse, error) {
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log.Printf("[QuestService] RestartExtraQuest: questId=%d", req.QuestId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleExtraQuestRestart(user, req.QuestId, gametime.NowMillis())
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})
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drops := s.engine.BattleDropRewards(req.QuestId)
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pbDrops := make([]*pb.BattleDropReward, len(drops))
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for i, d := range drops {
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pbDrops[i] = &pb.BattleDropReward{
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QuestSceneId: d.QuestSceneId,
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BattleDropCategoryId: d.BattleDropCategoryId,
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BattleDropEffectId: 1,
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}
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}
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return &pb.RestartExtraQuestResponse{
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BattleDropReward: pbDrops,
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DeckNumber: user.Quests[req.QuestId].UserDeckNumber,
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserQuest",
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"IUserQuestMission",
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"IUserExtraQuestProgressStatus",
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}),
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}, nil
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}
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func (s *QuestServiceServer) UpdateExtraQuestSceneProgress(ctx context.Context, req *pb.UpdateExtraQuestSceneProgressRequest) (*pb.UpdateExtraQuestSceneProgressResponse, error) {
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log.Printf("[QuestService] UpdateExtraQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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s.engine.HandleExtraQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
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})
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return &pb.UpdateExtraQuestSceneProgressResponse{
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DiffUserData: buildSelectedQuestDiff(user, []string{
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"IUserExtraQuestProgressStatus",
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"IUserCharacter",
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"IUserCostume",
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"IUserWeapon",
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"IUserWeaponSkill",
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"IUserWeaponAbility",
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"IUserCompanion",
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"IUserConsumableItem",
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"IUserMaterial",
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"IUserImportantItem",
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"IUserParts",
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"IUserPartsGroupNote",
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}),
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}, nil
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}
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