mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
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Initial commit
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@@ -0,0 +1,120 @@
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package masterdata
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import (
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"fmt"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/utils"
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)
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type PartsRow struct {
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PartsId int32 `json:"PartsId"`
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RarityType model.RarityType `json:"RarityType"`
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PartsGroupId int32 `json:"PartsGroupId"`
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PartsStatusMainLotteryGroupId int32 `json:"PartsStatusMainLotteryGroupId"`
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}
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type PartsRarityRow struct {
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RarityType model.RarityType `json:"RarityType"`
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PartsLevelUpRateGroupId int32 `json:"PartsLevelUpRateGroupId"`
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PartsLevelUpPriceGroupId int32 `json:"PartsLevelUpPriceGroupId"`
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SellPriceNumericalFunctionId int32 `json:"SellPriceNumericalFunctionId"`
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}
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type partsLevelUpRateRow struct {
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PartsLevelUpRateGroupId int32 `json:"PartsLevelUpRateGroupId"`
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LevelLowerLimit int32 `json:"LevelLowerLimit"`
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SuccessRatePermil int32 `json:"SuccessRatePermil"`
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}
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type partsLevelUpPriceRow struct {
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PartsLevelUpPriceGroupId int32 `json:"PartsLevelUpPriceGroupId"`
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LevelLowerLimit int32 `json:"LevelLowerLimit"`
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Gold int32 `json:"Gold"`
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}
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type PartsCatalog struct {
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PartsById map[int32]PartsRow
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DefaultPartsStatusMainByLotteryGroup map[int32]int32
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RarityByRarityType map[model.RarityType]PartsRarityRow
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RateByGroupAndLevel map[int32]map[int32]int32
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PriceByGroupAndLevel map[int32]map[int32]int32
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SellPriceByRarity map[model.RarityType]NumericalFunc
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}
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func LoadPartsCatalog() (*PartsCatalog, error) {
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partsRows, err := utils.ReadJSON[PartsRow]("EntityMPartsTable.json")
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if err != nil {
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return nil, fmt.Errorf("load parts table: %w", err)
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}
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rarityRows, err := utils.ReadJSON[PartsRarityRow]("EntityMPartsRarityTable.json")
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if err != nil {
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return nil, fmt.Errorf("load parts rarity table: %w", err)
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}
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rateRows, err := utils.ReadJSON[partsLevelUpRateRow]("EntityMPartsLevelUpRateGroupTable.json")
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if err != nil {
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return nil, fmt.Errorf("load parts level up rate table: %w", err)
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}
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priceRows, err := utils.ReadJSON[partsLevelUpPriceRow]("EntityMPartsLevelUpPriceGroupTable.json")
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if err != nil {
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return nil, fmt.Errorf("load parts level up price table: %w", err)
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}
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partsById := make(map[int32]PartsRow, len(partsRows))
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for _, p := range partsRows {
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partsById[p.PartsId] = p
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}
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// Lottery group ID encodes tier (first digit 1-4) and stat category
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// (second digit 1-6). Formula: mainStatId = (category - 1) * 4 + tier.
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defaultPartsStatusMainByLotteryGroup := make(map[int32]int32, 24)
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for tier := int32(1); tier <= 4; tier++ {
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for cat := int32(1); cat <= 6; cat++ {
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groupId := tier*10 + cat
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mainStatId := (cat-1)*4 + tier
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defaultPartsStatusMainByLotteryGroup[groupId] = mainStatId
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}
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}
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funcResolver, err := LoadFunctionResolver()
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if err != nil {
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return nil, fmt.Errorf("load function resolver: %w", err)
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}
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rarityByRarityType := make(map[model.RarityType]PartsRarityRow, len(rarityRows))
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sellPriceByRarity := make(map[model.RarityType]NumericalFunc, len(rarityRows))
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for _, r := range rarityRows {
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rarityByRarityType[r.RarityType] = r
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if f, ok := funcResolver.Resolve(r.SellPriceNumericalFunctionId); ok {
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sellPriceByRarity[r.RarityType] = f
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}
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}
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rateByGroupAndLevel := make(map[int32]map[int32]int32)
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for _, r := range rateRows {
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if rateByGroupAndLevel[r.PartsLevelUpRateGroupId] == nil {
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rateByGroupAndLevel[r.PartsLevelUpRateGroupId] = make(map[int32]int32)
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}
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rateByGroupAndLevel[r.PartsLevelUpRateGroupId][r.LevelLowerLimit] = r.SuccessRatePermil
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}
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priceByGroupAndLevel := make(map[int32]map[int32]int32)
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for _, p := range priceRows {
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if priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] == nil {
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priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] = make(map[int32]int32)
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}
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priceByGroupAndLevel[p.PartsLevelUpPriceGroupId][p.LevelLowerLimit] = p.Gold
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}
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return &PartsCatalog{
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PartsById: partsById,
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DefaultPartsStatusMainByLotteryGroup: defaultPartsStatusMainByLotteryGroup,
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RarityByRarityType: rarityByRarityType,
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RateByGroupAndLevel: rateByGroupAndLevel,
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PriceByGroupAndLevel: priceByGroupAndLevel,
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SellPriceByRarity: sellPriceByRarity,
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}, nil
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}
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