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Initial commit
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@@ -0,0 +1,19 @@
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package gameutil
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// LevelAndCap returns the level for the given cumulative EXP based on
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// the thresholds slice, and clamps EXP so it never exceeds the last
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// threshold (max-level cap).
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func LevelAndCap(exp int32, thresholds []int32) (level, capped int32) {
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level = 1
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for lvl := 1; lvl < len(thresholds); lvl++ {
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if exp >= thresholds[lvl] {
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level = int32(lvl)
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} else {
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break
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}
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}
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if len(thresholds) > 0 && exp > thresholds[len(thresholds)-1] {
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exp = thresholds[len(thresholds)-1]
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}
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return level, exp
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}
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