Implement Subjugation Quests rewards and battle report
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This commit is contained in:
Ilya Groshev
2026-05-13 11:30:56 +03:00
parent 44a03d222b
commit 00817684ef
9 changed files with 297 additions and 76 deletions
+9 -18
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@@ -49,11 +49,6 @@ type RewardItem struct {
Count int32 Count int32
} }
type BigHuntWeeklyRewardKey struct {
ScheduleId int32
AttributeType int32
}
type BigHuntCatalog struct { type BigHuntCatalog struct {
BossQuestById map[int32]BigHuntBossQuestRow BossQuestById map[int32]BigHuntBossQuestRow
QuestById map[int32]BigHuntQuestRow QuestById map[int32]BigHuntQuestRow
@@ -64,7 +59,7 @@ type BigHuntCatalog struct {
ScoreRewardSchedules map[int32][]ScoreRewardScheduleEntry ScoreRewardSchedules map[int32][]ScoreRewardScheduleEntry
ScoreRewardThresholds map[int32][]ScoreRewardThreshold ScoreRewardThresholds map[int32][]ScoreRewardThreshold
RewardItems map[int32][]RewardItem RewardItems map[int32][]RewardItem
WeeklyRewardSchedules map[BigHuntWeeklyRewardKey][]ScoreRewardScheduleEntry WeeklyRewardSchedulesByAttr map[int32][]ScoreRewardScheduleEntry
} }
func (c *BigHuntCatalog) ResolveActiveScoreRewardGroupId(scheduleId int32, nowMillis int64) int32 { func (c *BigHuntCatalog) ResolveActiveScoreRewardGroupId(scheduleId int32, nowMillis int64) int32 {
@@ -80,8 +75,8 @@ func (c *BigHuntCatalog) ResolveActiveScoreRewardGroupId(scheduleId int32, nowMi
return 0 return 0
} }
func (c *BigHuntCatalog) ResolveActiveWeeklyRewardGroupId(key BigHuntWeeklyRewardKey, nowMillis int64) int32 { func (c *BigHuntCatalog) ResolveActiveWeeklyRewardGroupIdByAttr(attributeType int32, nowMillis int64) int32 {
entries := c.WeeklyRewardSchedules[key] entries := c.WeeklyRewardSchedulesByAttr[attributeType]
for _, e := range entries { for _, e := range entries {
if nowMillis >= e.StartDatetime { if nowMillis >= e.StartDatetime {
return e.BigHuntScoreRewardGroupId return e.BigHuntScoreRewardGroupId
@@ -264,20 +259,16 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
if err != nil { if err != nil {
log.Fatalf("load big hunt weekly attribute score reward group schedule table: %v", err) log.Fatalf("load big hunt weekly attribute score reward group schedule table: %v", err)
} }
weeklyRewardSchedules := make(map[BigHuntWeeklyRewardKey][]ScoreRewardScheduleEntry) weeklyRewardSchedulesByAttr := make(map[int32][]ScoreRewardScheduleEntry)
for _, r := range weeklySchedRows { for _, r := range weeklySchedRows {
key := BigHuntWeeklyRewardKey{ weeklyRewardSchedulesByAttr[r.AttributeType] = append(weeklyRewardSchedulesByAttr[r.AttributeType], ScoreRewardScheduleEntry{
ScheduleId: r.BigHuntWeeklyAttributeScoreRewardGroupScheduleId,
AttributeType: r.AttributeType,
}
weeklyRewardSchedules[key] = append(weeklyRewardSchedules[key], ScoreRewardScheduleEntry{
BigHuntScoreRewardGroupId: r.BigHuntScoreRewardGroupId, BigHuntScoreRewardGroupId: r.BigHuntScoreRewardGroupId,
StartDatetime: r.StartDatetime, StartDatetime: r.StartDatetime,
}) })
} }
for k := range weeklyRewardSchedules { for k := range weeklyRewardSchedulesByAttr {
sort.Slice(weeklyRewardSchedules[k], func(i, j int) bool { sort.Slice(weeklyRewardSchedulesByAttr[k], func(i, j int) bool {
return weeklyRewardSchedules[k][i].StartDatetime > weeklyRewardSchedules[k][j].StartDatetime return weeklyRewardSchedulesByAttr[k][i].StartDatetime > weeklyRewardSchedulesByAttr[k][j].StartDatetime
}) })
} }
@@ -294,6 +285,6 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
ScoreRewardSchedules: scoreRewardSchedules, ScoreRewardSchedules: scoreRewardSchedules,
ScoreRewardThresholds: scoreRewardThresholds, ScoreRewardThresholds: scoreRewardThresholds,
RewardItems: rewardItems, RewardItems: rewardItems,
WeeklyRewardSchedules: weeklyRewardSchedules, WeeklyRewardSchedulesByAttr: weeklyRewardSchedulesByAttr,
} }
} }
-1
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@@ -561,4 +561,3 @@ func (q *QuestCatalog) BattleOnlyTargetSceneIdFor(questId int32) (int32, bool) {
v, ok := q.BattleOnlyTargetSceneByQuestId[questId] v, ok := q.BattleOnlyTargetSceneByQuestId[questId]
return v, ok return v, ok
} }
+153 -16
View File
@@ -44,6 +44,8 @@ func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.St
log.Printf("[BigHuntService] StartBigHuntQuest: unknown bigHuntQuestId=%d", req.BigHuntQuestId) log.Printf("[BigHuntService] StartBigHuntQuest: unknown bigHuntQuestId=%d", req.BigHuntQuestId)
} }
today := gametime.StartOfDayMillis()
s.users.UpdateUser(userId, func(user *store.UserState) { s.users.UpdateUser(userId, func(user *store.UserState) {
if ok { if ok {
engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, req.UserDeckNumber, nowMillis) engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, req.UserDeckNumber, nowMillis)
@@ -60,6 +62,9 @@ func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.St
user.BigHuntDeckNumber = req.UserDeckNumber user.BigHuntDeckNumber = req.UserDeckNumber
st := user.BigHuntStatuses[req.BigHuntBossQuestId] st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount++ st.DailyChallengeCount++
st.LatestChallengeDatetime = nowMillis st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis st.LatestVersion = nowMillis
@@ -98,12 +103,15 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
var scoreInfo *pb.BigHuntScoreInfo var scoreInfo *pb.BigHuntScoreInfo
var scoreRewards []*pb.BigHuntReward var scoreRewards []*pb.BigHuntReward
var battleReportWaves []*pb.BigHuntBattleReportWave
s.users.UpdateUser(userId, func(user *store.UserState) { s.users.UpdateUser(userId, func(user *store.UserState) {
engine.HandleBigHuntQuestFinish(user, bhQuest.QuestId, req.IsRetired, false, nowMillis) engine.HandleBigHuntQuestFinish(user, bhQuest.QuestId, req.IsRetired, false, nowMillis)
if req.IsRetired || user.BigHuntProgress.IsDryRun { if req.IsRetired || user.BigHuntProgress.IsDryRun {
user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis} user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis}
user.BigHuntBattleBinary = nil
user.BigHuntBattleDetail = store.BigHuntBattleDetail{}
return return
} }
@@ -129,11 +137,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
userScore := baseScore * int64(1000+difficultyBonusPermil+aliveBonusPermil+maxComboBonusPermil) / 1000 userScore := baseScore * int64(1000+difficultyBonusPermil+aliveBonusPermil+maxComboBonusPermil) / 1000
isHighScore := false if userScore > user.BigHuntMaxScores[bossQuest.BigHuntBossId].MaxScore {
oldMaxBoss := user.BigHuntMaxScores[bossQuest.BigHuntBossId]
oldMax := oldMaxBoss.MaxScore
if userScore > oldMax {
isHighScore = true
user.BigHuntMaxScores[bossQuest.BigHuntBossId] = store.BigHuntMaxScore{ user.BigHuntMaxScores[bossQuest.BigHuntBossId] = store.BigHuntMaxScore{
MaxScore: userScore, MaxScore: userScore,
MaxScoreUpdateDatetime: nowMillis, MaxScoreUpdateDatetime: nowMillis,
@@ -146,7 +150,8 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
BigHuntBossId: bossQuest.BigHuntBossId, BigHuntBossId: bossQuest.BigHuntBossId,
} }
oldSchedMax := user.BigHuntScheduleMaxScores[schedKey].MaxScore oldSchedMax := user.BigHuntScheduleMaxScores[schedKey].MaxScore
if userScore > oldSchedMax { isHighScore := userScore > oldSchedMax
if isHighScore {
user.BigHuntScheduleMaxScores[schedKey] = store.BigHuntScheduleMaxScore{ user.BigHuntScheduleMaxScores[schedKey] = store.BigHuntScheduleMaxScore{
MaxScore: userScore, MaxScore: userScore,
MaxScoreUpdateDatetime: nowMillis, MaxScoreUpdateDatetime: nowMillis,
@@ -184,7 +189,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
rewardGroupId := catalog.ResolveActiveScoreRewardGroupId( rewardGroupId := catalog.ResolveActiveScoreRewardGroupId(
bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis) bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId > 0 { if rewardGroupId > 0 {
newItems := catalog.CollectNewRewards(rewardGroupId, oldMax, userScore) newItems := catalog.CollectNewRewards(rewardGroupId, oldSchedMax, userScore)
for _, item := range newItems { for _, item := range newItems {
engine.Granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis) engine.Granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
scoreRewards = append(scoreRewards, &pb.BigHuntReward{ scoreRewards = append(scoreRewards, &pb.BigHuntReward{
@@ -196,6 +201,31 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
} }
} }
if len(detail.CostumeBattleInfo) > 0 {
wavesByIndex := map[int32]*pb.BigHuntBattleReportWave{}
var waveOrder []int32
for _, ci := range detail.CostumeBattleInfo {
wave, ok := wavesByIndex[ci.WaveIndex]
if !ok {
wave = &pb.BigHuntBattleReportWave{}
wavesByIndex[ci.WaveIndex] = wave
waveOrder = append(waveOrder, ci.WaveIndex)
}
wave.BattleReportCostume = append(wave.BattleReportCostume, &pb.BigHuntBattleReportCostume{
CostumeId: ci.CostumeId,
TotalDamage: ci.TotalDamage,
HitCount: ci.HitCount,
BattleReportRandomDisplay: &pb.BattleReportRandomDisplay{
RandomDisplayValueType: ci.RandomDisplayValueType,
RandomDisplayValue: ci.RandomDisplayValue,
},
})
}
for _, idx := range waveOrder {
battleReportWaves = append(battleReportWaves, wavesByIndex[idx])
}
}
user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis} user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis}
user.BigHuntBattleBinary = nil user.BigHuntBattleBinary = nil
user.BigHuntBattleDetail = store.BigHuntBattleDetail{} user.BigHuntBattleDetail = store.BigHuntBattleDetail{}
@@ -208,12 +238,17 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
scoreRewards = []*pb.BigHuntReward{} scoreRewards = []*pb.BigHuntReward{}
} }
if battleReportWaves == nil {
battleReportWaves = []*pb.BigHuntBattleReportWave{}
}
battleReport := &pb.BigHuntBattleReport{
BattleReportWave: battleReportWaves,
}
return &pb.FinishBigHuntQuestResponse{ return &pb.FinishBigHuntQuestResponse{
ScoreInfo: scoreInfo, ScoreInfo: scoreInfo,
ScoreReward: scoreRewards, ScoreReward: scoreRewards,
BattleReport: &pb.BigHuntBattleReport{ BattleReport: battleReport,
BattleReportWave: []*pb.BigHuntBattleReportWave{},
},
}, nil }, nil
} }
@@ -231,6 +266,8 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
var battleBinary []byte var battleBinary []byte
var deckNumber int32 var deckNumber int32
today := gametime.StartOfDayMillis()
s.users.UpdateUser(userId, func(user *store.UserState) { s.users.UpdateUser(userId, func(user *store.UserState) {
engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, user.BigHuntDeckNumber, nowMillis) engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, user.BigHuntDeckNumber, nowMillis)
@@ -238,6 +275,9 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
user.BigHuntProgress.LatestVersion = nowMillis user.BigHuntProgress.LatestVersion = nowMillis
st := user.BigHuntStatuses[req.BigHuntBossQuestId] st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount++ st.DailyChallengeCount++
st.LatestChallengeDatetime = nowMillis st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis st.LatestVersion = nowMillis
@@ -256,19 +296,58 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
func (s *BigHuntServiceServer) SkipBigHuntQuest(ctx context.Context, req *pb.SkipBigHuntQuestRequest) (*pb.SkipBigHuntQuestResponse, error) { func (s *BigHuntServiceServer) SkipBigHuntQuest(ctx context.Context, req *pb.SkipBigHuntQuestRequest) (*pb.SkipBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] SkipBigHuntQuest: bossQuestId=%d skipCount=%d", req.BigHuntBossQuestId, req.SkipCount) log.Printf("[BigHuntService] SkipBigHuntQuest: bossQuestId=%d skipCount=%d", req.BigHuntBossQuestId, req.SkipCount)
cat := s.holder.Get()
catalog := cat.BigHunt
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions) userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
today := gametime.StartOfDayMillis()
bossQuest, hasBossQuest := catalog.BossQuestById[req.BigHuntBossQuestId]
var scoreRewards []*pb.BigHuntReward
s.users.UpdateUser(userId, func(user *store.UserState) { s.users.UpdateUser(userId, func(user *store.UserState) {
st := user.BigHuntStatuses[req.BigHuntBossQuestId] st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount += req.SkipCount st.DailyChallengeCount += req.SkipCount
st.LatestChallengeDatetime = nowMillis st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis st.LatestVersion = nowMillis
user.BigHuntStatuses[req.BigHuntBossQuestId] = st user.BigHuntStatuses[req.BigHuntBossQuestId] = st
if !hasBossQuest || req.SkipCount <= 0 {
return
}
rewardGroupId := catalog.ResolveActiveScoreRewardGroupId(bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId == 0 {
return
}
maxScore := user.BigHuntScheduleMaxScores[store.BigHuntScheduleScoreKey{
BigHuntScheduleId: catalog.ActiveScheduleId,
BigHuntBossId: bossQuest.BigHuntBossId,
}].MaxScore
if maxScore <= 0 {
return
}
items := catalog.CollectNewRewards(rewardGroupId, 0, maxScore)
for n := int32(0); n < req.SkipCount; n++ {
for _, item := range items {
granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
scoreRewards = append(scoreRewards, &pb.BigHuntReward{
PossessionType: item.PossessionType,
PossessionId: item.PossessionId,
Count: item.Count,
})
}
}
}) })
if scoreRewards == nil {
scoreRewards = []*pb.BigHuntReward{}
}
return &pb.SkipBigHuntQuestResponse{ return &pb.SkipBigHuntQuestResponse{
ScoreReward: []*pb.BigHuntReward{}, ScoreReward: scoreRewards,
}, nil }, nil
} }
@@ -291,12 +370,35 @@ func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *p
user.BigHuntBattleBinary = req.BattleBinary user.BigHuntBattleBinary = req.BattleBinary
if req.BigHuntBattleDetail != nil { if req.BigHuntBattleDetail != nil {
existingCostumes := user.BigHuntBattleDetail.CostumeBattleInfo
nextWaveIndex := int32(bigHuntWaveCount(existingCostumes))
newCostumes := make([]store.BigHuntCostumeBattleInfo, 0, len(req.BigHuntBattleDetail.CostumeBattleInfo))
for _, ci := range req.BigHuntBattleDetail.CostumeBattleInfo {
if ci == nil {
continue
}
var rdType int32
var rdValue int64
if rd := ci.BattleReportRandomDisplay; rd != nil {
rdType = rd.RandomDisplayValueType
rdValue = rd.RandomDisplayValue
}
newCostumes = append(newCostumes, store.BigHuntCostumeBattleInfo{
WaveIndex: nextWaveIndex,
CostumeId: resolveBigHuntCostumeId(user, ci.UserDeckNumber, ci.DeckCharacterNumber),
TotalDamage: ci.TotalDamage,
HitCount: ci.HitCount,
RandomDisplayValueType: rdType,
RandomDisplayValue: rdValue,
})
}
user.BigHuntBattleDetail = store.BigHuntBattleDetail{ user.BigHuntBattleDetail = store.BigHuntBattleDetail{
DeckType: req.BigHuntBattleDetail.DeckType, DeckType: req.BigHuntBattleDetail.DeckType,
UserTripleDeckNumber: req.BigHuntBattleDetail.UserTripleDeckNumber, UserTripleDeckNumber: req.BigHuntBattleDetail.UserTripleDeckNumber,
BossKnockDownCount: req.BigHuntBattleDetail.BossKnockDownCount, BossKnockDownCount: req.BigHuntBattleDetail.BossKnockDownCount,
MaxComboCount: req.BigHuntBattleDetail.MaxComboCount, MaxComboCount: req.BigHuntBattleDetail.MaxComboCount,
TotalDamage: totalDamage, TotalDamage: totalDamage,
CostumeBattleInfo: append(existingCostumes, newCostumes...),
} }
} }
@@ -351,14 +453,49 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
}, nil }, nil
} }
func bigHuntWaveCount(infos []store.BigHuntCostumeBattleInfo) int {
if len(infos) == 0 {
return 0
}
return int(infos[len(infos)-1].WaveIndex) + 1
}
func resolveBigHuntCostumeId(user *store.UserState, userDeckNumber, deckCharacterNumber int32) int32 {
if userDeckNumber == 0 {
userDeckNumber = user.BigHuntDeckNumber
}
for _, dt := range []model.DeckType{model.DeckTypeBigHunt, model.DeckTypeQuest} {
deck, ok := user.Decks[store.DeckKey{DeckType: dt, UserDeckNumber: userDeckNumber}]
if !ok {
continue
}
var dcUuid string
switch deckCharacterNumber {
case 1:
dcUuid = deck.UserDeckCharacterUuid01
case 2:
dcUuid = deck.UserDeckCharacterUuid02
case 3:
dcUuid = deck.UserDeckCharacterUuid03
}
if dcUuid == "" {
continue
}
dc, ok := user.DeckCharacters[dcUuid]
if !ok || dc.UserCostumeUuid == "" {
continue
}
if costume, ok := user.Costumes[dc.UserCostumeUuid]; ok {
return costume.CostumeId
}
}
return 0
}
func resolveBigHuntWeeklyRewards(catalog *masterdata.BigHuntCatalog, user store.UserState, weeklyVersion, nowMillis int64) []*pb.BigHuntReward { func resolveBigHuntWeeklyRewards(catalog *masterdata.BigHuntCatalog, user store.UserState, weeklyVersion, nowMillis int64) []*pb.BigHuntReward {
var rewards []*pb.BigHuntReward var rewards []*pb.BigHuntReward
for _, boss := range catalog.BossByBossId { for _, boss := range catalog.BossByBossId {
rewardKey := masterdata.BigHuntWeeklyRewardKey{ rewardGroupId := catalog.ResolveActiveWeeklyRewardGroupIdByAttr(boss.AttributeType, nowMillis)
ScheduleId: 1,
AttributeType: boss.AttributeType,
}
rewardGroupId := catalog.ResolveActiveWeeklyRewardGroupId(rewardKey, nowMillis)
if rewardGroupId == 0 { if rewardGroupId == 0 {
continue continue
} }
+31 -6
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@@ -6,7 +6,6 @@ import (
pb "lunar-tear/server/gen/proto" pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime" "lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model" "lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime" "lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store" "lunar-tear/server/internal/store"
@@ -38,12 +37,42 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
userId := CurrentUserId(ctx, s.users, s.sessions) userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
weeklyVersion := gametime.WeeklyVersion(nowMillis) weeklyVersion := gametime.WeeklyVersion(nowMillis)
today := gametime.StartOfDayMillis()
var weeklyScoreResults []*pb.WeeklyScoreResult var weeklyScoreResults []*pb.WeeklyScoreResult
var weeklyRewards []*pb.BigHuntReward var weeklyRewards []*pb.BigHuntReward
isReceived := false isReceived := false
s.users.UpdateUser(userId, func(user *store.UserState) { s.users.UpdateUser(userId, func(user *store.UserState) {
for bossQuestId, bossQuest := range bhCatalog.BossQuestById {
st := user.BigHuntStatuses[bossQuestId]
if st.LastDailyRewardReceivedDayVersion >= today {
continue
}
rewardGroupId := bhCatalog.ResolveActiveScoreRewardGroupId(bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId == 0 {
continue
}
maxScore := user.BigHuntScheduleMaxScores[store.BigHuntScheduleScoreKey{
BigHuntScheduleId: bhCatalog.ActiveScheduleId,
BigHuntBossId: bossQuest.BigHuntBossId,
}].MaxScore
if maxScore <= 0 {
continue
}
items := bhCatalog.CollectNewRewards(rewardGroupId, 0, maxScore)
for _, item := range items {
granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
}
if len(items) > 0 {
log.Printf("[RewardService] ReceiveBigHuntReward: bossQuestId=%d granted %d daily rewards (maxScore=%d, group=%d)",
bossQuestId, len(items), maxScore, rewardGroupId)
}
st.LastDailyRewardReceivedDayVersion = today
st.LatestVersion = nowMillis
user.BigHuntStatuses[bossQuestId] = st
}
ws := user.BigHuntWeeklyStatuses[weeklyVersion] ws := user.BigHuntWeeklyStatuses[weeklyVersion]
isReceived = ws.IsReceivedWeeklyReward isReceived = ws.IsReceivedWeeklyReward
@@ -67,11 +96,7 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
if !isReceived { if !isReceived {
for _, boss := range bhCatalog.BossByBossId { for _, boss := range bhCatalog.BossByBossId {
rewardKey := masterdata.BigHuntWeeklyRewardKey{ rewardGroupId := bhCatalog.ResolveActiveWeeklyRewardGroupIdByAttr(boss.AttributeType, nowMillis)
ScheduleId: 1,
AttributeType: boss.AttributeType,
}
rewardGroupId := bhCatalog.ResolveActiveWeeklyRewardGroupId(rewardKey, nowMillis)
if rewardGroupId == 0 { if rewardGroupId == 0 {
continue continue
} }
+9 -2
View File
@@ -173,6 +173,13 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
&u.BigHuntBattleDetail.TotalDamage, &u.BigHuntDeckNumber, &u.BigHuntBattleBinary) &u.BigHuntBattleDetail.TotalDamage, &u.BigHuntDeckNumber, &u.BigHuntBattleBinary)
u.BigHuntProgress.IsDryRun = isDryRun != 0 u.BigHuntProgress.IsDryRun = isDryRun != 0
queryRows(db, `SELECT wave_index, costume_id, total_damage, hit_count, random_display_value_type, random_display_value
FROM user_big_hunt_costume_battle_infos WHERE user_id=? ORDER BY wave_index, sort_order`, uid, func(rows *sql.Rows) {
var ci store.BigHuntCostumeBattleInfo
rows.Scan(&ci.WaveIndex, &ci.CostumeId, &ci.TotalDamage, &ci.HitCount, &ci.RandomDisplayValueType, &ci.RandomDisplayValue)
u.BigHuntBattleDetail.CostumeBattleInfo = append(u.BigHuntBattleDetail.CostumeBattleInfo, ci)
})
var isActive, isUnread int var isActive, isUnread int
_ = db.QueryRow(`SELECT is_active, start_count, finish_count, last_started_at, last_finished_at, _ = db.QueryRow(`SELECT is_active, start_count, finish_count, last_started_at, last_finished_at,
last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count
@@ -688,11 +695,11 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.BigHuntMaxScores[id] = v u.BigHuntMaxScores[id] = v
}) })
queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, last_daily_reward_received_day_version, latest_version
FROM user_big_hunt_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) { FROM user_big_hunt_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32 var id int32
var v store.BigHuntStatus var v store.BigHuntStatus
rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LatestVersion) rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LastDailyRewardReceivedDayVersion, &v.LatestVersion)
u.BigHuntStatuses[id] = v u.BigHuntStatuses[id] = v
}) })
+37 -5
View File
@@ -83,6 +83,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
u.BigHuntBattleDetail.MaxComboCount, u.BigHuntBattleDetail.TotalDamage, u.BigHuntDeckNumber, u.BigHuntBattleBinary); err != nil { u.BigHuntBattleDetail.MaxComboCount, u.BigHuntBattleDetail.TotalDamage, u.BigHuntDeckNumber, u.BigHuntBattleBinary); err != nil {
return err return err
} }
for i, ci := range u.BigHuntBattleDetail.CostumeBattleInfo {
if err := exec(`INSERT INTO user_big_hunt_costume_battle_infos (user_id, wave_index, sort_order, costume_id, total_damage, hit_count, random_display_value_type, random_display_value) VALUES (?,?,?,?,?,?,?,?)`,
uid, ci.WaveIndex, i, ci.CostumeId, ci.TotalDamage, ci.HitCount, ci.RandomDisplayValueType, ci.RandomDisplayValue); err != nil {
return err
}
}
if err := exec(`INSERT INTO user_battle (user_id, is_active, start_count, finish_count, last_started_at, last_finished_at, last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count) VALUES (?,?,?,?,?,?,?,?,?,?)`, if err := exec(`INSERT INTO user_battle (user_id, is_active, start_count, finish_count, last_started_at, last_finished_at, last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count) VALUES (?,?,?,?,?,?,?,?,?,?)`,
uid, boolToInt(u.Battle.IsActive), u.Battle.StartCount, u.Battle.FinishCount, u.Battle.LastStartedAt, uid, boolToInt(u.Battle.IsActive), u.Battle.StartCount, u.Battle.FinishCount, u.Battle.LastStartedAt,
u.Battle.LastFinishedAt, u.Battle.LastUserPartyCount, u.Battle.LastNpcPartyCount, u.Battle.LastFinishedAt, u.Battle.LastUserPartyCount, u.Battle.LastNpcPartyCount,
@@ -479,8 +485,8 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
} }
} }
for id, v := range u.BigHuntStatuses { for id, v := range u.BigHuntStatuses {
if err := exec(`INSERT INTO user_big_hunt_statuses (user_id, big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version) VALUES (?,?,?,?,?)`, if err := exec(`INSERT INTO user_big_hunt_statuses (user_id, big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, last_daily_reward_received_day_version, latest_version) VALUES (?,?,?,?,?,?)`,
uid, id, v.DailyChallengeCount, v.LatestChallengeDatetime, v.LatestVersion); err != nil { uid, id, v.DailyChallengeCount, v.LatestChallengeDatetime, v.LastDailyRewardReceivedDayVersion, v.LatestVersion); err != nil {
return err return err
} }
} }
@@ -600,7 +606,7 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return err return err
} }
} }
if before.BigHuntProgress != after.BigHuntProgress || before.BigHuntBattleDetail != after.BigHuntBattleDetail || before.BigHuntDeckNumber != after.BigHuntDeckNumber { if before.BigHuntProgress != after.BigHuntProgress || !bigHuntBattleDetailEqual(before.BigHuntBattleDetail, after.BigHuntBattleDetail) || before.BigHuntDeckNumber != after.BigHuntDeckNumber {
if err := exec(`UPDATE user_big_hunt_state SET current_big_hunt_boss_quest_id=?, current_big_hunt_quest_id=?, current_quest_scene_id=?, is_dry_run=?, latest_version=?, deck_type=?, user_triple_deck_number=?, boss_knock_down_count=?, max_combo_count=?, total_damage=?, deck_number=?, battle_binary=? WHERE user_id=?`, if err := exec(`UPDATE user_big_hunt_state SET current_big_hunt_boss_quest_id=?, current_big_hunt_quest_id=?, current_quest_scene_id=?, is_dry_run=?, latest_version=?, deck_type=?, user_triple_deck_number=?, boss_knock_down_count=?, max_combo_count=?, total_damage=?, deck_number=?, battle_binary=? WHERE user_id=?`,
after.BigHuntProgress.CurrentBigHuntBossQuestId, after.BigHuntProgress.CurrentBigHuntQuestId, after.BigHuntProgress.CurrentBigHuntBossQuestId, after.BigHuntProgress.CurrentBigHuntQuestId,
after.BigHuntProgress.CurrentQuestSceneId, boolToInt(after.BigHuntProgress.IsDryRun), after.BigHuntProgress.LatestVersion, after.BigHuntProgress.CurrentQuestSceneId, boolToInt(after.BigHuntProgress.IsDryRun), after.BigHuntProgress.LatestVersion,
@@ -608,6 +614,15 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
after.BigHuntBattleDetail.MaxComboCount, after.BigHuntBattleDetail.TotalDamage, after.BigHuntDeckNumber, after.BigHuntBattleBinary, uid); err != nil { after.BigHuntBattleDetail.MaxComboCount, after.BigHuntBattleDetail.TotalDamage, after.BigHuntDeckNumber, after.BigHuntBattleBinary, uid); err != nil {
return err return err
} }
if err := exec(`DELETE FROM user_big_hunt_costume_battle_infos WHERE user_id=?`, uid); err != nil {
return err
}
for i, ci := range after.BigHuntBattleDetail.CostumeBattleInfo {
if err := exec(`INSERT INTO user_big_hunt_costume_battle_infos (user_id, wave_index, sort_order, costume_id, total_damage, hit_count, random_display_value_type, random_display_value) VALUES (?,?,?,?,?,?,?,?)`,
uid, ci.WaveIndex, i, ci.CostumeId, ci.TotalDamage, ci.HitCount, ci.RandomDisplayValueType, ci.RandomDisplayValue); err != nil {
return err
}
}
} }
if before.Battle != after.Battle { if before.Battle != after.Battle {
if err := exec(`UPDATE user_battle SET is_active=?, start_count=?, finish_count=?, last_started_at=?, last_finished_at=?, last_user_party_count=?, last_npc_party_count=?, last_battle_binary_size=?, last_elapsed_frame_count=? WHERE user_id=?`, if err := exec(`UPDATE user_battle SET is_active=?, start_count=?, finish_count=?, last_started_at=?, last_finished_at=?, last_user_party_count=?, last_npc_party_count=?, last_battle_binary_size=?, last_elapsed_frame_count=? WHERE user_id=?`,
@@ -1017,9 +1032,9 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
"big_hunt_boss_id, max_score, max_score_update_datetime, latest_version") "big_hunt_boss_id, max_score, max_score_update_datetime, latest_version")
diffMapInt32(tx, uid, before.BigHuntStatuses, after.BigHuntStatuses, "user_big_hunt_statuses", "big_hunt_boss_id", diffMapInt32(tx, uid, before.BigHuntStatuses, after.BigHuntStatuses, "user_big_hunt_statuses", "big_hunt_boss_id",
func(v store.BigHuntStatus) []any { func(v store.BigHuntStatus) []any {
return []any{0, v.DailyChallengeCount, v.LatestChallengeDatetime, v.LatestVersion} return []any{0, v.DailyChallengeCount, v.LatestChallengeDatetime, v.LastDailyRewardReceivedDayVersion, v.LatestVersion}
}, },
"big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version") "big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, last_daily_reward_received_day_version, latest_version")
for k, v := range after.BigHuntScheduleMaxScores { for k, v := range after.BigHuntScheduleMaxScores {
if old, ok := before.BigHuntScheduleMaxScores[k]; !ok || old != v { if old, ok := before.BigHuntScheduleMaxScores[k]; !ok || old != v {
@@ -1058,6 +1073,23 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return nil return nil
} }
func bigHuntBattleDetailEqual(a, b store.BigHuntBattleDetail) bool {
if a.DeckType != b.DeckType || a.UserTripleDeckNumber != b.UserTripleDeckNumber ||
a.BossKnockDownCount != b.BossKnockDownCount || a.MaxComboCount != b.MaxComboCount ||
a.TotalDamage != b.TotalDamage {
return false
}
if len(a.CostumeBattleInfo) != len(b.CostumeBattleInfo) {
return false
}
for i := range a.CostumeBattleInfo {
if a.CostumeBattleInfo[i] != b.CostumeBattleInfo[i] {
return false
}
}
return true
}
func diffMapInt32[V comparable](tx *sql.Tx, uid int64, before, after map[int32]V, table, keyCol string, vals func(V) []any, cols string) { func diffMapInt32[V comparable](tx *sql.Tx, uid int64, before, after map[int32]V, table, keyCol string, vals func(V) []any, cols string) {
for k, v := range after { for k, v := range after {
if old, ok := before[k]; !ok || old != v { if old, ok := before[k]; !ok || old != v {
+11
View File
@@ -594,6 +594,7 @@ type BigHuntMaxScore struct {
type BigHuntStatus struct { type BigHuntStatus struct {
DailyChallengeCount int32 DailyChallengeCount int32
LatestChallengeDatetime int64 LatestChallengeDatetime int64
LastDailyRewardReceivedDayVersion int64
LatestVersion int64 LatestVersion int64
} }
@@ -657,6 +658,16 @@ type BigHuntBattleDetail struct {
BossKnockDownCount int32 BossKnockDownCount int32
MaxComboCount int32 MaxComboCount int32
TotalDamage int64 TotalDamage int64
CostumeBattleInfo []BigHuntCostumeBattleInfo
}
type BigHuntCostumeBattleInfo struct {
WaveIndex int32
CostumeId int32
TotalDamage int64
HitCount int32
RandomDisplayValueType int32
RandomDisplayValue int64
} }
type BattleState struct { type BattleState struct {
+1
View File
@@ -61,6 +61,7 @@ func init() {
"bigHuntBossQuestId": int32(id), "bigHuntBossQuestId": int32(id),
"dailyChallengeCount": st.DailyChallengeCount, "dailyChallengeCount": st.DailyChallengeCount,
"latestChallengeDatetime": st.LatestChallengeDatetime, "latestChallengeDatetime": st.LatestChallengeDatetime,
"lastDailyRewardReceivedDayVersion": st.LastDailyRewardReceivedDayVersion,
"latestVersion": st.LatestVersion, "latestVersion": st.LatestVersion,
}) })
} }
@@ -0,0 +1,18 @@
-- +goose Up
ALTER TABLE user_big_hunt_statuses ADD COLUMN last_daily_reward_received_day_version INTEGER NOT NULL DEFAULT 0;
CREATE TABLE user_big_hunt_costume_battle_infos (
user_id INTEGER NOT NULL REFERENCES users(user_id),
wave_index INTEGER NOT NULL DEFAULT 0,
sort_order INTEGER NOT NULL,
costume_id INTEGER NOT NULL DEFAULT 0,
total_damage INTEGER NOT NULL DEFAULT 0,
hit_count INTEGER NOT NULL DEFAULT 0,
random_display_value_type INTEGER NOT NULL DEFAULT 0,
random_display_value INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, wave_index, sort_order)
);
-- +goose Down
DROP TABLE IF EXISTS user_big_hunt_costume_battle_infos;
ALTER TABLE user_big_hunt_statuses DROP COLUMN last_daily_reward_received_day_version;